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Long Night Keygen


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About This Game

Long Night: Alone I break is the first episode of a three episodes season. The next episodes will be released in the next few months

Concept 5d3b920ae0



Title: Long Night
Genre: Action, Adventure, Indie
Developer:
Trickster Face
Publisher:
Trickster Face
Release Date: 7 Jul, 2014


Minimum:

  • OS: Windows XP 32 Bit
  • Processor: 2 GHz Dual Core
  • Memory: 2 GB RAM
  • Graphi

English,French



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Long Night is a wonderful new game that recaptures the style of the Playstation era horror games. Along with that style, it has many of the quirks and gameplay flaws that are expected. Overall it is a very enjoyable experience, it is erie, the story is interesting, and the characters are likeable. There are however some huge flaws in the game, and I hope that the developers listen to the fans before releasing Episode 2. Major Flaw #1: The speed of enemies. I am just fine with having fixed camera angles that sometime interfere with the controls, it's the style of the game, and frankly I enjoy it. The only problem is that enemies move as such a ridiculous speed, that when a camera angle change occurs it can completely screw you up. It no longer becomes a frightening pursuit, and instead becomes a series of trial and error. Major Flaw #2: Without spoiling too much, there is some bad puzzle design at the end of the game, specifically one that requires no brains, and merely trial and error (it involves a stain glass floor). Really that whole last scene was just trial and error, I hope we don't see more of that in Episode 2. Final verdict: It's a great retro-style game, and if you enjoyed PS era horror you shouldn't miss Long Night, in spite of its flaws.. My first impression: Long night indeed looks and feels like the old horror adventures I used to love during the Playstation era. I am not very far in the game (I hope), but I am already certain, that I will finish it. A few (unsorted) notes: - The controls are as good or as bad as most action adventures of the era Long Night tries to connect to. - There is no combat. Think Clocktower, not Resident Evil. - There is little explanation of the health system. Sometimes I die, sometimes I don't. - You can turn off checkpoints (there are save points, make sure to memorize the locations) and interaction popups (tapping A/X while bumbing along the wall is back, yay). This replaces a difficulty system and greatly improves immersion. - The game is not dubbed. - Story is represented by short visual novel style films. - Make sure you are a quick reader! The text in the videos is so fast, reading the text, looking at the picture and understanding what's going on can be a pain. - There is a lot of text to read. Books, notes, journals, diaries. You can also click on most items and read a description. This is a feature most modern games are missing. Yes, I want to read more about that picture on the wall, that plate on the table and that empty bed with smelly sheets. Well done! - Most of the text was obviously not written by an English native speaker. This might be bad for some, but it brings back the charme of the genre ca. 2000, when all games like this came from Japan, with weird translations. This one however, rather sounds like good French English. and I was right, it's a French developer! - You can freely roam the camp, as free as you can roam any place in a horror game at least. - As the main cast is a bunch of teens, be ready for a lot of teen tropes. - There is an actual inventory. - I spent 88 minutes in the game without finding a map. The camp is not that big, but. - .the camera angles do not really help in finding my way and knowing where I am. I actually have no idea of the geometry of that camp, thanks to that camera. Like I said, the game reproduces a late 90's charme, including those fun details we actually never missed. EDIT: According to the comments, there is a map. Thanks to Choux. The first five minutes were full of "Ugh, the visuals!" and "Err, controls.", but then it was like "Aaaah, I missed it!" Best five bucks I have spent in a while!. This game is a bit of a throw back to the early 2000's with it's own campy style. I highly enjoyed it. What this game did was accomplish more for me so far (hour and 20 min's in) is a good building of scare and alot of emotion as you find out more about a certian someone. i actually throughly enjoyed this and surprised at how good it was. http://www.youtube.com/watch?v=K5u7Ayrrups&feature=youtu.be. I bought this game on a whim during the French Indie sale. From the first minute onwards the game does a great job of giving back the atmosphere of the classic survival horror games from the late 90's, while sporting graphics that don't make the connection seem forced. Just like in Clock Tower combat is not possible, the only option is to run and hide. There are only three hide spots in the entire game though, and I didn't have to visit them very often. The puzzles were fun, but pretty few, which I guess is because of the episode formatting. Also the entire plot becomes known within the first 15 minutes of play time, which could have been a bit more stretched. Maybe there will be some twists left. All in all the game was extremely fascinating to play, but fell a little short. I'm definitely getting episode 2 on release.. Not recommended. Could dig the oldschool survival horror in general, if the execution weren't so terrible. If you still want to get it, note that this is only episode 1, and there is no continuation after the cliffhanger ending of this VERY short episode. The premise is classic and compelling - haunted camping grounds, Native American ghost legends, with a nice dose of personal psychological horrors the character/s has/have to deal with. A camping trip with friends, a local urban legend, a spooky dare gone wrong, and our protagonist finds himself alone and scared, looking for his friends and hunted and haunted by a ghostly woman. So far, so good. The added effect of monitoring the protagonist's fear-level and dealing with his asthma (?) to reduce it seems a nice touch, but lacks in effects and ends up looking more like a poor attempt to emulate similar elements from better games. The gameplay suffers primarily from stiff, occasionally bugged controls and repetitive elements. While I don't mind the often surprising and - with a few unintentionally comical exceptions - rather unforgiving attacks and opportunities to die so much, given that it's rare you'll make too much progress without coming across a save point (use those whenever you see them - you'll often backtrack to older ones, but there aren't that many in the game), I do mind their unoriginality. A few "bad choice" deaths and a slightly more interesting though very railroaded boss fight notwithstanding, the primary threat is the aforementioned ghost woman, who will upon your entering an area occasionally appear, scream, and begin to chase you down. Once or twice you may be lucky and she will disappear before reaching you (she also seems unable to enter certain areas, making it easy for you to lose her depending on your positioning) but for the most part she will insta-kill you upon reaching you. To evade her, you may simply dodge into one of the designated hide spots, and it is generally very easy to lose her, unless you happen to be badly positioned, such as trapped by a dead end. The game therefore presents mostly frustration-deaths, forcing you to backtrack a little and try again, hoping for a better angle this time. The faulty controls may also do you a disservice here if you enter an area from the wrong side and directions are mirrored until you let go of your movement keys for a moment. Not so convenient when you're running for your life. My greatest problem with the game is, however, that it is insultingly short. Yes, even for the price, even for an "episode 1". If you're an idiot like me and need forever to understand that no, you really can't/shouldn't taunt the ghost and lead her on a merry chase, you may spend up to two hours on it. I like trying things out, and I can be stubborn when I think a boss fight should work the way I want it to work, what can I say - entirely my fault. But more than likely, you will be done much quicker. All in all, there was some real potential for an indy game here. I don't mind the rough edges such as some (!) issues with the controls, the mediocre graphics, or the nostalgia feeling of a somewhat rough and tumble, simple third personal survival game. But with the complete lack of conclusion or real explanation of the setting (you may piece it together from notes you find, if you care to read them all), the short duration, and the additional flaws of repetitive gameplay and stiff, buggy controls, I can't even use nostalgia as an excuse to recommend it. You may think "It's only five bucks!" or "It's on sale!" but for that money, you'll be left with what feels like nothing but the barest prologue to a game. I'd completely change my mind if it were finished, but it isn't, and from the looks of it it won't be, so I can't recommend this game. To the developers, it'd be prudent to finish the game and move away from the episodic release. For everybody who has already bought your game, they have already overpaid for it. Not that I imagine that will happen, but here are my two cents.



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