Higgs Tours - Ocho Rios Jamaica
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I never thought I'd play a modern video game that reminded me of Action 52, but here it is. I don't even know where to start with this terribly unfinished game. First: Who are these characters? What is going on with the story? IS there a story?? I found there is supposed to be a plain text crawl explaining the story & characters of this game (a lazy move on part of the designers there, one of many), but when the game starts, there is no such thing. Everything you do has no context as to why you're doing it. The bubbles that slowly describe the game's few controls on the first stage are so slow that you're trying to read these things as you're endlessly shooting stuff that wants to fly right into your face and at weird angles, even for a platformer. The controls are a total mess, you slide off platforms if you don't angle your blurry jumps just so, if you can see where you're jumping that is. The camera likes to stick on your character's position in such a way that you are often jumping blindly into who knows what, more likely than not, it's something that will kill you. Jumping is iffy at best with having to learn the trick to getting a decent jump without slipping off edges or even getting to a higher up platform. This would be fine if there was a way to grab platform edges, there isn't. I don't understand the point of having two characters to worry about if the one you actually move doesn't do anything else but that, the flying girl shoots at enemies & nothing else. This is really unnecessary & could have been done better with just one character doing these things. Many, many sections of the game, both while playing & in the menus, appears to be either really buggy, unfinished, or both. I'm betting on both. Even for an episodic game (which I can see why the sub-sequent chapters never saw daylight), there should have better effort on cleaning this game up, at least so someone knows wtf is going on when they start playing. Again, an intro would have been nice here. Another odd happening is that I got a totally different level 3 on later playthroughs, sometimes happening before I was done in the last area. No warning, just a new level out of nowhere. I even fell through solid walls a few times. I can say good things about the art style of this game, it's vibrant, pretty to look at & a gothic sort of cute. It's pretty much ruined by the camera motions & animation style they used in this game; very bland, lifeless & marionette-like. Plenty of other games pull off a 2-D world with life & emotion, why didn't this game? Seriously, save your money. Maybe buy this as a gag gift for a friend if it's on sale for $1. Try the buggy demo, but do -not- pay money for this disappointing and unfinished fragment of a game.. One of my all time favourites, man we used to play this in high school on a 256mb USB drive.yeah I was rich as a kid :) Non sarcasm-256mb USB was pretty impressive hehe A classic of the genre. Only a short review this time around. I have only played for a few minutes, and I am giving up, simply because I cannot turn up mouse sensitivirty enough to be able to enjoy this game. i have to sweep my mouse across my desk 3 times to turn 360 deg. I have a small desk, but not that small. I have played FPS games for 25 years. I think I know how to mess with mouse sensitiity. I have a 2000DPI mouse. Don't bother insulting me with "did you turn you mouse up" or "did you change the ingame settings". Seems like a cutesy, kid-friendly puzzler. For the game size and look, it's a very compact download (350mb) which shows excellent coding by the programmers.. This is a great platformer/puzzle game and really enjoyed my time with it. It is a little bit reminescent of a great N64 game, the way it plays. I would not recommend the Speeder Lane DLC, but the other two were great.. Poor game from a poor series. Not worth your time or money. Get Quake instead. It's a different genere of game but it's still manages to be better in every way. The combat in Hexen II is clunky and made difficult by the inability to freely use the mouse without holding a button. Bugs prevented me from progressing (such as doors refusing to open as scripted). Poor level design also caused unsolvable issues - such as jumping into a shallow pool that had a ledge higher than you could jump, permanently trapping you. At points I had to bring up the console and use 'noclip' just to get past moments that bugged. This wasn't due to me missing part of the puzzle either, as I referenced everything online. Literally everything, the puzzles are so obscure and without any logical context that I had to use a walkthrough for most of my playthrough. Pace is further interrupted with difficult to see switches and hidden areas that are obtusely hidden, requiring attrition and general time wasting tactics to find. There is just no flow to anything, the combat is difficult due to poor controls, the puzzles non-sensical and the level design made to waste your time. This game isn't worth anyone's time or money.. Absolute piece ofu2665u2665u2665u2665u2665u2665 Don't waste your $3 even if you are a cricket fan. I want my money back.
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