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Genre: Adventure, Indie
Release Date: 25 Jan, 2017
First of all a disclaimer: I bought it on sale. For the sale price it was okay. The story is quirky and whimsical and makes little sense, which means the puzzles also make little sense and I had to check walkthroughs more than once. The voice acting is good, music is good, controls are good and backgrounds/graphics style is quite unique. Replayability value is zero, so I don't think the full price it's really worth this game, but if you see it on sale and like point-and-click adventures it's worth a try. I didn't think this was a fantastic game and it will not really stick with me, but I enjoyed it.. I really wish I'd enjoyed this game more, being very fond of Haruki Murakami's writing. I also found the artwork striking and fresh for an adventure game and the premise itself (you have lost your name) very amusing. However, weird voice acting (I enjoyed the main character's slight lisp but I found her tone off with the game's atmosphere) and the "dreamlike" logic of the puzzles got me wanting to just get it over with.
The hint system is somewhat elegant (and it gets the job done most of the time), but not the puzzles themselves. Sure, it's hard already trying to make good puzzles in a straightfoward narrative game, try doing it in a surreal one, where logic itself is warped. The game tries to acommodate this shortcoming by gating you out of areas and characters - sadly, most of the time by logically randomic means. You might feel you should do something at a point via the "memoranda hints" - put you can't, unless you somehow devise the unlogical trigger which you let you then access said areas or use said items.
Also: the main character's "i don't wanna do this" messages ("some people get lucky and make it, im not one of them"and "Maybe I would have done it in the old days") drove me CRAZY. Basically, the most repeated phrases in the whole game are the most random and badly written.
ALSO 2: someone may have mixed up surreal with "quirky" while coming up with a lot of this game's writing.
HOWEVER: I know I'm being extra picky - as I said, I had hopes for the game.
I'll sum it up: if you enjoy adventures, this one is different and worth a shot if only for the artwork and the weird and amusing universe it creates. So, if nothing else, maybe consider it when it's on sale?. Good game, might be one of the best indie games ever. Puzzles to do and relaxing.. Cute graphics, story, music, characters and dialogues.
I loved Memoranda so much. I don't like puzzle games actually but Memoranda is different. This game is really immersive. But I'm sad 'cause this game is underrated, I think it should be more known. Anyway, I won't talk about story, you should play and learn it! Have fun everyone.. A complete waste of money and one of the worst point and click games I have ever played. The puzzles make no sense and the story conflicts with itself. DO NOT BUY, PLEASE.. I really enjoyed this game, the art is great, some fun music.
The story is crazy, which is intruiging.
The puzzles could have been better, often totally illogical I had to google. I'd never have been able to do it without a guide and that got quite frustrating toward the end, but it was still quite fun and had a lovely whimsical feel.
. Without a guide I would have been stuck in this game forever and probably exited out in mere minutes. But that was almost a given since I usually don't play point and click games with little patience for backtracking in games.
However, since I am a massive Murakami fan I definitely decided this was worth the purchase and play. And by the end, it was definitely an enjoyable story even if I may not understand it at all - a feeling I'm not too unfamiliar with. The bits and pieces that I recognized as Murakami story elements always put a smile on my face.
The art, music, background sounds, and especially the voice acting were all soothing. Plus there's a Glenn Gould Bach record, definitely a plus in my mind!
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