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Title: Luna's Wandering Stars
Genre: Action, Indie, Simulation
Developer:
Serenity Forge
Publisher:
Serenity Forge
Release Date: 15 May, 2015
English
Wandering Stars<\/i> is a gem of a puzzle game that deserves far more attention than it has received. It takes a hard-to-intuit game mechanic (orbital mechanics) and finds all sorts of potential in it. An hour or two of play may be needed to gain an instinct for the movements (unless you're an astrophysicist who thinks about eccentricity and plane changes over your coffee), but this is a learning curve worth climbing. The nine chapters each introduce a new element, but the twists are generally simpler than the core orbital physics, so each comes a welcome change of pace, not as a return to square one. Within each chapter, the levels are intuitively sequenced in ascending difficulty, and the difference in difficulty between passing a level and perfecting that level is excellently calibrated.
The graphics are beautiful. The scripted text is funny enough (usually), and even when it's a bit lame, it's brief. The only thing this game really lacks is a pause or slow-motion mode; some levels have so many moving bodies that it can be hard to mentally absorb everything important in real time. It's a tiny flaw in an otherwise impeccably developed game.. Got the game as part of a bundle, downloaded it because reviews were good. My experience is pretty neutral though - it's a nice game, but not thrilling. A little bit of a challenge, I am only through about 20 levels or so right now. I'm not sure I'll keep trying though because the game keeps losing my progress and I have to close and reopen the game 2-4 times before it remembers how far I've gone. Also keeps preventing me from clicking to the next level - I finish a level with perfect score, but the Next button doesn't do anything.
It's worth it if you have nothing better to do.. Not since Portal has playing with physics been so fun and charming.. It's not as much fun as I expected - Mercury was fun, but it just gets really hard after that. And the new features added with each planet seem to make it harder, not easier.. This game is a great example of an "easy to play, hard to master"-type of game.
The game is quite forgiving in some ways. Getting the blue comets is mostly easy, there's an instant restart button and a Speed Up button so that you can quickly pick up where you left off. Also, there's always two levels open, so if you get stuck on one level, you can just go to the other open level and continue.
But then there's the gold comets, which require both puzzle-solving and dexterity to get. If you get too many blue comets, you'll accidentally finish the level before picking up all the gold comets. The timer is also a factor. This is where the challenge and the difficult achievements are.
Because of this, the nicely designed levels, and the good music, I would recommend this game to any player looking to find a great puzzle game.
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