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Natural Locomotion Download] [Password]

Natural Locomotion Download] [Password]


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About This Software

NOTE: While this app has all the features mentioned here, it is still in active development: adding new features, game profiles and fixing problems. So don't hesitate to ask in the community forums if you have any problem or feature request.

Move naturally in VR in any game that supports trackpad/stick locomotion. Walk in place to move your body in the virtual world! Currently supporting the following methods:

  • NaLo's 1:1 arm swinger
  • Walk in place with Vive trackers or extra controllers on the feet (in beta branch)
  • Walk in place with PS Move and other devices on the feet (in beta branch, experimental)
  • More methods will be added very soon!

Natural Locomotion is an application that emulates the controller trackpad (to use in any game), to walk and run more naturally moving your arms or your feet. It includes a driver for SteamVR for this purpose.

Other "arm swinger" implementations are very "jumpy", very slow to respond, or are a complement on button actions. Natural Locomotion uses a novel system designed to walk and run continuously, and with very precise and intuitive control of speed and acceleration. You can start, stop or change speed very quickly without "move" or "brake" buttons, it just depends on the speed you move your arms.

It comes with presets for several popular games and apps. Just select one, check the game is configured as shown, and play. The profile manager allows you to make profiles for games not already included.

The demo version doesn't have any driver and it's just a photogrammetry scene to walk around, and a friendly robot that fools around, moving with this same locomotion system.

Software requirements:
  • Desktop view from VR. UI is shown with big buttons and big text.
  • A recent version of SteamVR (i.e. any except the temporary branch).
  • SteamVR games or apps that has full directed "smooth locomotion" with trackpad or joystick (i.e. one can choose both direction and speed with the thumb).
  • Supported hardware: HTC Vive (and Pro), Oculus Rift, Windows Mixed Reality headsets. It's very likely it works with other hardware with workarounds (ask in the forum). However it does not work with NoLo controllers or 3dRudder.

Natural Locomotion doesn't provide comfort options by itself (FoV reduction, etc), that's dependent on each game. If you need it, make sure the games you want to play have the feature and is enabled. From our tests and from all comments after release, the 1:1 movement of Natural Locomotion avoids motion sickness, although we need a much bigger sample size to claim that for sure.

IMPORTANT for Oculus Rift users: The activation button for most Rift profiles is thumb rest (the little touchpad-like thing).

List of supported games so far:

  • A-Tech Cybernetic
  • Alien: Isolation (MotherVR mod)
  • Apex Construct
  • Arizona Sunshine
  • Blade & Sorcery
  • Chiaro and the Elixir of Life
  • Climbey
  • COMPOUND
  • Contagion VR: Outbreak
  • Contractors
  • Crooked Waters
  • Dead Effect 2 VR
  • Dreadhalls
  • The Elder Scrolls V: Skyrim VR
  • Fallout 4 VR
  • The Forest
  • Frankenstein: Beyond the Time
  • The Gallery: Heart of the Emberstone
  • GORN
  • Heart of the Emberstone: Colliseum
  • Hot Dogs, Horseshoes & Hand Grenades
  • In Death
  • Island 359
  • Karnage Chronicles
  • Minecraft (with Vivecraft)
  • OrbusVR
  • Pavlov VR
  • PAYDAY 2 VR
  • Primordian
  • Protonwar
  • Rec Room
  • Serious Sam 3 VR: BFE
  • Serious Sam VR: The First Encounter
  • Serious Sam VR: The Second Encounter
  • The Talos Principle VR
  • Vanishing Realms
  • Vengeful Rites
  • Vengeful Rites Demo
  • VR Dungeon Knight
  • VRChat
  • WAR DUST
  • Witching Tower
  • The Wizards
  • Kartong (Vive, Rift only for now)
  • Onward (Vive, Rift only for now)
  • Robinson: The Journey (Vive, WMR only for now)
  • Serious Sam VR: The Last Hope (Vive, WMR only for now)
  • STAND OUT (Rift only for now)

This list will be growing a lot during the following weeks. You can also try to make your own profiles.

Some profiles are available in some headsets only (or not at all) due to technical limitations that will be fixed soon. a09c17d780



Title: Natural Locomotion
Genre: Simulation, Utilities
Developer:
Myou
Publisher:
Myou
Release Date: 7 Apr, 2018


Minimum:

  • Requires a 64-bit processor and operating system
  • Processor: Intel™ Core™ i5-4590 or AMD FX™ 8350, equivalent or better
  • Memory: 4096 MB RAM
  • Graphics: Nvidia Geforce GTX 1060 6GB or similar (demo only)
  • DirectX: Version 11
  • Storage: 400 MB available space

English



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Helps with people who get motion sickness. motion sickness
+ immersion. This is just absolutely amazing; I don't get VR sickness at all but it's just a superior method of locomotion regardless. I wish games would start implementing something similar by default, but this made Gorn, Skyrim VR, and Pavlov VR so much more enjoyable as games. Highly recommended to ANYONE, not just the ones who get VR sickness.

I would also like to add I am using a Samsung Odyssey (WMR). I had to make a profile for Pavlov VR and plan to make one for Onward, but making profiles is easy and it was so simple and fast to get it working perfectly in Pavlov VR, so I have to give further props for that. I also plan on using it for things like Climbey (even though that has something similar but not as good), overall this is just an amazing piece of software.. This is a fantastic piece of software that greatly improves a number of existing VR games. The locomotion feels pretty good, you can test it yourself in the demo. If you have any game with smooth trackpad motion, you owe it to yourself to get this software (which is a steal at $10).. Simply put a must have for VR games such Skyrim and Fallout 4. I heard that it helps people without VR legs. I have VR legs, however I use it for immersion.. Oculus

Great Software. Works wonders with Fallout VR, allows you to disable the joystick so it forces you to walk and run in place.
It does exactly what it says. Might take a little adjusting, I spent roughly 2 minutes setting up the movement controls to matchg my footsteps.. If you're looking to truly lose yourself in a VR world, then this software is an essential component. Natural Locomotion multiplies immersion tenfold, and whether you're strolling casually along a street or fleeing from a rampaging dragon, you're going to be completely absorbed doing it.

Reverting back to standard trackpad movement after experiencing the huge impact this type of locomotion has on gameplay is going to be borderline impossible.

Now excuse me whilst I lose another 10 real life pounds ascending the Throat of the World.. Just works so well, instantly stopped me getting motion sickness, and it's intuative and enjoyable to use.. Before i started using Natural Locomotion, i was teleporting in every VR game, since direct movement made me dizzy. But the teleporting totally ruined the experience. I then got this program, and oh boy it changed the game! Now i can walk around without getting dizzy and there were no setup process since it includes preset and instructions for every game i need. So this is truely a must have!


Vive camera FIXED! Added preliminary Pimax support, and more:
As the title says, we found a solution for the Vive camera issue. If it still doesn't work for you, follow these steps:

  • Close SteamVR if you have it open.
  • Reinstall Natural Locomotion.
  • Open Natural Locomotion without opening SteamVR first.
Also preliminary support for Pimax headsets have been added. We don't know if it works in all circumstances because we're awaiting for feedback from testers. We know that arm swing with a head-oriented game configuration works well. (edit 10 hours later: controller oriented games and feet trackers are probably fixed now, let us know if they work)

As always, send us any question, suggestion or feedback comments to the community forum.

Full list of changes:
  • Fixed Vive camera.
  • Added preliminary support for Pimax headsets.
  • Fixed pressing buttons twice when using Oculus Rift desktop in touch screen mode.
  • Fixed Arizona Sunshine speed and sprint.
  • Fixed detection of WMR hands.
  • Fixed driver installer when the variable LUA_PATH is present in the environment.

We have almost finished Joycon support as feet trackers, as well as using a smartphone to improve orientation and other related features. Thank you for your patience.

. Tell your friends!:
May 19th is just around the corner..

https://store.steampowered.com/app/853610/
. Feet tracker support RELEASED in beta! Added 15 new profiles and many fixes.:
Note: hot fixes are being released after this announcement. Look at the end to see the list.

You can finally walk with your feet! We were planning this update since NaLo was released back in April. Note that the feature is still experimental so please report your experience in the forum to help us improve NaLo.

Also we have improved and fixed a lot of things, and added many new profiles, listed below, including games where arm swinging didn't make sense (like shooters).

http://www.youtube.com/watch?v=bpJ2C75k7F4

Full list of changes:
  • Walk in place with feet trackers (only in beta branch)
  • Walk in place using PS3 Move controllers as feet trackers (very experimental, read the instructions).
  • Convert extra controllers to trackers.
  • Synchronize/calibrate different VR spaces, e.g. to use Vive wands/trackers or Knuckles with WMR or Oculus Rift. (beta only)
  • Ability to scroll panels and lists dragging anywhere (and other UI improvements).
  • Changed sticky grips to sticky buttons (it works with any activator button now).
  • Basic support for Valve's Knuckles.
  • Reliable detection of left/right side of asymmetric controllers (basically all but Vive wands).
  • Better side (left/right) detection.
  • Fixed SteamVR 1.1.x support (fixed almost two months ago).
  • Fixed demo on Vive.
  • Fixed settings not being saved on Oculus Rift.
  • Fixed crashes with Windows Mixed Reality (WMR) headsets. Make sure to update or reinstall with SteamVR closed for it to take effect.
  • Disabled demo by default except for first launch.
  • Added ability to open a profile automatically with a command line option.
  • Added a couple of WMR profiles that were removed by mistake.
  • Updated Skyrim parameters for WMR.
  • Miscellaneous fixes.

Full list of added/changed profiles:
  • Alien: Isolation (MotherVR mod)
  • Blade & Sorcery
  • Chiaro and the Elixir of Life
  • Climbey
  • Contractors
  • Frankenstein: Beyond the Time
  • Pavlov VR (feet trackers are recommended)
  • Primordian
  • Protonwar (and Demo)
  • Rec Room (fixed with changes in the game)
  • STAND OUT (feet trackers are recommended)
  • Vengeful Rites (and Demo)
  • WAR DUST (feet trackers are recommended)
  • Witching Tower
  • A-Tech Cybernetic (fixed Rift profile)
  • Onward (Vive and Rift only) (feet trackers are recommended)
  • Robinson: The Journey (Vive and WMR only)

But we're not done! Features planned for the next version:
  • Walk in place without trackers (a.k.a. head bobbing).
  • Better options for choosing direction with joystick.
  • Support for a tracker or device on the hip or pocket for direction or for walk in place.
  • Support for Switch Joycon controllers and smartphones as feet trackers or hip trackers.
  • Improved profiles for sprint detection.
  • Use armswing buttons as activators for walk in place.
  • Faster direction change with trackers.
  • Better horse mode.
  • Sort game list by last played, or hide games you don't have.
  • Pimax compatibility.

And that's just the next version. We have many things planned!

As always, send us any question or suggestion to the community forum.

Happy walking!

Hot fix updates:
  • Walk in place stuck in "make sure headset and controllers are tracking" is fixed. (beta only)
  • Saving profiles in fresh installations is fixed.
  • Oculus Rift wasn't working for existing installations or for people that enabled the demo. Fixed.
  • Fixed Climbey profiles and their instructions.
  • PS3 Move support fixed. (beta only)
  • Fixed VR space calibration progress stuck.

. Mere days before release!:
MERE, I say!

Weebish Mines will drop this Friday, April 21st for everyone. In addition to being a tough, old school Metroidvania it'll also be 20% off the already low retail price of $2.99.

So what can you get instead of Weebish Mines this Friday?

  • 2 McDonalds hashbrowns
  • 3 donuts at Dunkin Donuts
  • A few tubes of an acrylic paint set
  • 1/3 cup of a small Starbucks anything

If you could buy Weebish Mines 14 times for your friends, you could've also named a star at Star Register.com, but honestly that's the stupidest thing ever.

If you could buy Weebish Mines 169,583 times for your friends, you could have also bought a 2016 Lamborghini Aventador LP700-4, and then we'd all smack you.. New BETA branch with several new features and faster development!:
Preparing a public release has proven too time consuming, slowing down development of new features, fixes and game profiles.

We decided to make a public beta branch that we'll be updating much more frequently, with features or changes that may break things for some people, but that you lovers of the bleeding edge can enjoy while helping us polish the application.

Please visit this forum thread for instructions as well as a list of the current features not in the regular version.

Instead of making announcements for the beta branch, we'll be modifying that forum thread with any changes in the beta.

Thank you!

. Fixed "Waiting for driver...":
The problem started happening today, and it has been found and fixed. The beta branches were not affected.

We're sorry for the inconveniences!

Update to the Joycon branch: Phone connection code was bogus and has been fixed.. Achievements are here!:
SHEW.

Okay, that's 22 achievements for the game. Ranging from killing big monsters to finding rare items to saving the ol' pets, there should be a good range of different tasks to complete now.

This was a good idea. Thanks, Batmobility!. Natural Locomotion updated with profiles for VRChat, The Talos Principle; and many fixes!:
Natural Locomotion has been updated with the following changes:
  • Fixed saving profiles!
  • Fixed saving settings!
  • Fixed 0 minute run time!
  • Added VRChat.
  • Added The Talos Principle.
  • Added click passthrough mode.
  • Added touch passthrough when not moving mode.
  • Added choose direction mode.
  • Made Home button remappeable.
  • Fixed click to walk.
  • Fixed click to sprint.
  • Fixed wrong slerp value in Skyrim (more stable direction).
  • Updated FO4VR profile.

    Report any problems in the forum. If you want to revert to the previous version, it's available in betas as "previous_version".

    Expect many more profiles soon! Or make your own.

. New profiles for COMPOUND, Dreadhalls, A-Tech Cybernetic; Updated The Forest, FO4VR, Rec Room and others, misc additions and fixes:
We wanted to release so many exciting features this month! Unfortunately we only had time to fix minor things, as well as trying to fix compatibility with SteamVR beta, which has become our first priority.

List of changes:
  • Sprinting will no longer get stuck when you just slow down (except in Skyrim, it's limited by the game).
  • Added profile for COMPOUND (was added before in beta).
  • Added profile for Dreadhalls.
  • Added profile for A-Tech Cybernetic (Vive and WMR only for now).
  • Updated The Forest for the latest version.
  • Updated Rec Room profile with new speed and curve values.
  • Modified FO4VR profile for Vive and WMR to put flashlight on left menu button.
  • Modified Skyrim VR for Vive to allow back with left grip.
  • Fixed Oculus Rift profiles for The Talos Principle and Serious Sam 3.
  • Added feature to compensate for "tilt changes speed" behaviour in some games.
  • Added help button with links to the forum and Youtube.
  • Added note for SKSE users.
  • Added sprint mode "exceed active zone", currently not used in any game.
  • Disabled "Run game" button when the game doesn't have a valid command.
  • Have the profile selected after clicking "Stop locomotion".
  • Slightly changed game launch mode to improve compatibility.
  • Made updated profile warning more visible.
  • Fixed text selection.

There's still many things to do and several features to add. Once compatibility with SteamVR beta is fixed, we'll be doing walk in place, overlay, horse mode and more. Stay tuned!


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