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Project Temporality Mod Download


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About This Game


Experience the mind bending power of single player cooperation.

Project Temporality is a third person action/puzzle game built around the concept of allowing the player to play with time. Thanks to our proprietary engine Sparta 3D we make the fourth dimension as available as the other three. Just as with a VCR you can rewind time or fast-forward through it seamlessly.

Combining this and our time line concept you will solve mind-bending puzzles, by giving yourself a helping hand. Any time you need a friend, you can be that friend. Create a new timeline at any time/any place there are no restrictions. This game is all about giving you full freedom in four dimensions.

Solve puzzles involving lasers, mirrors, force fields, trap doors, platforms, keys etc. Exploit time to do the impossible. Explore the world and see into the mind of its people. We hope that you will enjoy the result of our years of evenings and weekends.

Contains 6-14 hours of gameplay.

Key Features


  • 4D Gameplay
    The fourth dimension Time is as accessible to you as the other three since at any time you can rewind to any earlier point in time, to find that perfect moment for you. No more frustrating replays performing the same sequence over and over again. Just rewind and fix.
  • Single Player Cooperation
    This is the key part of the game. You can exist in many parallel timelines using time clones. It means that every time you need a friend's help in the game, you can be that friend. You can spawn a new time clone at any position and time in the game, and once you create a new one it’s there forever.
  • Multiple true timelines
    Time clones will continue to perform the actions you recorded. They are, however, still a part of the game world, and if you change the game world the end result will also change.
  • Temporality fielded objects
    A temporality fielded object is an object that won’t be affected by your time manipulations, because it is inside a field that cancels out all timelines except the original one.
  • The Paradox Effect
    Combining the true timelines with the temporality fielding allows us to create paradox based puzzles where one single timelines performs multiple different actions depending from where in time it is viewed. Mathematically every temporality fielded object increases the number of dimensions with one which is what allows the paradox effect.
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Title: Project Temporality
Genre: Action, Adventure, Indie
Developer:
Defrost Games
Publisher:
Defrost Games
Release Date: 20 May, 2014


Minimum:

  • OS: XP
  • Processor: Intel Pentium Dual-Core E2180@2.0 GHz or AMD Athlon64 X2 3800 + @ 2.0 GHz
  • Memory: 2048 MB RAM
  • Graphics: Intel HD3000
  • DirectX: Version 9.0c
  • Storage: 600 MB available space
  • Additional Notes: Requires windows media player for music. The graphichs card needs to be DX10 Compatible but can run using DX9.

English




Time Manipulation 101

7\/10. This is not simply a mind bender. This game will take your brain, squish it flat, roll it up, twist it into a pretzel, and then use it to play a game of Twister.

But yeah, it's fantastic. I've been following Project Temporality since before it got on Steam, through IndieDB. I finally got around to buying and playing it after the winter sale. What makes this game different from, say, Thinking With Time Machines? The idea behind Project Temporality is this - what if you could wind time back and forth like an old VCR? And what if you could, somehow, split off from that VCR - so as to have two movies playing at once?

This really is more intuitive than it sounds. The devs are to be commended for how they gradually introduce the concept to you, then steadily make the puzzles more complex until they reach the aforementioned mind-pretzel-bending levels.

The soundtrack is good. It's techy and synthesized, but doesn't call much attention to itself. It doesn't get in the way when you're furrowing your brows as you analyze the puzzle in front of you.

One thing I was kindof disappointed about was the lack of voice acting. I thought there would be voice acting in the actual game (the Admiral says a few lines in the trailers) but the actual game has no voice acting. Make no mistake, it's still a good game, just something to be aware of.

That being said. The story is told through the running commentary of Admiral Melville and the journals you find around the facility. I think on my second playthrough, I'm going to copy said journals and try to piece them together... I was deliberately hunting for the journals. I wanted to know more, about what happened on the space station, the development of time travel tech, and why on earth were there so many bloodstains on the testing track? It's intriguing, but the answers might be hard to find.

One final thought. Does anyone else think Admiral Melville could be based on Captain Ahab, the mariner penned by Herman Melville..?

Very much recommended.. A nice game which can be described as a cousin to Braid and Portal. The aspects of manipulating time to create several different timelines has been the bread and butter of Science Fiction stories for decades, but apart from Braid this is the first game I've ever seen that explores the possibilities. Since this is a 3D plattform game, the aspects of timetravel that are most explored are of course the purely spatial and temporal, having to go through ways of getting past obstacles by manipulating the timelines. While they overall have done a good job creating puzzles that you have to think through in order to solve, while still remaining enjoyable, some puzzles just feel like variations of previous puzzles. At first I found the story unengaging but at level 8, I felt it took a turn for the better. All in all, if you enjoyed Braid and Portal, odds are you'll like Project Temporality.. This is an exceptional, slow-paced puzzle\/platformer for gamers of all skill levels.
The gameplay is solid, the story is simple, and the music is excellent.
If you like to challenge your puzzle-solving skills, give this game a go.. Awesome idea, great execution.

In a world full of ordinary platformers, be that great ones such as Portal series or Antichamber, or mindboggling vastness of cheap imitations and boring repetitions, there comes a game that stands out with fresh approach and opening an entire dimension of time for puzzling challenges in a brilliant and innovative way. I only wish there was more of it.

Which is the biggest problem: the story is very short. You barely manage to get the hang of time manipulation and it ends. The general game setting also could use a lot more narration, many topics sketched throughout story progression beg for details and the whole mystery-stuffed campaign leaves one craving answers. Or at least hints as to what may have happened.. to story characters, their mission, the universe.

Other than that I found the game fairly easy - once somewhat accustomed to time-branching, a certainly unintuitive way of solving problems. I absolutely love the music - especially how it befits the mysterious deep-space environment, but find it highly repetitive. Same goes for the graphical setting, with the same models repeating dozens of times across subsequent rooms - but I suppose it is acceptable for an indie game.

All in all, I only wish I knew about this game sooner and definitely won't hesitate a single second to buy the sequel, if and when there is any.. Awesome idea, great execution.

In a world full of ordinary platformers, be that great ones such as Portal series or Antichamber, or mindboggling vastness of cheap imitations and boring repetitions, there comes a game that stands out with fresh approach and opening an entire dimension of time for puzzling challenges in a brilliant and innovative way. I only wish there was more of it.

Which is the biggest problem: the story is very short. You barely manage to get the hang of time manipulation and it ends. The general game setting also could use a lot more narration, many topics sketched throughout story progression beg for details and the whole mystery-stuffed campaign leaves one craving answers. Or at least hints as to what may have happened.. to story characters, their mission, the universe.

Other than that I found the game fairly easy - once somewhat accustomed to time-branching, a certainly unintuitive way of solving problems. I absolutely love the music - especially how it befits the mysterious deep-space environment, but find it highly repetitive. Same goes for the graphical setting, with the same models repeating dozens of times across subsequent rooms - but I suppose it is acceptable for an indie game.

All in all, I only wish I knew about this game sooner and definitely won't hesitate a single second to buy the sequel, if and when there is any.. Main "cloning" concept is very fresh and enjoyable, however a little confusing at the beginning. But once you figure it out in your head, most puzzles will provide a lot of fun! The game could do a better job at teaching you some "tricks" which you need to know to solve some puzzles, but with a bit of perseverance and "trial and error" tactics you can discover it yourself.

The music, story and the way story is told could be more polished, but these do not overshadow general fun of playing the game. I hope more games with similar concept will be made in the future, as it has a potential to be even better.

Overall, a positive experience!. The game is amazing! A puzzle game in the vein of Portal. The controls are spot-on and the story is intriguing. This NEEDS to be in your collection.. The idea of this game (creating time clones) is interesting, and that's what made me buy it. However, the implementation is so poor that I couldn't enjoy the game and gave up after forcing myself into a few play sessions.

The controls are clumsy. This game would probably play easier if the camera were just looking from inside the eyes of the character, not from behind. In the first few minutes of the game the camera is even locked at fixed angle, you can't look around the room.

The constant interruptions by the tutorial text which freeze the game are very annoying. Also, it's the mouse click which closes them, but you don't see the cursor itself, which also feels strange. I'd expect clicking "Next" button or "Close". No voice-overs btw, which is, well, ok for a game which you get for a few euros. The text which appears word by word is annoying as well, it should appear just all at once.

The graphics are pretty good, but you very soon notice that there is just a very limited set of models for environmental objects which they constantly re-use in every room. All rooms look the same because of that. In the end it feels more like a tech demo than a finished game, as if they bought some stub assets on the Internet. And the whole game feels generic and anonymous.

No environmental sound whatsoever! You walk around levels in complete silence. There are no footsteps, no buzz from the electronics around you etc. It feels like your sound card is broken or something - yet the music is playing. The music is good btw. The only sound I heard was the jump sound which is much like the Game Boy's Mario jump sound from the early 90s. Completely out of place.

The story is badly written. The very first message you get by pressing E on something in the first room is unintelligeble, and the rest even more, so I stopped reading them after the 3rd one.

Like in most puzzle games, the actual puzzles are more a chore than fun to solve, with some rare exceptions. It's just that the set of actions the player can do is so small that not much interesting could be built around it, and the time-rewinding mechanics doesn't really save it. You step on buttons, run, jump, and carry keys. Then more of the same, and then some more, without any sense of progress or direction. They make a clumsy attempt to get you interested in solving the puzzles in a "perfect" way to earn stars (as if this were some casual game on iOS) but frankly I didn't bother at all. Stars feel too cheap for a 3D game where you control a character. At least in Portal it felt like a mix of FPS and puzzle, not just a puzzle.

Apparently there are some bugs with collisions, I got them every 15-20 minutes. Sometimes the character can collide into some object of the environment and get completely stuck (can't move\/jump anymore). Once I got the character smashing into the edge of a cliff, stuck in the animation of running. If you jump on a rising platform, the feet sink in it. Camera frequently gets inside objects, including the character himself.

Honestly, this product looks like a prototype for a game, not a real game on sale. It may be ok for the game's low price but cmon, the idea of time rewinds around which this game is designed deserves so much more!. This is not simply a mind bender. This game will take your brain, squish it flat, roll it up, twist it into a pretzel, and then use it to play a game of Twister.

But yeah, it's fantastic. I've been following Project Temporality since before it got on Steam, through IndieDB. I finally got around to buying and playing it after the winter sale. What makes this game different from, say, Thinking With Time Machines? The idea behind Project Temporality is this - what if you could wind time back and forth like an old VCR? And what if you could, somehow, split off from that VCR - so as to have two movies playing at once?

This really is more intuitive than it sounds. The devs are to be commended for how they gradually introduce the concept to you, then steadily make the puzzles more complex until they reach the aforementioned mind-pretzel-bending levels.

The soundtrack is good. It's techy and synthesized, but doesn't call much attention to itself. It doesn't get in the way when you're furrowing your brows as you analyze the puzzle in front of you.

One thing I was kindof disappointed about was the lack of voice acting. I thought there would be voice acting in the actual game (the Admiral says a few lines in the trailers) but the actual game has no voice acting. Make no mistake, it's still a good game, just something to be aware of.

That being said. The story is told through the running commentary of Admiral Melville and the journals you find around the facility. I think on my second playthrough, I'm going to copy said journals and try to piece them together... I was deliberately hunting for the journals. I wanted to know more, about what happened on the space station, the development of time travel tech, and why on earth were there so many bloodstains on the testing track? It's intriguing, but the answers might be hard to find.

One final thought. Does anyone else think Admiral Melville could be based on Captain Ahab, the mariner penned by Herman Melville..?

Very much recommended.



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