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Moonstone Tavern - A Fantasy Tavern Sim! Download]

Moonstone Tavern - A Fantasy Tavern Sim! Download]


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About This Game

With the death of your eccentric aunt, you have been left the once famous Moonstone Tavern. Unfortunately the tavern has seen better days. With only two functioning rooms, crumbling architecture, and an ever-diminishing reputation there is plenty of room for improvement.

Can you turn this dilapidated ruin into a thriving business? In a fantasy world filled with cunning wizards, tricky elves, cat obsessed gnomes, grumpy dwarves, and sad fairies it certainly isn’t going to be easy, especially if you want them all to stay happy under one roof. If you are going to make a go of it there is a lot to do: staff to hire, meals to cook, ingredients to forage, quests to undertake, and gods to appease. Yet if you can survive the brutal world that surrounds you there is definitely a profit to be made!

FEATURES:

•Repair, renovate, and decorate the dilapidated tavern.
•Build specialist rooms for humans, elves, fairies, gnomes, orcs, and dwarves.
•Build undersea 'beds' for the Merfolk!
•Hire cooks, priests, foragers, and heroes to help improve your tavern.
•Forage hundreds of real world items.
•Craft hundreds of items including weapons, armours, potions, scrolls, and genetimage equipment.
•Collect and breed over 50 colletable creatures to keep as pets.
•Find and ride the mystical, pink unipony!
•Interact with hundreds of unique guests with stories, rumours, and suggestions for your tavern!
•Assemble a team of heroes and mages to help you on adventures.
•Choose from 10 starting characters and from six different fantasy class types including druid, witch hunter, and gunlord.
•An involved weapon and magic system with wands, swords, guns, and spells!
•Settle into your new life by getting married and having a child.
•Invest in the local Arena - watch battles and bet on fights.
•Dynamic seasons with day and night system.
•Undertake quests to improve your tavern’s renown, find paintings to hang and specialist food to serve. Raid the castles of dark mages for supplies, loot dragon hordes for gold, and seek out lost shrines to please the gods.
•Explore a handcrafted world and visit the undercity of the gnomes, a bustling human port, and the dark village of the elves.
•Choose a god to worship and gain special powers and bonuses for your tavern.
•Take part in a non-compulsory, rpg storyline that will place you and your tavern at the centre of a plague, and amidst a magical war that threatens to overcome the three kingdoms! 6d5b4406ea



Title: Moonstone Tavern - A Fantasy Tavern Sim!
Genre: Indie, RPG, Simulation
Developer:
Trevor Jones, Trevor Jones
Publisher:
Trevor Jones
Release Date: 13 May, 2016


Minimum:

  • OS: Windows 7/8/8.1/10 (32bit/64bit)
  • Processor: Intel Core2 Duo or better
  • Memory: 1 GB RAM
  • Graphics: Intel HD Graphics 4000, Nvidia GeForce 8000, ATI Radeon HD 4800 Series
  • Storage: 500 MB available space

English




This isn't a bad game per say. In fact I found it quite entertaining, if a little rough around the edges. The problem isn't that the game is bad, but the developers. Had they continued to push out content and updates, this game could have been great. I could have dumped hours and hours into it. However, less than a week from the official release, the developers went radio silent. They even promised a new update way back on May 18th, slated for May 25th. It is now August 23rd at the time I write this review, and there has not been a word, or an update since that post.

Now, I normally don't write reviews about this kind of thing.\u2665\u2665\u2665\u2665\u2665\u2665happens, people have lives. A small group of indie devs can have things come up. But it's been three full months. The dev's haven't posted or replied to anything on the forums in that time. They also gave absolutely no indication they were going on hiatus. They just took the money and ran.

Apparently this developer group has a history of abbandoning games. Their last couple hotel simulator games were abbandoned and left incomplete. This is just one more on the list.

Is it a bad game? No. Is it worth the money? Honestly, the $8.00 asking price is quite reasonable for what you get.

Should you buy it?
I wouldn't, the game needs work, and it doesn't look like its ever going to get it. If the game had any future prospect I would probably recommend it, but right now, while it isn't a bad game, you can do better with your $8.00.

Developers shouldn't be encouraged to do this\u2665\u2665\u2665\u2665\u2665\u2665 I will say that at least this group moved out of early access before abbandoning the project. But they still abbandoned it within a week of its release, so that isn't much better.. Rough. Very Rough. The tavern runs itself once you get a starting cook. No one needs you. It's incredibly disconnected. Your guests are your quest givers who occasionally vomit on floors. That's it. Adventuring costs you money in health potions. The difficulty grade of quests only changes the amount of maps you have to run through till you reach your goal. Notice "run through" as you cannot realistically fight and expect to survive. Each time you die it takes 10 points from your max health, ensuring your next death comes that much quicker. You can forage for ingredients sure. But the items you pick up are worthless for vendors, eliminating that route for early game cash. Leveling only allows you to use the next tier gear and is pretty much a joke. The most cost effective way to earn money is to sit on your hands and do nothing while the clock ticks over into another day. I wanted to like this game. I like simulation games. This feels like a rushed, unbalanced, grab at fans of Stardew Valley. Save your money and wait. Hopefully, with some work, this will be a good game. But right now it's not worth it. I really wanted to like this game. The premise is great and the foundation is great. But it is just dreadfuil to play. It seems like it is unfinished and it is very hard to use. Maybe after its been out for a while it will improve.. Plz give options. The music is bad.

I mean, im a fan of games like this. I'm weird like that. but this is uhm...

It could be better? its really kinda janky, it feels like its somebody's first project, which is why i don't wanna be like "THIS GAME ISN'T GOOD \u2665\u2665\u2665\u2665 YOU"

I like all the options, and being a witch is cool.
but it could do with some quality upgrades, Maybe take some lessons from harvest moon or story of seasons.. The concept for this game is incredible....and that's what makes me so sad. I feel like there would be many, many hours of gameplay here. Unfortunately, the entire game just feels clunky. the frame rate is terrible, the mechanics are a bit wonky, time FLIES by and doesn't pause during open dialogue with other npcs. In time and with some work, this could be incredible. But as it is now....not so much. I will remain hopeful, though. So for now, I would not recommend this...let's hope that changes!. There is some roughness, such as the controls, that you have to tank through. They also dont hold your hand so you learn by doing. However, I stuck with it and after I adjusted I had a very good time. The flow of money gets easier later but there always seems to be something to buy so it keeps you busy.. So, some people have been hating on this game. Yes it's unpolished, but the devs are trying to take care of that. Others are hating on how difficult\/simpistic it is. Either hire a human basic cook at the beginning and sit on your hands wasting time away or lose in frustration to the Royal Tax Collector (who seems to be the biggest actual enemy in the game). But there's a pattern to everything. As of this review, all you have to do is remember six dates: the 5th, 15th, and 25th then the 6th 16th and the 26th. The first three are when the arena happens and at 1900 the organizer needs rooms for his guys. At the start an easy 300 gold. The second set of dates is when the true archvillain of the game shows up, the tax collector. Seriously? What tax collector shows up that many times in a single month? He's pocketin most of your harrd earned cash, no doubt. But, if you stockpile meals with the cook, open rooms slowly, you can easily deal with these obviously over TRITE obstacles. Just kill\/gather enough to make up the differece and soon you'll be able to wander\/kill\/gather\/kill to your herat's delight. And as a bonus, please take this into consideration: At 0600 (the start of the new day with the management screen popping up) everything resets. So, if you're in, let's say, a DRAGON HORDE MISSION, and you've cleared everything out and it's close to 0600, just wait there until afterwards and watch every chest close and refill with goodies. And don't forget about the Shadow Famliar. It can be a major boon if you take the time. The game is not perfect, but it is a very good time management sim that deserves some credit.. This will never be finished is it now? It must been about a year since I heard about moving this to new engine and I can see not a single thing changed. Time to\u2665\u2665\u2665\u2665\u2665\u2665list this. learn to communicate with your customers or learn how to be a dev studio OR don't pretend to be able to finish something that you simply cant.



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