Higgs Tours - Ocho Rios Jamaica

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Pirate Code Portable Edition


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About This Game

Take command of your rag-tag fleet to defend your island from blood-thirsty pirates! Engage in deep tactical decisions, balancing attacks with repairs while keeping your mo 5d3b920ae0



Title: Pirate Code
Genre: Adventure, Indie, RPG, Strategy
Developer:
Circuit Hive
Publisher:
Circuit Hive
Release Date: 24 Apr, 2018


Minimum:

  • OS: Windows 7
  • Processor: 1.0 GHz
  • Memory: 2 GB RAM
  • Graphics: Ope


English



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Solid tun based strategy played on a hex grid. It's had a lot of continued support post launch and the dev is active on the forums.. Solid tun based strategy played on a hex grid. It's had a lot of continued support post launch and the dev is active on the forums.. Solid tun based strategy played on a hex grid. It's had a lot of continued support post launch and the dev is active on the forums.


Happy Birthday Pirate Code! : Pirate Code was released one year ago! Since then, based on feedback from you, the players, major portions of the game have been improved. I didn't want to pass up this opportunity to give an update on the next release. It would have been nice to release the update today, but the real world doesn't always work out perfectly like that and I didn't want to give you a half-tested update. What I can do is tell you what's coming.. Sneak Peek for Update 1.5.2! : Update 1.5.2 is almost here!. Sneak Peek for Update 1.5.2! : Update 1.5.2 is almost here!. Sneak Peek for Pirate Code 1.6.0! : A Brave New Ocean. Pirate Code 1.6.1 Released! : Today, a minor update for Pirate Code was released. It included several bug fixes. Here's the list: It seems the AI still occasionally resurfaces ships when another ship is already at a location. This causes the first ship to "ghost" so that you can't shoot it. This has been fixed. Using Torpedo Boost on the Twin Fin or Cargo Fin could cause them to freeze when they try to attack on the following turn. Also fixed. Fixed a bug where the enemy would start moving its ships again after the Defeat screen opens. Fixed the bug where the island menu fails to open again after a challenge. You can now safely complete challenges! The update is live on Windows. The Mac version will be available over the weekend. And there you have it! There's more planned for next month.. Pirate Code 1.5.5 Released! : This update brings to an end the reign of terror that a handful of bugs have had in the open seas. It also aims to improve performance during battles with larger fleets. As always, please post to the discussion area if you find a bug. Here's a quick list of what has changed: Decreased the number of images needed for many of the larger ships. This will hopefully increase performance in battles later in the game. Fixed a bug with the camera zoom when catching mythical fish. Fixed another camera bug that occurred during the final boss fight. Also in the final battle, fixed a resurface bug. Botany tools now correctly display their level. Fixed a bug when the enemy would resurface a ship and then the ship would move off the screen, causing the AI to stop. Fixed a bug where the AI would attempt to use the Torpedo attack on a non-target. This would also cause the AI to stop. Built a fall back for the AI. In the event of a bug similar to the two above, the AI will only wait for 10 seconds and then return to business as usual. This will prevent future loss of progress. Fixed the display of attack range on molo ships after they have used torpedo boost. Made it less likely that the AI will use Full Sails. Returned a few missing patterns and emblems to the world. This was released as hot fix 1.5.4b. And there you have it! Go get those pirates! And if you find any bugs, please let me know.. Pirate Code 1.6.0 Released! : The Ocean Awaits!. Pirate Code 1.6.0 Released! : The Ocean Awaits!. Pirate Code 1.5.5 Released! : This update brings to an end the reign of terror that a handful of bugs have had in the open seas. It also aims to improve performance during battles with larger fleets. As always, please post to the discussion area if you find a bug. Here's a quick list of what has changed: Decreased the number of images needed for many of the larger ships. This will hopefully increase performance in battles later in the game. Fixed a bug with the camera zoom when catching mythical fish. Fixed another camera bug that occurred during the final boss fight. Also in the final battle, fixed a resurface bug. Botany tools now correctly display their level. Fixed a bug when the enemy would resurface a ship and then the ship would move off the screen, causing the AI to stop. Fixed a bug where the AI would attempt to use the Torpedo attack on a non-target. This would also cause the AI to stop. Built a fall back for the AI. In the event of a bug similar to the two above, the AI will only wait for 10 seconds and then return to business as usual. This will prevent future loss of progress. Fixed the display of attack range on molo ships after they have used torpedo boost. Made it less likely that the AI will use Full Sails. Returned a few missing patterns and emblems to the world. This was released as hot fix 1.5.4b. And there you have it! Go get those pirates! And if you find any bugs, please let me know.


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