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Title: Order of Battle: Panzerkrieg
Genre: Simulation, Strategy
Developer:
The Artistocrats
Release Date: 30 Nov, 2017
English,French,German,Russian
Panzerkrieg is a glorious (likely) conclusion to Order of Battle's campaigns in the East between the Germans and Soviets. It's suprisingly varied, difficult, and plain old fun. It's good to know the newest DLC is the stongest to date, as it bodes well for the future. I put in about 35 hours in this DLC. Well worth the cost. Buy it.
The series of campaigns pick up where Blitzkrieg left off, with you at the door of the Kremlin...except the Soviets have counterattacked. The battles focus on this grand back and forth across the steppes, with close ups in Crimea, the Caucasus, Stalingrad, and Kursk.
At the start of the first battle, you realize this will not be like other DLC. You're hardpressed to hold what you have, let alone push forward. Over the first few battles, you're rescusing entire encircled armies (the scale of maps and units is HUGE), and taking phyrric victories. I lost a number of times, trying to figure out the best way to both deploy and use my troops. It's the first DLC where I can recall needing and using a varied force with mobile flak, light transport, anti-tank, and engineers.
The middle battles in the 12-battle campaign see a lot of German success. You're russing to the Don, to the Volga, to the oilfields of the Caucasus. Running tank battles and upgrading your men to having armored transports are the letter of the day. Stukas fly ahead and reduce entrenchment. It's fantastic. The scale of maps and the number of troops on both sides mean you have to choose your advances and where to fortify crossings. The game really shines.
There's a three-battle focus on Stalingrad: first the rapid advance to the outskirts of the city, then a close up on the taking of the city, and finally a fantastic winter battle with encircled German armies holding out. They don't come one after another, and that's another good aspect of the DLC - the devs know when to shift the campaign focus to keep you interested. The battle of take Stalingrad is all you could hope. Weak troop transports are easy pickings for your veteran Stukas, if you can dodge gunboats and AA. Heavy artillery across the Volga wreaks havoc on your advancing armies, so you have to soak it up and hope the Luftwaffe can survive to take them out. Block-by-block fighting around a number of key locations is fully engrossing. Taking the city feels like an accomplishment.
The battle of hold Stalingrad is possibly even better. The Volga's frozen, so your encircled army can only hang tight and fend off Soviet assaults from many sides. Garbage Romanian troops help you hold the line elsehwere as you try to relieve the encircled army. It's a close battle, and I nearly lost on the middle difficulty.
The crowning achievement of the DLC is the final battle centered around the Kursk tank battles. It at first seems like another standard running battle, where the Germans blitz through scattered Soviet garrisons and occasional armies. And then you hit resistance. I don't want to give it away, but suddenly you realize there are 20 Soviet tanks threatening not only your advance, but the whole army. I had hardly any ability to repair my units or heal men due to upgrading to Panthers and other improved tanks. In the end, I eked out victory by having my veteral infantry soak up attacks and let my veteran Stugs bombard the Soviets. But it was close, and I'll hear Katyusha rockets in my nightmares.. I have Panzerkrieg and Blitzkreig along with Kreigsmarine. I have not tried Kriegsmarine yet, but I have completed Blitzkrieg and Panzerkrieg. The two DLCs work together very well in telling the timeline of the war.
Panzerkrieg is certainly more mature vs. Blitzkreig in that the maps seem to be bigger and the difficulty is much harder once you reach Stalingrad. I'm stuck on the scenario after the Stalingrad Trap scenario and am enjoying trying to figure out good strategy to beat the Soviets. Their air superiority and amount of armor units gets to be quite the challenge at that point.
That said, like all Panzer General-like games, there is a bit of puzzle solving that supercedes the actual strategy in the game (i.e. certain unforeseeable events will throw you for a loop the first run-through or you are forced to take one route in order to beat the objectives in the given turn count). All Panzer General-like games seem to include this element.
Regardless of the one neutral comment above, this is highly enjoyable and highly recommended.. well worth the price
. So far good. But does anybody no how to incorperate your core units from Blitzkrieg to Panzerkrieg. I thought you coud do that.. I love this game. I think it's the successor to the Panzer General Series and better in every aspect. This is my third DLC for this game, I'll probably buy the rest eventually but I had to have this one because it's the Eastern Front. Had to have it. I played the first battle last night, it took me three hours and I lost....however, I almost won. I had to maintain control of 4 objectives \/ cities and on turn 17 in a 20 turn scenario, I screwed up and moved a garrison of 3 units north of one objective, the Soviets parachuted 3 or 4 airborne infantry into that objective and screwed me out of the victory. I was\u2665\u2665\u2665\u2665\u2665\u2665\u2665\u2665to say the least, a little disgusted, but after I slept on it I had to admit the next day that I was challenged and I had fun even though I lost. The Russians are more relentless than the Japs and they never stop coming at you. So if you buy this DLC, bring your A game or prepare to be educated. Slitherine publishes the best wargames. They are unchallenged in this genre. I would really like to see them tackle a Strategic version of WW2 to take out Paradox and their overly complicated, simplisticly designed, repetitive and difficult to grasp Hearts of Iron series. Turn based instead of real time. Paradox has been milking that Clausewitz engine since the early 2000's. They need some competition and it would be great for us PC wargamers too. I would prefer to play this game than Hearts of Iron IV.. Outstanding. Order of Battle is just great. Outside of a whole ton of little gripes, and complaints, the OOB Blitzkrieg and Panzerkrieg are just awesome. I'm old and grew up with hex-based war board games and eventually into Panzer General series. I never really went beyond the Panzer General series, because I really enjoyed the chess aspect of the game. Recently, Panzer Corps was my war game of choice. Even though I finished Blitzkrieg and Panzerkrieg, I still am just a novice player. My second play through will be at higher difficulty, and I'll read the manual. I didn't really make use of Commanders, Generals and proper "Supply" management. I was well into the Panzerkrieg campaign before I realized that I had huge amounts of Waffen SS money to spend on Waffen SS units. That changed a lot for me. I rely far too heavily on Engineers over Tanks. Late in the campaign I bit the bullet on a Tiger Tank and eventually a Panther. They were both useless. The two tanks rarely had any ammo so they couldn't attack. However, enemy units didn't spend much time attacking it so it made a good hangout for a Commander. One thing I dislike about all these games is the effort for opposing forces to attach AA and Artillery 1st over tanks and infantry. Scenarios provide a couple free AA units that are not core, so I use them as bate when facing heavy Russian tanks. Anyways, the bottom line is that I am pleased with the OOB games and will likely get Winter War, Burma, etc. It's a much more sophisticated game then Panzercorps, and Panzer General. Just make sure you understand supply, commanders, specializations in stuff like Waffen SS, and more before you play.. I bought this but the DLC is not showing up in my game. Steam says not our issue, contact the game maker.
Took a bit, but all is well again, so I have changed this to a thumbs up. :)
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