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Title: Planet Coaster - Classic Rides Collection
Genre: Simulation, Strategy
Developer:
Frontier Developments
Publisher:
Frontier Developments
Franchise:
Planet Coaster
Release Date: 16 Apr, 2019
Minimum:
English,French,German,Korean,Simplified Chinese,Traditional Chinese,Japanese
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one of best Planet Coaster DLC ever...must have
include 9 classic ride
- Sky Temple = Pagoda
- Rising Raptor & Golden Eagle
- Free Flyer = Paratrooper
- Swift Drifters = Whip
- Interdimensional = Spinning Coaster Mack Rides
- Infinite
- Armada = Splash Rides
- Macchina Classica = Autopia
- Gondola = Cable Cars
my favorite ride of this dlc is Armada because I want to create Jurassic Park the Ride in my park.. As always a very varied pack with something great for everyone. Ranging from oldtimer classics to contemporary classics from well known parks. Good mix of coasters, flatrides, transports etc. this time with great bluprints (especially for the dark boat ride).
And I, for one, like the theming on the Sky temple. It's not only beautiful but a very detailled and authentic representation of Efteling's ride in the Netherlands. Some people - like me - like to be creative, love the game but can't invest hundreds of hours like some streamer to intricately detail every teenie tiny bit of every naked flat ride. We have fun placing moderately themed rides in a fitting environment and build around that. Second: How would you even get rid of the theming on the temple? It's the whole shtick of this ride and first and foremost: the moving part is themed. PC doesn't allow theming moving parts, how would a naked Sky Temple even look?
Just pls remember, people: There are a ton of other players who just like to have fun with PC. It's a theme park game, not a "barren steel supports and colourless platforms with hydraulics"-game. You can customize sooo much in this game and it still isn't enough :D
Some of you people are never happy :D. Great DLC with great new attractions and rides!. purchase didnt go well stinks so far
. This DLC is quite... Mixed.
It's very standard to see this, it's the typical frontier implementation. The rides look awesome! Not gonna lie. But the thing is => Why always add so many restrictions when they aren't needed. This completly defeats the purpose of having the "freedom to built" and it's rather imprisoning you.
Even though these restrictions are SO DAMN OBNOXIOUS, it's still a good DLC since for me personally, many of my desired rides have been added into the game. Frontier has taken a step in the right direction by sending us 2 ride packets, but they still have a long way to go until they reach the finish line in terms of ride capabilities!
Still recommend it though :). The first DLC I ever bought, and literally only for the Infinity Coaster there. I am currently rebuilding K\u00e4rnan (Spoilers ahead) and was happy to be able to finally replace the Eurofighter (Barghest) with the Infinite Model and Track. The results though are very disappointing for me...
The first disappointment came, when I tried to build a vertical lift. Previously, I had to build a vertical lift with a launch track, because the real vertical lift doesn't offer a non-beyond-vertical drop. And the other lift doesn't allow ascension beyond 60\u00b0, which is such an unnecessary limitation. It made more sense on the Barghest though, since real Eurofighters always have a beyond vertical drop. Infinity Coasters though, do not always have one. But the same issues I hoped I could fix by buying this DLC, are here again. A vertical lift cannot end with a non-beyond-vertical drop. And the alternative lift is limited to 60\u00b0 yet again.
The supports for the vertical lift do look great, not gonna lie. But they do not fit in my build, and just like with the Barghest, it is not possible to disable those.
At least I can use the real Infinity Train now, I thought. But the combination of Smiler-Trains with Lapbars, which for some odd reasons have this weird extra metal bar in the center, look very weird and do neither fit in the Smiler, nor my K\u00e4rnan build. Because of the aforementioned limitations, you cannot even rebuild The Smiler, the most famous example of an Infinity Coaster. The saddest part about using the Infinity Trains now, is that they for some reason cannot finish my coaster, unlike the Hyper Coaster trains.
I welcome the addition of a paused Launch track, and the sounds of this coaster are also very good in my opinion. I wished for a reverse freefall section on the lift, but that would not have been as necessary as the points I mentioned before.
This coaster is probably great for people wanting to build original coasters in their park, but for me, who bought it solely for recreating my favorite ride, I feel very disappointed
Please fix.. Full of classics, with a few modern additions. I think that they need to add the height adjustment feature on the Condor rides to the current observation and drop tower rides. Great DLC!. This DLC is quite... Mixed.
It's very standard to see this, it's the typical frontier implementation. The rides look awesome! Not gonna lie. But the thing is => Why always add so many restrictions when they aren't needed. This completly defeats the purpose of having the "freedom to built" and it's rather imprisoning you.
Even though these restrictions are SO DAMN OBNOXIOUS, it's still a good DLC since for me personally, many of my desired rides have been added into the game. Frontier has taken a step in the right direction by sending us 2 ride packets, but they still have a long way to go until they reach the finish line in terms of ride capabilities!
Still recommend it though :)
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