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Onyx Free Download [addons]


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About This Game

Plot


Play as Rowan, a secluded witch with a bad temper, who has to run after the people who stole her treasured ring given to her by her dead mother. But... could it be that the ring hides more than just emotional value?

Features


  • Extensive, Epic Adventure Worth 30-40 Hours of Gameplay
  • Optional Mouse Control with Associated Menu Bar
  • Stunning Artworks from the Team Behind Moonchild and Opaline
  • Namable Characters - Fight With Your Friends if You Feel Like it
  • Side-view Battles with Incredible, Menacing Monsters
  • 3 Modes of Difficulty
  • 100% Visible Encounters
  • 51 Secret Rooms to Discover
  • Hilarious Touches of Humor

Other games


http://store.steampowered.com/app/332390

http://store.steampowered.com/app/370670/

http://store.steampowered.com/app/280140 a09c17d780



Title: Onyx
Genre: Adventure, Casual, Indie, RPG
Developer:
Valkyria Games
Publisher:
Valkyria Games
Release Date: 21 Apr, 2017



English



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This game suffers from the exact same problems michaelishastitch mentions, plus the keyboard controls are glitchy sometimes and there is a bug when you try to use shift to toggle run\/walk.. I could write about the interesting story, the sometimes funny jokes.
But no. Better talk about the problems I have with this game. Pathfinding. Every little dungeon or area you must cross consists of endless screens. No map function. There is one way out but oh so many dead ends. At last there are rewards like chests to find....but after walking a few minutes and fighting every monster on screen the chests are only filled with a few coins of a potion. Yes, the enemies are visible so no random encounters in dungeons...but at the same time they
are homing missiles and you can't avoid the fight (why is there a flee option? if you use it the enemy catches you after 1 - 3 seconds because your mighty heroes can't walk over most flowers). And than the fights. I have spent years of my life grinding in JRPG's. This one gives you no quarter. First the enemies on screen are so big that they sometimes overlap and you can only see their names. Than there are no hints about whos attacking next. Worst they have instant kill moves.
Even with my party of level 20+ chars I pray for luck....because they attack in packs. That means if you are unlucky your party is whipped out.
This could be an interesting game if the devs would spent some time in polishing the gameplay.. This game is an interesting concept. I mean, it has potential, but... I'm not sure about it. Let's be clear: I bought this game because it has Aldorlea's name on it. Aldorlea tends to put out some great engaging games. Thing is... I think this game needs a guide. Or at least some direction as to how your witch is supposed to get to town... maybe I went the wrong way, but I seem to be several maps deep in a forest of creatures that only threaten me when they gang up on you in droves...

I mean, the witch seems interesting enough, and she makes many a wisecrack. The fact that you can rename her helps some, too. But still... I'm not sure I'm going the right way (and said witch is about level 10 at this point)...

For now, I cannot recommend this title.. An rpg that takes you back to the old school style of gameplay (that I personally enjoy very much), this offering tells the story of a witch (Rowan or whatever name you choose) that has been robbed and left for dead by a mysterious thief who is part of a larger group of very bad people with evil designs on the world.
And, as the story moves along Rowan meets other characters that join her on the overall quest to set things right.
As with all of these adventures the story itself is fundamental to the success of the game, and this is one that is interesting and well told. It is direct enough so as to keep the player on track, but there are plenty of diversions and secrets to investigate and discover that you will stay busy and involved. It has that "one more area" pull that the successful titles seem to have. I intended to just take a quick look, and stayed in over two hours.

Art work and music are pleasing with an assortment of scenes and themes that help propel the game.

Battle encounters are side view with some creative and interesting monsters that have not been seen before (and I've played a lot of these).

The overall mechanics are good, with easy controls using either the keyboard or the mouse.

The game appears to have a very good length. As I indicated, I'm in for over two hours and can see that even though there has been much to do, lots to explore, many characters to talk to, and several battles to fight I am just getting started ---- and that's on easy mode.

So if you are a fan of these games, you don't want to miss this one ---- it is reasonably priced and will take a big chunk of your game time. Recommended.. Good old school grinder with plenty of secret rooms and hidden items everywhere.. On a whim, I picked up this cheap RPG that came out not even a week before writing this review. Now, I'm against the idea of people charging anything for the games they've made in RPG Maker, but they rarely charge more than $5-$7, which I suppose isn't objectionable. What is objectionable, however, is Onyx.

Onyx is about a world where witches are a regular part of life, but are being hunted down and slaughtered like lambs by a rebel sect known as the "Nimrod Brotherhood." Yes, that is what they're called. No, I don't believe they're named after the Biblical Nimrod. I think they're named Nimrod because it's a JOOOOOOOOOOOOOKE.

That seems to be half the reason for the game's existence, really. There can't be three lines of dialogue without some character or other cracking what they must think is the wittiest jest in their lifetime, and while some will get a chuckle out of you, others fall flat on their face. Not helping matters is the lack of any editing or spellchecking going into the product before release, leaving horrendous typos everywhere and sometimes incomprehensible sentences, problems that could easily have been fixed prior to release.

That's another problem I have with the whole RPG Maker business model. Due to the ease of cranking out games when you have very little to do yourself aside from place assets and write a story, it creates an environment where you could easily release two or three games a month, given enough free time. With that capability at your fingertips, it can become easy to give in to apathy, and start cutting back on things like QA testing or caring at all about the products you sell your customers.

Speaking of not giving a\u2665\u2665\u2665\u2665\u2665\u2665 the game focuses on a character named Rowan, though you can rename all playable characters anything you see fit within the 8-or-9 character limit. Rowan is Velvet Crowe from Tales of Berseria. That's her character. A poorly written Velvet Crowe. She's joined by a character who is basically Komoto Raynar from this site, a mother and daughter with serious familial issues, a Mystic Knight from Final Fantasy V, and some other character I couldn't be bothered to play long enough to meet. None of them are interesting enough to get invested in, Vel- I mean, Rowan is a selfish witch, and they are all groan-worthy at various points.

The maps you'll be spending most of your time travelling around are some of the clunkiest and poorly designed maps I've ever seen. Back in my Ar tonelico review, I threw some serious shade at its maps, but I feel I now owe it an apology. At least Ar tonelico had maps with rules. Onyx has no rules. One bush might block your progress, while the very same bush in a different location you might be able to pass over. Sometimes the ground covers up half your character's sprite, as if they are slowly sinking into the abyssal quicksand that is this game. Take two steps and they are suddenly freed, allowed to suffer the torment of fourth wall breaks and petty intra-party drama. This will occur even if you are standing on the exact same kind of floor tile after moving.

Battles are just a visual nightmare. Your party appears as RPG Maker sprites, obviously, but enemies are these weird, watercolor portraits superimposed over Earthbound's battle background. They look horrendous, have a tendency to blend together or hide each other, and, given enough enough enemies on the screen, can even impose themselves over your own character sprites. And once you have a fourth party member, you might not realize it, because the UI is so tall and the characters are situated in such a way that the UI will cover your fourth member. It is negative fun to get into a fight in this game. Anti-fun, if you will. It actively sucks joy from your life.

You're allowed to save anywhere in the game, but outside a tent early in the game, there's a save point. It has no reason for existence. I can only assume that an early version required save points, and they failed to dummy them all out. It's extremely inconsistent.

Near the end of my play time, I also stumbled across The End of Ti- I mean, a magical museum that is not totally a ripoff of Chrono Trigger right down to name-dropping Melchior as the inspiration. It definitely also does not have the Hylian shield (which can be seen in other places within the game, as well) and Prince of Persia's scimitars hanging in a hallway. This game is wholly original and will not fall back on using nostalgic images in order to garner favor from its players. I hate this game and my life because of this game.

I don't understand why this exists. I don't understand how it has the right to charge money. But since it is charging money, it deserves to be criticized like anything else we have to crack open our wallets for, and even at a $7 price tag, this one is not worth your time or money. Even if you are an avid follower of RPG Maker enterprises, steer clear of this one.



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