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GundeadliGne Xforce Keygen


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About This Game

Reload for more shooting action with GundeadliGne, the 2nd title in the Gundemonium Collection - this anime-style side-scroller brings the intensity of the 'bullet hell' s 5d3b920ae0



Title: GundeadliGne
Genre: Action, Indie
Developer:
Platine Dispositif
Publisher:
Rockin' Android
Release Date: 27 Sep, 2011



English,French,Italian,German



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I prefer recollection over this.. Must-play for danmaku fans with good graphics and an awesome soundtrack. Also suitable for beginners^^.. Genre: Horizontal, bullet hell type of shmup Introduction: This is a unique shmup, but not made for everyone. That because of the anime style, some seminudity (removable and NOT needed to enjoy the game, explained later on), fast pace (subjective), and taking a while to getting used to the controls, binding all the many keys to your liking, learning how to use the game features (getting rid of bullets with planeshift, controlling Phase Level), and so on. Once you learn how to play the game properly, it can be really fun, and the online duet revolutionates. Gameplay: Good The gameplay is fluid, resposive and satisfying. An issue I do not share, but many people seem to do, is that there are many keys for many functions. Your regular shmup has a fire and bomb key, and sometimes a focus or slow-down and a charge attack key. GundeadliGne has fire, rapid fire, mana shot, bomb, focus or slow down, turn, and even a screenshot key! The best way to play the game seems to be in a controller or an arcade stick. Personally, I have to admit that it took me a while to use all keys properly. The two initial characters are said to be one for average players, that is Eryth, and one for beginners, Elixirel. Eryth can only shoot straight, is faster than Elixirel and seems to be able to cause much more damage (don't rapid fire too much or her guns will overheat). Elixirel is able to fire to to various places so you shouldn't bother staying in the front of a boss to do damage, but she's slower than Eryth and sometimes it costs you a life. The bosses bring innovative bullet patterns, most of the time, but either they are good or not is subjective. I say they are. If you're too slow to destroy enemy waves, you'll run out of time and may not be able to finish a mini boss or a boss itself. So the game requires you to go fast, but there's an issue few people might experience. Depending on your computer's hardware, the game may run slower in fullscreen mode and a tad faster in windowed mode. That happened to me, and for some motive I can't get my game to run on fullscreen mode anymore, so I was quite shocked at the difference. If you're scoring high in the game or pulling out death bombs, you'll raise your Phase Level, making the game harder. If you're not ready for high Phase Levels, try using bombs before being hit or even don't bomb at all. Giving up a few lives to not lose them all is the key. It's not explained in the game, but there's a manual you can check by right clicking GundeadliGne in your game library, and it's recommended you do so, as many other features are also explained there. Game Visuals and Music: Moderate The pixelated graphics are nicely worked. A problem is the seminudity of some of the bosses, that can be hidden editing the .ini file in the game folder. The seminudity turns the game down for some people, making they think that this game is trying to sell with sexual content, but that's NOT the case. In my point of view, It's supposed to add to the chaotic climate of the game, just like in Bayonetta. The characters and other bosses are well designed. The music quality is subjective. The original music is not the greatest out there, neither the arranged version, but they fit so nicely, it seems they are better than they actually are. I was surprised when listening to the game OST on YouTube, as they didn't feel so awesome as in the game. Game Storyline: Moderate Not really the focus of the game (so it's discounted from the overall rating). The story is presented between stages of the game, a screen of text alongside with character art. It's not the most enticing way to tell a story, but the story itself isn't shallow, neither badly written and translated. It's a continuation of the previous game, Gundemonium Collection. If you want to read it, you can check GundeadliGne's TVTropes page. Game Entertainment: Good As some people would have trouble adapting to the game's many features, and some people would think bad of this game because of the seminudity, I can't say those people would feel entertained playing GundeadliGne. But if you fit the target demographic of the game, several hours of fun are guaranteed. And even better, if you happen to have a friend that owns the game and lives in the same country as you, both of you can experience the online duet at it's best, that is fantastic. However, if you're playing with someone from other country, you'll have connection issues and the controls are going to be far from responsive. Overall: Excellent game for people that are okay with all the items listed in the introduction of this review, and have someone to play the online duet mode properly. Good game for the standard shmup player, but they might have a bad time adapting to the controls and game features, also if they don't mind the anime style and seminudity. Moderate game for beginners, people that would give up on trying to understand the controls and game features, and only playing the game to pass some little time, also being or not being slightly triggered by the seminudity. Bad game for people that dislike the anime style overall, that would like to pilot a ship rather, also that thinks that the controls and game features are unnecessarily complicated and that also thinks that the seminudity is there to "help selling a bad game".. This game has chicks with big heads flying around shooting guns to get the baddies through a perverted amount of bullets. This is the best game I've played in this style and what can I say, I've played it a lot. Sometimes while playing it I close my eyes and can see the patterns of the bullets that have been burned into my retinas.. GundeadliGne at first seems to be a rather competent shooter in the first 2 minutes of gameplay, however the experience gradually dminishes quickly as soon as you start getting into it. GundeadliGne is at heart a side-scrolling bullet hell (Or danmaku) shooter where you tackle enemies and bosses in order to get a high score. Just like the original, your character is able to throw an item at enemies to slow down time (which is mandatory in many sections), also new to this game are the rechargeable bombs which can be re-used after a certain amount of time and the ability to turn around to shoot enemies behind you. Probably the best addition to this game is the 2-player Co-Op that is both offline and online (never got the online to work though) Another thing to point out is that the game will either decrease or increase its own difficulty depending on your performance during a session, similar to other games in the genre. Where the game absolutely fails at is absolutely everything. The game again, adjusts its difficulty depending on your performance, but the way it handles it is a joke. Basically, in order to increase it, you have to either kill a boss or mini-boss, clear waves quickly, or probably the worst of them all; OVERHEAT your weapons. Considering that the alarm that rings when you're about to overheat has a delay and the heat bar is TINY, makes this design decision absolutely atrocious. And the only way to decrease the difficulty is either by getting hit or by using up a bomb, which takes time to recharge. So it is easier to increase the difficulty rather than decreasing it, making the game too hard too fast. I was able to get to the hardest difficulty before the first boss on my first playthrough, which was just evil. Also, the patterns in this game are pretty horrid, none feel creative or fun to dodge, in fact alot of the patterns are designed to simply kill you cheaply without any good way of relying on reflexes to dodge most stuff, and considering that you have to slowdown the time by hitting enemies with a temporary spell in order to even see what's going on, that makes the experience so much worse than it already is. On top of all this, the hit detection is even more aggravating than the original since it is hard to focus on your character's weakspot (Scarf, bell, whatever depending on the character) when the patterns fly so fast and are basically the same colour. While Gundemonium Recollection was a really well balanced shooter with some minor flaws (Except the true last boss, he is a pain to spawn and defeat), GundeadliGne has some neat ideas but absolutely fails at implementing every single one of them. For avid fans of the genre who love a good challenge with great patterns and excellent design, this is not for you. I can only recommend this to people who are fans of bullet-hell (danmaku) shooters no matter how well designed it truly is.



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