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Play With Gilbert Download No Survey No Password

Play With Gilbert Download No Survey No Password


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About This Game



Meet Gilbert! A very curious cat who loves to go on adventures. Play with Gilbert is a sandbox game aimed at young children (Ages 3+) in order to help them get familiarized with 3D platform games and gameplay. The game uses a simplified control scheme which allows young gamers to easily navigate their kitty around the world. The goal is to find all of Gilbert's friends and collect all the fishies.


Play with Gilbert is meant to be a fun little kitty game designed to encourage playfulness within children. A game you can let your child play without having to worry about micro transactions, unlockables or trading cards. There currently is almost no skill level required to play as this game is not meant to be overly challenging.

The game was designed with the help and input from my own 4 year old daughter. It started out as a small personal project to get her familiarized with a controller and to take her away from mobile app based games. Don't expect any deep gameplay mechanics, it's not meant for children who already know how to play more advanced games.


Play with Gilbert does take some light inspirations from classic platformers and while adding a touch of sandbox to the mix. Gilbert, or any customized kitty can go around the levels and find his or her friends, collect all the pink fishies, or, manage to grab the golden fish from ninja lady.

There are four levels in the game and two new free levels added after release. Gilbert's neighbourhood, Timmy and Tommy's house, the park and Gilbert's Play Gym. Each level has it's own kitty's to be found and has tons of places to explore, fishies to discover and collect as well as meeting other inhabitants.



You can create your own kitty to play with. Complete with accessories to wear and be able to choose from a varieties of fur. You can name him or her and it'll be proudly displayed everywhere in the game. Play with... Whiskers ?



Play with Gilbert also has a completely dynamic day / night cycle system implemented. You can choose at which time of the day to start the game. The cycle can be adjusted to how long a day takes, from ten minutes to one hour.



You can play the game with your child or have siblings/friends play together! Local Multiplayer is still in a beta stage with new updates coming in on a regular basis. All the existing levels can now be completed with two players and more, new levels are going to be added for additional new gameplay challenges.


If you're not sure PWG would be a game you or your child might enjoy then I would suggest to try out the demo first! It comes with two levels and all the customization options included in the full game! I also just wanted those who are tight on budgets to be able to have a fun game for their child to play so I made sure the Demo is quite substantial. On top of all that you can also make sure that the game runs on your system properly before you commit on a purchase.


Hi Parents! As a father myself it was important to me that the design behind this game evokes a sense of exploration. The game started as a small side project meant for my 4 year old daughter to play. She loved it so much that I decided to make it into a more full fledged experience. Everything is designed around my observations watching her play and also through her own suggestions. I hope that your own child has as much fun as mine has.

Also important to note is that there are no micro transactions, unlockables (everything is unlocked from the get go) nor are there any cards or achievements. These things are thrown at children constantly and I am personally not a fan of them so I decided to leave these things out.

The game is about having fun, trying to find all the kittens, collect all the fish or try to get the golden fish yet it won't force or push you to do so. If you do collect everything in a level, the end reward is a nice fireworks show, nothing more. I wanted to keep the rewards to a minimum and something that means more than some unlockable reward or a high score, something that can be experienced.


  • Play as Gilbert or your own custom kitty.
  • Fully dynamic day / night cycle.
  • Start the game at whatever (in-game) time you want.
  • Seasonal events (Halloween and Christmas).
  • Choose which level to start and travel between levels during gameplay.
  • Two in-game seasons, summer and winter. (Winter is only visible during December)
  • Local multiplayer split-screen


  • Add a time limit for each play through
  • Lock the options through a password system
  • Lock the game
  • Disable seasonal events

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Title: Play with Gilbert
Genre: Adventure, Casual, Indie
Developer:
Joure Visser
Publisher:
Joure Visser
Release Date: 15 Nov, 2017


Minimum:

  • Requires a 64-bit processor and operating system
  • OS: Windows 7, Windows 8 (8.1), Windows 10
  • Processor: Intel Core2 Duo 3.00 GHz / AMD CPU 3 GHZ
  • Memory: 4 GB RAM
  • Graphics: 1GB (AMD Radeon HD 7970 or Nvidia GeForce 1060)
  • DirectX: Version 11
  • Storage: 9 GB available space

English



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My 8 yr old and my 5 yr old like it. Therefore it has achieved its purpose....

Graphics are ok.
Its safe as safe can be if you want harmless games for your little ones.
You can plug a pad in and let them crack on.
Using steam link, i put this on my TV and let my kiddies play kittie on multi player split screen, they love it.
Hey listen, if you dont find the idea of getting a kitten into a hot air balloon and going for a ride over a playground appealing for your kids, you are the wrong audience. Why are you here. If this makes you think 'hey, my kid would love that !' then you could drop a few quid on alot worse. Do it :).. IDK why i bought this game, maybe because i love ♥♥♥♥♥. im 15 and ill say this
this game lags to the under realm and back but its so fun and i love it
i love cats help. the dev is amazing. I don't say this lightly.
ask something in the forums, he will respond.
have a suggestion, he will listen.
want a hug? well, I'm not sure he will go for that, but maybe a virtual hug.

as for the game, it's the simplest you can get. a cute cat walking around the neighborhood.
yep, that is it. it's a kids game! my kids love it! you can run, you can jump and you can find other cats...
what else is there to life??? i wish we had it this simple.

when i was younger all the games were brutal (remember this: "Finish him!").
this is a breath of fresh air. we need more games for kids. not just mobile crap. real games.
sorry for the rant :).

if you have kids. and you think they have gotten the gaming bug. start here. worth every cent.
if not, well, not sure it's a game for grownups. maybe to unwind...
. Shame. I had high hopes for this game. it looked adorable and my daughter couldn't wait to play it. the controls were difficult to use. and it only gave me a tutorial option that was nearly impossible to complete. you had to dash around the gym, and hit this woman holding a gold fish. dashing into her dropped the fish and it gave you a second to turn around locate the fish and grab it before the woman picked it up again and continued to run. Extreamly diffucult for a 4 year old to understand and complete.
and the play button never appeared so we never got the chance to play the real game. if these issues ever get fixed i will besure to try again. in the mean time i have asked for a refund.. For some reason the developer has opted for a tutorial, which you cannot skip and cannot play the game before completeing it. Very irritating. Refunded. This game is highly un-polished, glitchy and full of bugs, would not recomend.. I like this game but i have an old computer with 4GBs of ram and a Core i3 intel. ;(. IDK why i bought this game, maybe because i love \u2665\u2665\u2665\u2665\u2665. Shame. I had high hopes for this game. it looked adorable and my daughter couldn't wait to play it. the controls were difficult to use. and it only gave me a tutorial option that was nearly impossible to complete. you had to dash around the gym, and hit this woman holding a gold fish. dashing into her dropped the fish and it gave you a second to turn around locate the fish and grab it before the woman picked it up again and continued to run. Extreamly diffucult for a 4 year old to understand and complete.
and the play button never appeared so we never got the chance to play the real game. if these issues ever get fixed i will besure to try again. in the mean time i have asked for a refund.


Gilbert In Space:

Dear Cat Lovers. Gilbert - New Game Mode: Fish Run:

I've been experimenting with a new game mode for Play With Gilbert. I've had a few ideas but I wanted to move away from just coop. The levels in coop are fine, for now but I felt that something that you could play against someone else would also be a fun addition and I just finished the first game mode: Fish Run.

Below is a video where I recorded myself playing against my daughter. She's been helping me test the hew game mode for the past couple of days before she goes to bed and we've been having a blast. I don't play overly aggressive with her for obvious reasons and I aim to either let her win or tie the match, which in itself is a bit of a challenge on my end.

http://www.youtube.com/watch?v=Bs_qbf7r13M
I'll break down the game mode here if you don't want or cannot watch the video.

Basically we have two ninja ladies running around like mad dropping orange fishies. The two kittens now need to collect as many as possible within a 90 second time limit. Whoever grabs the most wins the match.

I also made sure there's a draw setting because that could happen, which is also demonstrated in the video above. There are currently two levels for this game mode but I am planning at least one more so stay tuned for that.

Some Fixes. Gilbert New Years Information Update:
Hi everyone.

I listen to pretty much everyone who posts, even if I don't always respond immediately. have been compiling recent complaints and requests, etc and am here to respond to them.

While I haven't received that many complaints, a number of these have been valid and also ones that raised questions for myself regarding things the game could be improved by. I anticipated that the game would do okay and it's done better then expected.

However I find myself in a bit of a crux. I have been hearing complaints about the general gameplay and controls etc. As most probably know the game has been created for and with input of my daughter.

The game is aimed at young kids who might want to play something other then another mobile game but are till new at them. The controls are simplified and the gameplay is simple.

While I still think there's a merit behind this design choice I do believe there's a lot more that can be done with the game. Complaints regarding controls and gameplay as well as the tutorial section have been noted.

What I am going to do now is head back and recreate a new experience. While the basic premise stays the same I have a much more grounded idea of which direction I think I want to go in with Gilbert.

This means that I will expand the game thoroughly and with a lot more effort which will resort into a price increase once I'm done. So for everyone who already has a copy there's something to look forward to.

Other things that I will be introducing is a much clearer system to guide players. I'll be using color coded (Pink) objects etc to help guide players as to where they can go. I will also redesign all the levels and I am working on a level-streaming approach which will make the entire experience seamless.

I want to further flesh out existing gameplay systems. The basic idea will be that Gilberts neighbourhood will be redesigned into the main hub. In this new redeign, gameplay exploration and will carry a much heavier role.

Other levels will be redesigned depending on what I want to experiment with.
I want to re-do the tutorial section into a much more clearer experience with a larger obstacle course and one that can be easily skipped..

Obviously this will all take time and I will roll out these changes in parts. I will also keep the old levels available in a new "Gilbert Classic" mode. I will continue to listen to feedback and will try to help those with issues.

That's it for now and I wish you all a happy new year !!!
Joure.. Merry Christmas Everyone:
Hi Everyone !!!. Paint with Gilbert?:
Hi everyone.

This popped into my head earlier today and I just had to run some tests. Let me know what you think. I'm planning on a free DLC/Content update and it's most likely going to be called "Paint with Gilbert:





I think this would be a lot of fun for kids and I like the artistic direction this is going. I'll have a number of drawings to color and of course a "Free paint mode" which is a blank canvas.

I'm working on the controls but basically when you're in paint mode the meow button becomes the paint button and you can splash around and color the canvas/image. These images are pretty much me prototyping the new features, I'm still tweaking the scale of the image and the camera view of Gilbert among other things. Oh, and there's also an erase button that erases all the paint in one go. :)

I also have ideas for other DLC's in the future but I might ask a small compensation for these. Think around one or two dollars depending on the amount of content. Let me know what you think of this. Since I'm getting a lot of positive feedback I want to expand what initially was just a tiny project.

Obviously bug fixes and such will always be free. And the first DLC will also be completely free and directly integrated into the base game with at least two new maps, a bunch of new cosmetics and some new songs for more variety.

I hope you can agree with me that this is a proper and fair direction to grow the game and expand on what I have now. I'm also looking into diversifying the controls as a number of people requested and if I can get it to work it'll be included in a future update.

Take care,
Joure. Small But Important Update:
Hi everyone.

I noticed the game had two pretty glaring bugs that weren't there when I tested the levels last. These two issues are:
  • No collision on a part of the pavement in "Gilbert's Neighbourhood"
  • Weird collisions in "Timmy & Tommy's House"
Both these issues have now been addressed and should be fixed. On top of that I also changed kittens that are found to be remembered forever, well, as long as you're in the level. If you change level or quit the game the kittens will be reset.

Here's the full list of fixes:
  • Any found kitten will forever remain as counted. Only map changes or quitting the game will reset the counter.
  • Fixed bug where Gilbert can hiss infinitely
  • Fixed the sidewalk colission issue in Gilbert's neighbouhood.
  • Fixed odd collisions issues on Timmy & Tommy's House.
New updates are planned and should be released soon. I'm also working on an alternate control scheme for the older players that involves the two thumbsticks. :)

Apologies for the weird bugs, hope their all fixed now.
Joure. Gilbert In Space - New Free-DLC Released:

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