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Puppet Fever Ativador


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About This Game



Act for your friends, try to make them understand what’s go 5d3b920ae0



Title: Puppet Fever
Genre: Casual, Early Access
Developer:
Coastalbyte Games
Publisher:
Coffee Stain Publishing
Release Date: 19 Apr, 2018


Minimum:

  • OS: Windows 8.1 or newer
  • Processor: Intel i5-4590 / AMD Ryzen 5 1500X
  • Memory: 8 GB RAM
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English



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Fun! Played for about an hour straight with my fiancee, who rarely plays VR; and she seemed to really enjoy it. Think it'll be fun with a group over as well. Can't beat the price right now for under 4 bucks if you're looking for a decent local co op VR game.. This game is quite a bit of fun. while the content lasts. Definitely worth buying on sale ( Pros: Super-easy to pick up. Nice asynchronous play with other players in the room. Very cute, family friendly, fun all around. Good for 2-4 players. Cons: Unskippable intermissions. Monitored audio cuts out when the headset sleeps, i.e. when you take the headset off, which it requires to move to the next player or during intermissions. Limited card selection. No ability to customize or even purchase additional content, so limited playability unless you're frequently showing it to new friends. Player limit is, well, limiting, but I suppose you could do teams. TLDR: Buy if a sale drops the price to under $10. I got mine for under $4.. Interesting game and looks beautiful in VR, could be better if player can create their own words.. Works great with Windows Mixed VR. Fantastic fun - for big and little kids alike! Suggestions for huge improvements. Scene building slots so you can save your carefully designed layouts in a show. Lockable objects. Some type of interactive hand puppet mode - so you can have a hand puppet that you can control the mouth of on each hand. Use of headset mic to output in audio stream and possibly move main puppeteer mouth. Music options Recordable shows. Puppet designer with more clothing and accessory options that you can save.. Great game, really fun and easy to get into. Wish you could do more than 4 players at a time.. this is a virtual reality only game so you need the hardware, this one would be a good choice for the kids to play. Works great with Windows Mixed VR. Fantastic fun - for big and little kids alike! Suggestions for huge improvements. Scene building slots so you can save your carefully designed layouts in a show. Lockable objects. Some type of interactive hand puppet mode - so you can have a hand puppet that you can control the mouth of on each hand. Use of headset mic to output in audio stream and possibly move main puppeteer mouth. Music options Recordable shows. Puppet designer with more clothing and accessory options that you can save.. Charades with paper puppets. Fun and some of the mechanics are pretty inventive. You need to show someone angry? Throw a paper doll on the screen and drag an angry face over them. They frown and their face turns red. You can drag props around the stage to make them "act". Tilt them over to "die," etc. My family only played a couple of rounds, but I am looking forward to playing this with more folks. Ending a game was a little abrupt. Unless I missed something, it just ended at the results.. Easy to play local co-op puppet theater! Supports hot-seat local multiplayer matches with the spectators viewing on your monitor - while the VR player sees their avatars viewing the show :) You try to puppet-mime the clue you've been given, if anyone shouts out IRL what you're acting out, you throw the card to their avatar for the point. Very simple concept but more highly polished than the majority of VR titles out there - surprisingly so! The only improvements I can see that the game could use are more puppet options/interactivity/combinations between multiple puppets, and the possibility of more clue variety. Some of the clues are too easy and you can guess in a couple of seconds, like movie names - while others are quite obscure like certain emotions/feelings. But despite that, great game - does exactly what it sets out to do. Lots of fun in a group of 4.. Super-cute little sofa co-op concept. It's essentially just charades via puppetry, with some handy computer magic sprinkled on top. Adding dress-up and emotions to your little protagonists in the 90 second limit is all good, and then bouncing them around a set or dancing a handy prop is all suitably daft too. There seem to be a decent amount of interactions between the entities (I accidentally blew up my 'car advert' with what I thought would just be a cinematic explosion). All of the game functionality (awarding points, handing over) is pretty slick, although it could probably do with even more manipulations within the scene itself (changing item / clothing colours etc). But I suspect given how cheaply I got this, and with the last update being in June, that dev has probably stopped now : Rating: 3.5


Devblog #2 : The Early Access date is getting closer but we are working hard to give you the best game possible.. Down to Hell - Early Access Delayed : When we were talking about Down to Hell release date we said that we are aiming to release it at the end of November. Unfortunately, we did not manage to prepare all the planned elements and we must push back the premiere to the beginning of 2019. Despite the release of the game in Early Access, we want to be sure that the game you will receive will be a solid production at a level that will satisfy both you and us. Our beta-testers reported to us a number of improvements in the combat system and other elements (thanks!), which we implementing to increase the game's satisfaction. Although it still will be Early Access, the game will have a fully implemented combat system, but we will expand the content of the game where we will add new lands alongside new demons and bosses.. Down to Hell Down to Hell - Week#1 (release, bug fixing, updates) : The past week was a really stressful time for us, but we will talk about it in a minute. First of all, we want to thank all of you for the awesome support and love that you sharing with us. The amount of positive reactions from all of you is pretty overwhelming. And from the bottom of our hearts, we want to thank you for everything. But that's not the end for Down to Hell. In fact, it's only the beginning. During the first week, we fixed some minor bugs. Today we will release one major update. We heard from you that bosses are too far from the chapels, so we decided to add special checkpoints before the bosses. Right now after dying during the fight with one of three creatures you will restart just before boss arena with 3 health and mana potions. In the next update, we will add another minion into the game, this monster will slightly change the dynamics of the game because it will only attack from a distance. As for chapter two of the game we are implementing new bosses but we need your advice! Below you will see three versions of one of the bosses. Tell us which one you like most and we will put that version of Solitude (that's her name) into the game. Let the voting begin! Next week we will talk more about the second chapter of the game.. Welcome! : Welcome to the Early Access of our first VR game on Steam! Make sure you gather some friends to really get a feel for how we meant the game to be played. And if you feel like giving us some feedback, please leave a review, post in the Steam discussion group or on Reddit , Twitter or Facebook [www.facebook.com] . We're listening and are happy to engage in a discussion about all your thoughts about the game.. Free Weekend and launch! : We are still alive! Puppet Fever is soon coming a point where we will exit Early Access and launch 1.0! We celebrate this a bit early with a free weekend, so make sure to tell your friends to try it out!. 0.7.1 Update: Mixer Chat and dedicated Puppet Master! : Changelog: - Added Mixer chat support in VR, play over livestream! - Mixer chat does not yet support emotes, but we're working on it. - Added dedicated Puppet Master mode (no player swapping, perfect for livestreams!) - Expanded options in game setup. - Feedback on some menu buttons. - Tweaked scaling of some puppets. - More frequent intermissions during long games. - Added additional info signs regarding controllers. - Changed the font on info signs in order to improve readability in VR.. Down to Hell - premiere, plans, discord : After a couple of months of hard work, we are thrilled to share with you the first chapter of Down to Hell. Let's talk about it for a moment. Right now you are getting 3 hours of slashing demons alongside 3 bosses to fight. Soon we will add another, secret monster into the game. The second chapter of the game will be released in the next two or three months. Other parts of the game will be released periodically in the same span as chapter two. Between the release of chapters, we will be updating the game. We will add new enemies, and skills into the game. But to do that we will need your help. We opened a discord server where you can talk about the game, report issues and suggest ideas for new mechanics. Here's an invitation link: Right now we are working on a new update that will probably be uploaded next week.. v 0.7.5.a Text hotfix : - Fixed a bug with text not being displayed when playing on a 4k resolution


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