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Gods And Nemesis: Of Ghosts From Dragons Download] [License]

Gods And Nemesis: Of Ghosts From Dragons Download] [License]


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About This Game

Bizarre lands! Fantasy! Chaos!

You start off with the main chapter centered in the bizarre alien land as described in the book Gods and Nemesis: Leviathan Seed. Additional chapters will be added allowing you to advance your character.

As the chapters are added for you to explore, Gods and Nemesis: of Ghosts from Dragons will unravel into a multiplayer open sandbox RPG. One thing you will notice up front is every asset is crafted from scratch. Future chapters will include a survival-based world that will invite you and your friends to adventure the main storyline, find side quests, unravel secrets, or create and play your own epic quests within a truly alien environment. Once you get used to the asymmetrical world with its fresh layout within the first chapters, future chapters will be released that include giving an open world experience. Are you an explorer or dungeon crawler? Are you a survivalist or crafter? Maybe you want to begin creating your own quests as a modder-- the future chapters will give you incredible options.

Features of this first chapter
• 1st chapter will be approximately one hour of average play
• Engaging storyline
• Intro to the alien world with in-game tutorials
• Several Side quests and Easter Eggs

The 1st chapter will be scheduled on the release date for free. Additional chapters will be added over time based on overall support. Several chapters are already mapped out and will be available soon along with expanded content including the open world experiences. Although these systems work, the project will require additional developers to create a steady stream of content. In order to stand by my promise of releasing this game, I will release the 1st chapter which will have a great deal of content in itself. I believe that this will inspire the needed support for the planned Gods and Nemesis universe. Keep in mind that there is a unique burden of describing a truly alien world because there is little to relate with -- it must be played for someone to understand its potential and appeal and this is why the first chapters are deeply story driven. 7ad7b8b382



Title: Gods and Nemesis: of Ghosts from Dragons
Genre: Action, Adventure, Free to Play, Indie, RPG, Early Access
Developer:
Chad Meffert
Publisher:
Chad Meffert
Release Date: 1 Apr, 2017


Minimum:

  • OS: Windows XP/Vista/7/8.1 /10
  • Processor: 1.7 GHz or better
  • Memory: 4 GB RAM
  • Graphics: 4 GB RAM or better
  • DirectX: Version 9.0
  • Storage: 4 GB available space
  • Sound Card: DirectX 9 Compatible
  • Additional Notes: 4 GB Available Space

English



gods and nemesis of ghosts from dragons. gods and nemesis of ghosts from dragons



Update patch 1.0:
I have made several patches to address bugs and to enhance the smoothness of the game's overall performance.

Issue 1): Game crashes on some systems randomly.
The engine was defaulting to OpenAL which would cause certain systems to crash immediately or at random while playing. The game should now default on all systems to Direct Sound

Issue 2): Game would become buggy or crash on entering a new Scene Level.
Sometimes the AI in the past level were still running and needed to have a double check when deleted. I have created an array manager that tracks all commands and ensures they are cancelled when entering a new Scene Level.

Issue 3): The game would lock up or crash during load up.
It has been found that the video card must have dedicated memory. The requirements have been changed on the store page. Additionally, an old profile from the computer used to design the game was being uploaded as the default. This will no longer happen which will give the user's computer a chance to generate its own profile based on system specs.

Enhancements:

1: The GUI's have been modified to make it easier to navigate. The GUIs, as with the entire game, were made from the ground up in order to give it a fresh feel. As time goes on, more will be added to make it even smoother while maintaining the G&N feel.

2: Made the secrets more apparent as some were hidden too well.

3: Several models were washed through a retopology method to lessen CPU burden while upholding their original form.

4): Added the help page so that players can alter the game for their system needs.

5): The level up system has been reformulated and new enhancements are underway.

6): The save system has been reformulated so that it will ask the player if they want to save at the end of Chapter 1.

7: Cleaned up the code for the airships so that they run smoother when Chapter 2 is released.

8): Numerous enhancements are in motion and will be ready soon.

Thank you for your ongoing support and please let me know what you would like to see more of.. Update patch 1.0:
I have made several patches to address bugs and to enhance the smoothness of the game's overall performance.

Issue 1): Game crashes on some systems randomly.
The engine was defaulting to OpenAL which would cause certain systems to crash immediately or at random while playing. The game should now default on all systems to Direct Sound

Issue 2): Game would become buggy or crash on entering a new Scene Level.
Sometimes the AI in the past level were still running and needed to have a double check when deleted. I have created an array manager that tracks all commands and ensures they are cancelled when entering a new Scene Level.

Issue 3): The game would lock up or crash during load up.
It has been found that the video card must have dedicated memory. The requirements have been changed on the store page. Additionally, an old profile from the computer used to design the game was being uploaded as the default. This will no longer happen which will give the user's computer a chance to generate its own profile based on system specs.

Enhancements:

1: The GUI's have been modified to make it easier to navigate. The GUIs, as with the entire game, were made from the ground up in order to give it a fresh feel. As time goes on, more will be added to make it even smoother while maintaining the G&N feel.

2: Made the secrets more apparent as some were hidden too well.

3: Several models were washed through a retopology method to lessen CPU burden while upholding their original form.

4): Added the help page so that players can alter the game for their system needs.

5): The level up system has been reformulated and new enhancements are underway.

6): The save system has been reformulated so that it will ask the player if they want to save at the end of Chapter 1.

7: Cleaned up the code for the airships so that they run smoother when Chapter 2 is released.

8): Numerous enhancements are in motion and will be ready soon.

Thank you for your ongoing support and please let me know what you would like to see more of.. Update 2.0:
I am very happy to announce the newest advancement to Gods and Nemesis! There are so many changes and additions that it would be impossible to list them all so I am listing only the most notable. Thank you for your patience as this is a passion project. I love working on it when I can but it has been a crazy but wonderful year. I am searching for ways to grant more time which should include making a streamlined system for updates and communication overall.

1): The alpha survival mode is running well and I am adding to its side quest! There is a lot of lore and bizarre concepts that you have come to expect from this game’s universe.

2): Added to the Sentience project that will allow a door to be opened for modders so they can begin making their own story lines. I feel that this game needs to be open to the community. It is also in alignment to a major project that I am now planning out that will provide a platform for artist of numerous backgrounds even unrelated to this game universe.

3): I have added a more adaptable profile for the gamer so that more systems should be able to run the game. I believe some antivirus software looked at the past profile modifications as suspicious so this should be better overall. Fingers crossed.

4): Added a slick camera system. Cameras do not exist in this world so I made a magic based concept with the feel of a camera so that it is still relatable. I had a lot of fun being a photographer in the world. This system will also help me take pictures for social media as well.

5): Added in a festive system. So far I have festive Easter eggs for Christmas and New Years. The system finds out what the date is and will add in the items randomly in the world at the right time of year. I will soon be adding in Easter festive items! This was a lot of fun for me and I hope everyone has a blast with this too. Please message me any holiday suggestions and I will try to work it into the system. I will be making a toggle system for the player to turn this on or off.

6): Chapter 2 is waiting on a battle music score for a major boss. I am finishing up on a multipart music score that randomly comes together giving a unique experience every time. I am really happy that it is memorable with a Gods and Nemesis feel but at the same time adds to the exploration without distracting the player,

7): I am smoothing out the system to allow for easier updates on my end. This will allow for new things to be added which will especially become important for the survival mode adaptation coming soon.

8): The Skills Tree was a challenge but well worth it. It has a lot of potential for adding unique skills depending on the races and classes your character is forged from. It is also in alignment to the game’s storyline. There will be a major shift soon towards cause and effect. Your actions and direction affects everything!

9): Chapter 2 is on its way! I am putting in the finishing touches. I want the player to have the option to check out the survival mode afterward so they can enjoy the alien moon of Uthanus Dreen! There were a lot of cool creatures big and small made for this so I hope you have a great time interacting with them. Make sure to take lots of pictures with the new camera system!

Thank you for your ongoing support! Let me know what you would like to see more of and I will always strive to make it happen.

Take Care,

Chadwee
. Update 2.0:
I am very happy to announce the newest advancement to Gods and Nemesis! There are so many changes and additions that it would be impossible to list them all so I am listing only the most notable. Thank you for your patience as this is a passion project. I love working on it when I can but it has been a crazy but wonderful year. I am searching for ways to grant more time which should include making a streamlined system for updates and communication overall.

1): The alpha survival mode is running well and I am adding to its side quest! There is a lot of lore and bizarre concepts that you have come to expect from this game’s universe.

2): Added to the Sentience project that will allow a door to be opened for modders so they can begin making their own story lines. I feel that this game needs to be open to the community. It is also in alignment to a major project that I am now planning out that will provide a platform for artist of numerous backgrounds even unrelated to this game universe.

3): I have added a more adaptable profile for the gamer so that more systems should be able to run the game. I believe some antivirus software looked at the past profile modifications as suspicious so this should be better overall. Fingers crossed.

4): Added a slick camera system. Cameras do not exist in this world so I made a magic based concept with the feel of a camera so that it is still relatable. I had a lot of fun being a photographer in the world. This system will also help me take pictures for social media as well.

5): Added in a festive system. So far I have festive Easter eggs for Christmas and New Years. The system finds out what the date is and will add in the items randomly in the world at the right time of year. I will soon be adding in Easter festive items! This was a lot of fun for me and I hope everyone has a blast with this too. Please message me any holiday suggestions and I will try to work it into the system. I will be making a toggle system for the player to turn this on or off.

6): Chapter 2 is waiting on a battle music score for a major boss. I am finishing up on a multipart music score that randomly comes together giving a unique experience every time. I am really happy that it is memorable with a Gods and Nemesis feel but at the same time adds to the exploration without distracting the player,

7): I am smoothing out the system to allow for easier updates on my end. This will allow for new things to be added which will especially become important for the survival mode adaptation coming soon.

8): The Skills Tree was a challenge but well worth it. It has a lot of potential for adding unique skills depending on the races and classes your character is forged from. It is also in alignment to the game’s storyline. There will be a major shift soon towards cause and effect. Your actions and direction affects everything!

9): Chapter 2 is on its way! I am putting in the finishing touches. I want the player to have the option to check out the survival mode afterward so they can enjoy the alien moon of Uthanus Dreen! There were a lot of cool creatures big and small made for this so I hope you have a great time interacting with them. Make sure to take lots of pictures with the new camera system!

Thank you for your ongoing support! Let me know what you would like to see more of and I will always strive to make it happen.

Take Care,

Chadwee


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