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MORDHAU Keygen


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About This Game

MORDHAU is a medieval first & third person multiplayer slasher. Enter a hectic battlefield of up to 64 players as a mercenary in a fictional, but reali 5d3b920ae0



Title: MORDHAU
Genre: Action, Indie
Developer:
Triternion
Publisher:
Triternion
Release Date: 29 Apr, 2019


Minimum:

  • Requires a 64-bit processor and operating system
  • OS: Windows 7 64 Bit, Windows 8 64 Bit, Windows 10 64 Bit
  • Processor:/p>

English,German,Simplified Chinese,French,Italian,Portuguese,Russian



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I threw a sword at a guy I was dueling and it stuck in his arm. The dude then took my sword out of his arm and proceeded to kill me with it.. Deep customization and no microtransactions? What sorcery is this?. For existing players: Yes, it is rage inducing. Yes, that sword did hit you. "How?" very easily, you didn't block it. Player with maul wondering how they lost to a player with a training sword? All weapons are different. Each with their own speeds. Yes, some weapons hit harder than others. Some are longer than others and yes that guy on your team blind firing the catapult DOES deserve to die, no one will blame you if that player was to disappear. You must accept that 80% of the time, you are the one who messed up. There is that 20% due to internet connectivity and sometimes lack of hit registration (Seen players complain but never happened to me). If you ever struggle when playing, try out third person. You might find yourself surviving 3 vs 1 encounters. Also, try to create custom classes and look at the weapon stats. Also, there is an offline mode you can use to practise against AI. For potential buyers: If you anger easily or prone to rage quit, then this game isn't for you. It is rage inducing and you will question half the hits you take/inflict. But in a 32 vs 32 match it is very chaotic. Allies and enemies charging into one another and then immediately stopping because they really want to protect their Kill Death ratio. That lute player somehow playing Metallica. There is a lot to take in. A load of unique classes as well as a class creation system. You want to have 3 lutes on your person at all time? Go for it. Gameplay: The weapon combat is great using your mouse and avatar to make swings hit faster or slower. The various strengths of each weapons. For example, spears are better at stabbing than for swinging. Weapons will collide with surfaces which will stop their momentum. Parryu2019s and feints are available allowing you to psyche out your opponent. Armour affects your movement and overall damage you can take. Armour is located on three areas: Head, Torso and Legs. There is chambering which I do not fully understand and most of the time Iu2019m to mystified by it to realise I should strike back. You can create your own class which is a ton of fun. The system works by having a limited amount of points and every item costing points dependant on strength of item. There is medical equipment you can carry that helps survivability of you or your team. Thereu2019s an engineer class that lets you build fortification (Only in specific areas) and ballistae. Engineer tools are available for create your own class. You also have access to perks when creating classes. Bows I do not personally use. Prefer to swing a sword in a hazardous environment than shoot from a safe distance. Thereu2019s probably a lot of information Iu2019ve missed, feel free to fact check me. Extra (Just things): There are 3 stages you will go through when fighting larger skirmishes with your allies in MORDHAU. Stage 1: "I'll just use stabs and therefore, won't hurt my allies!" Stage 2: "Whoops sorry! Didn't mean to hit you there!" Stage 3: "Why are you standing within axe-swinging distance?!?! Do you have a death wish?!?" If you see a lute player on the opposite team. Let them pass, theyu2019re likely late for their gathering and deserve the right of way. Now the player base is divided personality wise. You have the tryhards which every game must be a win otherwise the game isu2665u2665u2665u2665u2665u2665 The casual players who will emote and are more likely to be friendly. You will have the new players who can often be found wondering to parts unknown and endangering the wild life (Other players with their dam catapults). You also get the team killing for horses or siege equipment. I like horse as much as anyone, but Iu2019ll dismount for class with a longer weapon than mine and of course if theyu2026 ASK! Yea, no one ask for anything and just expects you to know better? Players complain when theyu2019re killed by anything. I had a guy complain after I killed him with his own throwing axe. Not all players are like this, but you only notice the annoying ones who team kill, disrupt funny moments, etcu2026 Appreciate you reading this.. I saw a guy with an axe, trying to chop a tree, probably to gather wood. Dude. It isn't that kind of a game, I said, while playing the lute beside him.. So. Imagine this. You were playing a medieval game called Chivalry Medieval Warfare. The community became elitist and conceited. The combat system consisted of only a few mechanics - more notably - the dizzying spastic 360 swings of a violent, bloodthirsty Knight who had too much to drink. The level design was fine, but the graphics were subpar. Overall, it felt like something was missing. Like the developers halfu2665u2665u2665u2665u2665u2665u2665their game and didn't put much thought into it. Well, guess what? You have Mordhau now. A game which not only refines the fundamentals of Chivalry Medieval Warfare, but introduces other mechanics of its own. It also cuts out all the bad bits about Chivalry such as the effectiveness of 360ing like a total moron and hoping you hit something, with varying chances for success. Imagine immersing yourself into a graphically beautiful world with fantastic textures and a high degree of customization. Imagine being able to customize your character down to the individual pieces of equipment, as well as modifying your armour's tint and the various potential patterns an item might have with numerous colours from a palette. You can sculpt your character's face, customise various voice presets to fit your desires, or become a gnome, like someone I saw in the game. And it was very on point to how one looks like. Now, allow me to shift your attention over to the weapons. You can customise not only the hilt and the guard, but also how the blade looks, and are permitted to colourise various parts of the weapon. If Chivalry - despite it's shortcomings - did not enthrall you enough as you might have wanted it to, you now have a game which adds many more mechanics to enrich the gameplay of the game. You can now morph - that is, you can initiate a stab or a slash and transition into the other attack. You can now block arrows in mid-air like Aragorn. The attack combinations flow into each other and are seamless. Even something like a slash can be influenced to come from below or from the sides depending on your mouse orientation. So, why not buy the game that forfills all the needs that Chivalry neglected and treats you like a real man? No microtransactions, you earn the gold in game. Go on. Do what you want to do. Buy the game, and decapitate some heads, whilst screaming in a high-pitched farmer boy's voice.. Thought it was an amazing game until I found out you can get kicked by the enemy team. Not sure who the bright individual was that programmed that into it, but it's bad. People can literally join your hoard game (basically CoD zombies) and kick you out of it, and not only are you removed from the match that you started but you are not rewarded for your progress in the game and you're temporarily banned from matchmaking. edit: So they fixed my main issue with the game in the latest patch. After looking at all the patch notes for the last few updates, it seems like the devs are doing a pretty good job trying to fix the game as rapidly as possible which is good, though on the other hand this sort of stuff should not have existed at launch. All in all, it is a good game which is kinda clunky right now. There's still work to be done and not all of it makes sense, but it is a really great melee fighting game. I think all things considered the $30 price tag is a little steep and I would say $20 is much more fair a price. I am still not switching to recommended for this review though since I don't think it's actually worth this current price until this game is actually done being fixed. edit2: This is basically my only review on Steam that got any traction and I realize now that allowing comments on here is like opening up the YouTube comments section so I'm getting rid of that. To answer what was posted though: 1) I did not request a refund and I don't plan to. I wanted to when I posted the first review but since they are fixing things quickly I'm willing to hang on to it and wait it out. 2) I am not recommending it on here because I don't recommend it to my friends irl. I think they should get because I want to play it with them but I also think it's overpriced and if I didn't already own it would be waiting for it to go on sale. 3) If you feel the need to brag about how much money you spend on games then you're probably going to feel just fine about buying this at full price. I'm not saying nobody should buy it, I'm talking about whether it is currently a worthwhile purchase compared to other items at the same price. I don't think it stands out in the $30 category.. First battle. Walked in. Someone chopped my head off. Got teabagged. Someone playing Darude Sandstorm on lute. 10/10.


HOTFIX: Progression : First and foremost an apology to all players from our entire team. The current state of the game is not the one we wanted you to experience at launch. It might sound clich, but we were not able to keep up with the rapidly growing playerbase in this short amount of time. On the bright side we were able to locate the problems that caused Gold and XP rewards to not be distributed properly, as well as unlocks not working in the Armory. - They should work properly now . We are also currently looking into ways to compensate players for their troubles. Make sure to restart your game so the update gets applied! We are also currently restarting the servers on our end. Additionally we've added some improvements to the Server Browser. You can now filter for a server name or set a ping limit. Our top priority right now is to iron out the stability problems with our Official Servers, as well as bugs with the Matchmaker.. First week recap : It's been one hell of a ride thus far, and it's only been 7 days. None of us would've expected this reception in our wildest dreams. As of today MORDHAU has sold just shy of 500.000 copies and we have reached a peak of 60.000 concurrent players yesterday. These are just mindblowing numbers to us, and we still haven't fully realized that MORDHAU is currently among the top played games on Steam. Unfortunately the launch wasn't as smooth as we had hoped. Server performance was abysmal and reward drops such as Gold and XP, as well as unlocks were not functioning properly. We are still in the process of seting up new servers in regions that need them and as a result the Matchmaking can still be spotty. There's also some other Matchmaking related bugs that prevent parties from joining the same game, or BR lobbies to populate very slowly, but we're on top of that. All things considered, the majority of launch issues have been resolved. As for compensation of the lost Gold and XP. We have not forgotten about it and will be shipping it via the next patch. Right now we are addressing some of the more frequent and critical issues, like the "Ghost Bug" among others, as well as some map exploits. These past few days had been very hectic for us, but things are starting to somewhat get back in order. Looking ahead for future updates, we've got a couple new maps in mid-production: Castello and Feitoria. Here's a few impressions on the latter. [imgur.com] On top of that we will start looking into Ranked/Competitive modes, starting with duels. However we cannot give an exact timeframe on when you can expect these updates to be rolled out yet. We are terrible when it comes to estimating things, I'm sure our alpha players can attest to that. Additionally we will keep adding new armor pieces and weapon skins here and there, as well as some new character customization options. Goals further down the line would be to release Modding Tools, as a lot of you seem to be very eager to create some custom content. We've got lots of ideas for improvements to the maps and gamemodes. There's also been some amazing feedback and suggestions coming from you guys. When it comes to balancing and tweaking of mechanics, we are pretty happy with how things are looking right now, but we will start tweaking some things soon. In closing we'll take this opportunity to give some shout-outs. Thank you to all the Kickstarter backers and alpha testers. Without your constant feedback, suggestions and nitpicking the game would not be where it is now. to G-Portal/zeuz and their amazing support. You guys were super helpful and assisted us a bunch to keep up with our launch woes. to all community server hosts. You really saved our asses to provide servers for all these players while we were struggling to spin up our own. to our promotional launch re-stream: You guys knocked it out of the park and delivered some sweet first impressions right on the storefront. to all the content creators out there creating videos and streaming. MORDHAU spread like a wildfire, which wouldn't have been possible without you.. Gold/XP not saving : We know a bunch of you guys don't receive any Gold or XP rewards. It must sound like a broken record, but we're looking into those issues. To make up for the inconvenience we will compensate all of you with a little bonus once the problems are ironed out. The server stability problems somewhat contained and under control. However there's way more people playing than we expected so we're a little short on server space and we're working with our partners to expand with the demand.. Patch #5 : This is a small client patch. It fixes the notorious ghost bug.. Patch #6 Changelog : Just in case, make sure to restart Steam so that the patch downloads. Patch #06 Changelog Gameplay Spectators can no longer initiate or participate in vote kicks Starting votekicks and casting votes against enemies is no longer possible in team modes Avoiding votekicks by leaving the server is no longer possible Votekicks now need more vote majority to succeed Fixed unlocking getting stuck Fixed high level unlocks staying locked despite reaching the level Added Gothic buckler skin Added Kleines Messer (Cleaver skin) Added Barons Cutter (Cleaver skin) Combat Kicks now have more range against active held blocks and recovery. This will significantly increase range of kicks against shields and fist block only (Doesnt affect parries/timed blocks) Increased kick tracer width slightly (making it more reliable in facehug range) Nerfed chase mechanic slightly - now has a bit less activation range & movement speed bonus upon activation. This will make it weaker mostly against unarmored builds. Increased stab early release by 25ms (this will make all stabs hit very slightly slower) Weapons & Equipment Heater and Kite shield block adjusted, it is now slightly easier to hit around these shields Fixed parry backpedal speed being lower on targe/buckler than regular parry Fixed eveningstar having 5 stamina on hit instead of 10 on stabs Mallet and Blacksmith hammer now have more range Mallet repair ability buffed Deployable ballista can now turn more, has faster ammo replenish and has slightly more health Deployable spikes now have slightly more width, covering more area Toolbox now spawns with 5 out of 6 ammo and now resupplies 6 ammo at ammo boxes instead of 3 Smokes now disable chase mechanic Maps & Gamemodes Frontline capturing & neutralizing is now faster Fixed straw shack roof having no collision on MountainPeak Fixed some icicles Fixed attempt for bug in BR where if you die at warmup 1 second you can get the defeat screen despite respawning Networking Potential fix for slots not being reserved for existing players on map change Potential fix for server browser not working for some people / not seeing any servers Server browser and matchmaking filters now save properly Visuals & Misc.. Server Hotfix : We've deployed a server hotfix that should hopefully fix the ping spikes. Thanks for your patience.


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