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Title: MechoEcho
Genre: Indie, Simulation, Strategy
Developer:
Resilient Games Ltd.
Publisher:
Resilient Games Ltd.
Release Date: 18 May, 2016
Minimum:
English
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Great puzzle game but it is difficult and I would only recommend it if your looking for a challenge.. Amazing atmosphere and just beautiful. I am really looking forward to sinking my teeth in some more of the puzzles. The world is just sucking me in.. Great game with challenging and interesting levels. Intruiging story line and user friendly mechanics. Would recommend for anyone interested in puzzle and robotic games.. MechoEcho is a fun construction\/physics puzzle game with good graphics and a nice little story.
You are presented with an environment containing obstructions, and are tasked with creating a machine that can overcome them and reach the exit. The method of construction is intuitive, and the available building blocks are easy to understand and utilize.
At the time of review, the game contains 30 campaign levels, a handful of which are tutorialised. This would be my main criticism of the game, in that it took just 6 hours to complete. There is the option to replay levels to come up with different solutions, and a sandbox level is also available, but I do wish the game had more content.
The content that's there though is enjoyable, and I certainly don't regret buying the game. I just want MORE of it! :)
--
Edited to add:
--
Now that 10 additional challenging levels have been added to the game (along with more of the story), the play time of the game has increased greatly! If anyone was worried they'd finish the game too quickly, that really isn't a concern any more. And it's a free update!. A fun enough game, with a fairly predictable but otherwise engaging plot and some rather satisfying callbacks towards the end. Sadly, let down by often uninspired puzzles (they're, every single one, get over There - so much wasted potential. There could've been puzzles and tools for you to split apart and come back together, to transform, more freedom in how you approach problems) and the annoying controls (no undo button, no easy block rotation, annoying resets of the Free Camera button, etc).
Still, enjoyable enough diversion.. Edit: I have changed my rating into positive since the dev added new levels which are quite challenging. Be warned that the physics in the new levels seem to be a bit wonky though. It seems like you will spent more time on these 10 bonus levels than on the whole rest of the campaign.
Was a bit over the fence on how I should rate this. The game itself is functioning good, with a bit of lack of comfort actions like being able to move multiple blocks without hacking them off first. The UI could use some work, but the physics themself work fine I think. Graphics and framerate were good, too. The story behind the campaign is good enough to keep you engaged with the puzzles, but you could also completely ignore it if you just wanted to play the puzzles.
What pushed me over the edge towards a negative review was the lack of content. The developer claims that you will need 10 hours for the campaign. This is not true. I beat the campaing in about 3.7 hours, which is too little playtime for the money asked. And I suppose there will be others that are faster. Most solutions are obvious at first glance and the few ones that aren\u00b4t are spoilered by either the trailers or the game itself.
I haven\u00b4t tried the sandbox yet, but I didn\u00b4t buy this game for the sandbox. If I just wanted to create amazing constructions I would rather recommend Besiege, which is cheaper and has more options. I was waiting for this because it promised a good campaign with hard nuts to crack. Which it doesn\u00b4t. It also doesn\u00b4t contain an editor for levels or a workshop for players to share.
I will change this review to a positive one if either the game becomes cheaper, more levels get released or an editor for more levels gets added.
If you are however new to games like this you will probably have a harder time and thus get more playtime out of it, so you can probably check it out. Could also be good if you want a valuable game for your child to learn and train spatial imagination.. 8\/10
Basically Robot Arena (you construct a robot) but instead of a fighting robot you make a robot which would climb over some obstacle, e.g. stairs, a wall, a narrow passage etc.
Pros:
- a unique idea (though arguably it's still much more fun to fight with robots in Robot Arena than just climb over obstacles here, unless you really are into non-violent games)
- interesting story
So-so:
- the puzzles are varied but solving them didn't feel satisfying. Most often I'd just either randomly stumble on a solution, or iterate on a supposedly incorrect solution until it would (clumsily) still perform the task. The whole puzzle is physics-based, so even with a wrong vehicle you can sometimes reach the goal. It would be great if the game had an option to show the solution which the author had in mind, e.g. after the level is solved.
Bad:
- there are some annoying useless animations which slow the game down, e.g. the character needs to step on a plate, then "covert" into a robot (long animation), then you can build the robot. In fact, the whole running thing with picking up the story pieces feels somewhat out of place since it's just a puzzle game with robots. The running part should have had more gameplay (not just running), or maybe it should have been taken out altogether. The story could just be told in briefings before\/after puzzles or whatever.
A unique physics-based puzzle where you construct robots to climb over obstacles. You will like it if you enjoy physics-based puzzles and like to construct\/engineer mechanisms.
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