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Portal 2 Download Di Film Mp4 >>> DOWNLOAD


Original Title: Portal 2

Genge: Action,Adventure,Comedy,Sci-Fi,Thriller

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Chell, a test subject from Aperture Laboratories, attempts to escape the facility with the guidance of Wheatley, a clumsy and talkative personality core who mistakenly awakes GLaDOS, the mad and murderous central AI of Aperture, who strongly interferes with the breakout.
Many years after the events of "Portal," Chell is woken from stasis by a chatty personality core named Wheatley to find the Aperture Science Laboratories falling apart. In the duo's attempt to escape, they end up waking GLaDOS--who is as cold and calculating as ever, and ready to get some more science done.
"Aha!" that is the word you will be saying most to yourself as you progress through Portal 2's nine chapters in the single player campaign. These test chambers or individual puzzles you progress through are so cleverly designed, that once your about to give up you find the perfect piece of information you were missing in order to solve the puzzle.

The game starts off as you awake from suspended animation, several hundred years after the events of the first game. You play as the same silent protagonist "Chell", and are broken out of containment from an artificial personality core named "Wheatley" in an attempt to escape the Aperture Science facility while accidentally awaking GLaDOS (Genetic Lifeform and Disk Operating System), the chief antagonist of the franchise in the process. Eventually your put through another series of test chambers but things take an interesting turn in the second act which I won't spoil.

The gameplay from the first installment remains mostly the same with developer Valve adding several new elements to freshen things up. First off, the art style has changed with the setting of the Aperture Science Facility having been dilapidated for so many years. Overgrown vegetation and ruined architecture freshen up the scene as well. Tools such as Repulsion and Propulsion gels, Excursion funnels, Aerial Faith Plates, Thermal Discouragement Beams add a new level of complexity to the puzzles, but the development team does a really great job of introducing you to these new elements, allowing you to master them before they hand you a new thing to play with. It's all great fun!

Graphics wise, the eleven year old source engine that the game is powered on continues to be updated with some great lighting effects and animations with a mostly steady frame rate, but the loading zones should definitely be trimmed, especially for a game this late into the console life cycle. The audio work is fantastic helped by the hilarious dialogue voiced by Stephen Merchant, Ellen McLain and J.K. Simmons. This is truly the funniest game I've ever played!

The game is well worth its sixty dollar retail price with an equally long two player Co-operative mode (which wasn't available at the time of this review due to PlayStation Network being down) and developer commentary throughout the single player story mode. The PlayStation 3 version (which I recommend over the Xbox 360 version) comes with Valve's SteamWorks support, a popular service on computers which allows for cloud saving and automatic updates not previously available on consoles. Two people are able to play with each other cross-platform from the PS3 over to PC or Mac, which is a fun bonus.

The take away from this experience is the atmosphere of the world you are re-introduced to. The game trains you in solving puzzles based on the physics of forward momentum allowing you to walk away from this game feeling smarter than before. The themes of isolation and science as a main priority above all else, are minor messages scrolled into the background, similar to the environmental storytelling you will find written on the wall of the game world, in one of the best games of this year.

Rating: A I never expected a sequel to the first-person puzzle-game Portal to be any good, but they actually managed to create a very well-produced game that relies on great voice-acting and creative level-design. Its clear that Valve is pushing their aging Source-engine to the limits with Portal 2, but they still manage to create some of the best looking levels I've seen in a good while. The game involves a more active story-line then in the first game, but it never distracts too much from the brain-twisting puzzles. And yes, the puzzles are harder then in the first game in my opinion, although they are never near impossible if you know where to look and pay attention to the level. It also features more levels then the original I think. The first Portal took me only a few hours to beat, while Portal 2 took me two days.

A couple of new elements are introduced this time around, to keep the game refreshing and preventing the levels of getting too predictable. This is done in the form of different gels (liquid substances that either make you jump high, or run fast on contact). There's also a white gel that allows you to shoot portals on whatever surface it is spilled on. Regular water allows you to wash either one of the gels off. Besides that, there are also light-bridges that allows you to portal a walkable bridge to otherwise unreachable places, and some kind of anti-gravity beam that propels either you or objects like turrets and boxes into the direction it faces (which can sometimes be altered by pressing a button in the room).

Last thing I have to mention is the music. The music ingame, as well as the ending-music (which was particularly popular in the first game) called 'Want You Gone' by Jonathan Coulton are great. It all fits the game's robotic atmosphere perfectly as well as the ingame glitch-beats that you can hear mostly when the action intensifies.

As you can already make out, Portal 2 allows for some very diverse puzzle-elements, and this together with the already established portal-gun makes it a lot of fun and challenge to play. The story isn't too exciting, but the witty humour and overall superb voice-acting makes it worth while (kudos to Stephen Merchant for providing his voice-talent for such a funny villain). Its a bit early to say with such a long time ahead of us, but I wouldn't be surprised if Portal 2 would end up on many people's lists of best games of 2011. Go play it, you won't be disappointed!

Now, if Valve Software would only get some information out the door regarding Half-Life 3, I would be their number one fan!
If you haven't replayed the original portal game recently, the premise of this game won't make any sense to you. Since it's initial release, Valve has changed the ending of Portal 1 via steam's automatic update system.

Portal 1 now ends this way: After you kill GLaDOS, you and her crumbling frame are sucked upwards into a white light. Chell comes to in the Aperture enrichment center carpark (as before). You can't move and it would seem Chell is still dazed.

From behind, you hear a masculine robotic voice behind you say "Thank you for assuming the party escort position." (This is a reference to an earlier order GLaDOS gave her to assume a submissive position, just after she escaped the pit of fire.) Then, as detailed in the online comic "Lab Rat", Chell is dragged to one of many "Long-Term Relaxation Chambers". These chambers, used to hold test subjects for long periods of time, are all offline, and it is implied that all other test subjects held in these chambers have died by the beginning of Portal 2. However, the mysterious "Rat Man", whose scribblings are seen in both games, turns Chell's relaxation chamber back on, preventing her death, but putting her to sleep until Wheatley wakes her up at the beginning of Portal 2. Episode 1.14 full movie torrent
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