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Hypertrain FULL


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About This Game

Control a high-speed bullet train (going 1000 kmph) across a dangerous rail network consisting of crazy loopings, corkscrews, high altitude, huge drops and such. Work as an honest transporter and earn your income by transporting goods and people between cities while defending yourself against packs of Marauders. Use your cash to upgrade your train with more wagons and abilities. Claim and upgrade cities to boost your income. Or ... choose the pirate path and rob your way towards victory! The first hypertrain to reach 50 wagons wins.

Features


  • world's first 1000 kmph hyper-speed train simulator. You need skill to drive this fast.
  • a vibrant world consisting of adventurous roads and huge cities to explore. Drive through dense forrests, across high mountains and through chaotic metropolitan traffic.
  • perform cargo, passenger and assisination missions.
  • extend your train with various types of wagons. Add turret wagons to increase your firepower, add booster wagons to increase speed, etc.
  • claim and upgrade a settlement and transform it into a huge metropolis to further boost your income.
  • earn extra cash by clearing Marauder nests, racing in time trials, exploring the map and hunting for bounty.
  • get creative and use your hypertrain's build function to build massive 1000 kmph rollercoasters!
  • fluent 60Hz gameplay.
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Title: Hypertrain
Genre: Action, Indie, Racing, Simulation, Strategy
Developer:
nkm
Publisher:
Funcraft Games
Release Date: 28 Feb, 2019


Minimum:

  • Requires a 64-bit processor and operating system
  • OS: Windows 7
  • Processor: Dual Core
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 750 / Radeon HD 6950 comparable GPU
  • Storage: 512 MB available space

English,Dutch,German,French



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It's an extremely annoying game to deal with, I tried to repair the roads, but they refused to connect to each other. And getting around is extremely stressful and annoying to deal with. I never plan to play this game again.. The game is certainly a little rough at the moment, but this is to be expected from a game made as a passion project by one developer from the Netherlands. However, despite the roughness that this early build has, it is already a wonderfully enjoyable game even in it's current state, and that roughness can also lead to some very interesting, hair-raisingly exciting moments. Such as the moments where you encounter a quad loop, or one of the rare spirals with a loop planted right in the middle of it, out in the wilderness, and you're so awesome by how big and impressive and cool this section of track is that you realize *almost* too late that some Mauraders have set up a roadblock in a relatively blind section of it, or a piece of the track was spawned partially underground, and you have to lock the brakes and skid to an emergency stop just before you would have crashed into the barriers at the break in the track. (This IS actually pretty fun, and it really gets the blood going)

Now granted, there are still some bugs and weird features, which is to be expected from a game in such an early stage of Early Access being made by one Developer, Mr. Roy van Ophuizen.

For example, there is always a fixed "front" to your train that you can't change. When want to add cars to your train with the current system, it will add them to the relative rear of the train, but if you accessed the station with the "rear" locomotive, it will do this once and then forcefully move your train so the front locomotive is accessing the station, even if this means that your train will then plow it's way through a dozen innocent motorists' cars and tank your reputation. This also means that presently it is annoying, but not impossible, to customize the order of your Hypertrain' carraiges to an extent (like having all your passenger wagons in one string at one end of the consist by only adding them one at a time to the "front" of the train by accessing stations with the "rear" locomotive), but this specifically is essentially a non-issue because, in the next update (v0.4.5, coming in about a week or two ATTOW), Roy/NKM will be adding another UI element in stations where you can manually rearrange the order of your train's cars and sell ones you don't want anymore.

However the best part of this game, in my opinion, has four main elements to it:
1. There is a huge amount of potential contained within this seemingly tiny package, and the places that it could go are basically limitless within the game's concept.
2. NKM is active and passionate about the game he's building and the experience it will be able to give the players.
3. NKM is actively connected with the game's budding and growing playerbase and is very open to suggestions and feedback, positive and otherwise, about what the players feel that they want/need and what they are displeased with.
4. The game's community is active, excited, and supportive of NKM's efforts and progress, but we also recognize and understand that he's just one human being and he has a more "conventional" life outside of working on Hypertrain. He really enjoys working on the game, but he IS only really able to do it in his spare time, rather than more or less doing this continuously.

I purchased Hypertrain when it was 25% off during the first weekend of its Early Access release, so I got it for $7.49, but with what I have experienced already in my ~23 hours (ATTOW) of playing Hypertrain, I wouldn't hesitate to pay $20 for this, and with how passionate and involved the relationship is between NKM and the community, I personally wouldn't be too opposed to spending $25 or $30 on this game.

TL;DR: Give this wonderful man your money and support. Get this game, its well worth the price. Love it for what it is and be eager for what it could easily mature into, and spread the word to your friends, especially anyone who likes trains.

8/10 in its current state (ea V0.4.4), 9.2/10 taking into account the speed, progress, and quality of the ongoing development.. Bought this today after seeing Colonel Failure's video earlier this week. From my play so far it looks to be really interesting and different. I'd recommend the game based on it being different to other games out there.

At the moment I'd like to see more work done on improving the build system, it can be difficult at times to rejoin onto existing track. I also would like to see more resolution options as 1900x1080 seems to be the upper limit.. Really loving the game so far. I have a few untracked hours in the game and it's been very fun to try to go fast and not crash while trying to make deliveries as fast as I can.

Keen to see where development goes with this one!. i'll be honest, i really love this game. it's simple to play, and very challenging. along with the super fast speed given it's a bullet train simulator.

there are moments where the game can be glitchy, random roads colliding into the road, along with other bugs.
for example some corp trains could block the road invisibly and their locos are fully straight. some roads colliding into walls and hills, but it gives the construction missions a purpose.

the graphics are simple, yet the lighting makes it beautiful, even in a low poly game such as this.

missions can be a pain even with corp trains and mauraders on you, you can either fight back or outrun em and go about getting some extra money.

i recommend this to anyone that loves futuristic stuff, or train based simulators. if not now, maybe when the game has lesser issues, it's still playable regardless. stay speedy :3

. I'm not sure I understand it; probably just not my thing. This is truly somthing special, i dont dig train games much but this feels more like audio surf and fzero with realtime track building and its just wonderfully interesting and original. 10\/10 for pure originality and the game just crashed on me! i just like it that much im still willing to give it 10 out of 10 :-)



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