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Title: Mordheim: City of the Damned - Wolf-Priest of Ulric
Genre: RPG, Strategy
Developer:
Rogue Factor
Publisher:
Focus Home Interactive
Franchise:
Warhammer
Release Date:
Minimum:
English,French,Italian,German,Polish,Russian
mordheim city of the damned wolf priest of ulric. mordheim city of the damned wolf priest of ulric
My favorite unit in the game, he adds alot to the "good team roster" with a caster avialable from the start and imo the best one avialabel to them. Hes certainly much better than the warlock in my experiences and tests, and has alot more flavor and i just generally like him just much much more.. Pros: -Melee brawler/spellcaster unit -Brings new gameplay options and tactical approaches to the table -Do you like grouping your whole squad up? This guy has the best spells to complement that. Cons: -$2 for one unit seems like a money-grab Overall: So I take issue with spending money on unlocking a single unit. But the unit itself is worth it. The wolf priest is a solid melee fighter at the start, and then once he gets some spells under his belt, he turns into a literal pack leader. Put all your hirelings next to him, have him use all those buffs, and suddenly you can zerg your way through just about anything. Overall he's really balanced as a spellcaster and fighter. He can go toe to toe with most other melee fighters when isolated, and in a group he spirals out of control. His late game brings insane utility, and he works really well for any melee-heavy group. Sales happen often enough you can probably pick him up for even cheaper if you're patient, and he really adds more options for the order races. Bottom Line: Worth it if you like the base game.. This guy has really strong magic casting potential, as well as really good melee skills. Pretty much lacks convential parry besides swords, and the builds really seem to emphasize wpn skill over acc, which is weird unless you plan to be using guard stance (which I tend not to do). I personally haven't figured out what the best melee builds are, but my ulric spell caster has been recking rat face with AOE ice storms.. This guy has really strong magic casting potential, as well as really good melee skills. Pretty much lacks convential parry besides swords, and the builds really seem to emphasize wpn skill over acc, which is weird unless you plan to be using guard stance (which I tend not to do). I personally haven't figured out what the best melee builds are, but my ulric spell caster has been recking rat face with AOE ice storms.. My favorite unit in the game, he adds alot to the "good team roster" with a caster avialable from the start and imo the best one avialabel to them. Hes certainly much better than the warlock in my experiences and tests, and has alot more flavor and i just generally like him just much much more.. Pros: -Melee brawler/spellcaster unit -Brings new gameplay options and tactical approaches to the table -Do you like grouping your whole squad up? This guy has the best spells to complement that. Cons: -$2 for one unit seems like a money-grab Overall: So I take issue with spending money on unlocking a single unit. But the unit itself is worth it. The wolf priest is a solid melee fighter at the start, and then once he gets some spells under his belt, he turns into a literal pack leader. Put all your hirelings next to him, have him use all those buffs, and suddenly you can zerg your way through just about anything. Overall he's really balanced as a spellcaster and fighter. He can go toe to toe with most other melee fighters when isolated, and in a group he spirals out of control. His late game brings insane utility, and he works really well for any melee-heavy group. Sales happen often enough you can probably pick him up for even cheaper if you're patient, and he really adds more options for the order races. Bottom Line: Worth it if you like the base game.
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