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Remnants Of Isolation License


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About This Game

Grand Prize Winner of the 2014 Indie Game 5d3b920ae0



Title: Remnants Of Isolation
Genre: Casual, Indie, RPG
Developer:
Team Isolation
Publisher:
Degica
Release Date: 1 May, 2015



English



remnants of isolation. remnants of isolation walkthrough. remnants of isolation steam


Pretty bland. uses alot of stock RPG maker parts, a generic "silent protagonist" to save time, and you know. lack of writing skills. actual in game dialogue is like 50 total lines. actul story dosent exist. hits you with the egeneric "main character is the cause of this" literally immediately after talking about a "heart of the castle" or whatever. has some specially drawn scenes, like 3 or 4 of them. but they ALL look terrible. my favorite is how the final boss gets his own little intro image. and it looks absolutely nothing like his in game sprite. literally copies the main castle map from The Fairy, The Succubus, and The Abyss. dosent even TRY to rearange it any. gameplay is okay, but to grind monsters(which youll never need to do since every enemy can be killed in at most, 2 hits. final boss included.) you have to leave the dugeon and return. game has no balance whatsoever, as soon asyou get tripple triad or whatever the hell its called, its GG. you win. its an okay rpg maker generic low effort game. for free. ITS NOT WORTH PAYING FOR. THIS ISNT EVEN UP TO LAXIUS POWER STANDARDS.. Considering the garbage RPG Maker games I've had to put up with in the past, I can really appreciate a game like Remnants of Isolation which doesn't oversell itself, doesn't try to stretch itself too far from base with gimmicks, doesn't overstay its welcome, and is priced to make you feel like you're getting a great deal. It's a short, sweet RPG that's solid enough on all fronts to keep interest for exactly the two hours (1 hour, 30 minutes if you want the achievement) that it takes to finish.. Remnants of Isolation is a beautiful game, not only in its stunning visuals, but in it's emotional atmosphere and moving narrative. It has themes of love and working together that did more than just bring a smile, but also marry them to its core gameplay mechanics. Playing a lot of RPG Maker games, Remnant's of Isolation's combat system felt like a slight breath of fresh air. The way mana works in this game and the unique spell chaining/combo system allows each battle to feel way more engaging than in typical RPGs. Both party members really feel like they are dependent on each other, and it hits you even harder when they get seperated. This is less a nusance and more of a welcome change of pace, however. If I can name any true flaws this game has, it's mostly technical. There are some areas where the game's framerate drops, though it's not bad enough to impact the experience. I was also personally irked by the lack of fullscreen support. Regardless, this is nice, short little gem of a game that truly deserved its golden IGMC crown. For those looking for an example of how to do an RPG Maker game right, or just want to play a short, yet sweet romp, then I highly recommend you give this game a shot.. The melodies of the game, the Spell Fusions, and just two playable characters make this game interesting. It is a simple RPG (Role Playing Game) to play and a lesson in making a game as well. Even if one does not know how to code, it is still a lesson in length. Many high reviews from this gamer, if that system exists for Steam, but that does not mean I was not being serious, I meant every word.. A short but fun RPG. The graphics are colourful, the music is nice! You have two main characters and the girl is silent. She gives enough expression to still make the conversations interactive. A lot of the background story is unfolded by finding notes around the castle. The battle system is very neat. You have to use the characters together. One to power up and the other to use a spell. Combining different of their abilities causes unique effects. So you have to strategize wisely.. Much Loved The Battle System. The Innate abilities can Power Up the Other Spells. With this Battle System, it can be Better if This game have more Character.. It's rare that I get to condemn an rpgmaker title for being uninteresting instead of bad, but this one fits the bill. Remnants of Isolation is a linear dungeon-crawl with a narrative about loneliness and, of course, isolation. The central conflict is over whether or not people can find meaning in each other and deal with these problems and, less importantly, whether folks can escape a giant magical dungeon full of well-rendered megabosses. The art in RoI is really quite good, provided you limit your definition of "art" to strictly the character portraits and the monsters you encounter in battle. The tileset seems to be largely stock, and looks about as interesting as a slug on pavement. Music is overall better, with what seems to be a custom soundtrack and decent stock effects. However, the Chrono Trigger victory noise is the soundbite that ends every battle, and I have no idea how that snuck into the finished copy. I'm realtively confident that it still belongs to Squeenix, although maybe it has somehow been opened up for indie developers to use. Combat is nearly engaging. Your party consists of two characters, each of which has spells and also abilities that amp spells used on the same turn. So, you'll have one character attack with an ability that makes the other character's spell hit all monsters, and then you'll cast fire for AoE damage. Battles still feel grindy, but there's at least a little more substance than mashing your strongest abilities to win. In summary, this isn't an abominous travesty like Data Hacker is. It's not a sleeper hit like City of Chains or an actual quality title either. It's just okay. Not bad for a first effort on steam, but not particularly worth your time either, even if it is priced accordingly for the content it delivers.


Patch 1.1 - Controllers welcome! : I planned on adding a new area to the early game in this patch but I decided to split it up into a quality of life patch and a content patch. I felt it was more important to get usability and balance changes out quickly. Here's what's inside: Support for XInput controllers has been implemented. You can activate controller mode by pressing the A button. Keyboard/mouse control can be reactivated by pressing any key on the keyboard. The controller layout can be found in the Help section on the title screen. You can now switch between fullscreen and windowed mode from the options menu. You can adjust the window's size with the Page Up and Page Down keys.. Witchinour Launch Patch : Added a scanline toggle to the options Axe orcs weren't supposed to be throwing axes when killed. Upcoming Patch : Hi! Just posting to let you all know that I should have a patch out in the coming weeks that adds an additional area to the early game, addresses some balance/pacing issues, and adds support for windowed mode.. Patch 1.31 : Just a few small changes: You now receive a slight speed boost after killing a floor's last enemy Outfit changes: Ranger's Garb: going into stealth now stops you from firing for a moment so that you don't have to worry about letting go of the fire button beforehand Pumpkinour: ability icon tweaked so that it doesn't overlap the mana bar. Remnants of Isolation: Adding Achievements and some fixes : Patch Note. Patch 1.2 - Analog Tracking : So, here's the stuff that didn't make it into the last patch. Enjoy! A new area, The Trackery, has been added to the set of areas after the Rogue's Hideout. It should be a little easier relative to the other areas. My intention was for it to be like an easier version of The Ruins.. Patch 1.63 : Vsync is now available in the options menu Disabling scanlines now disables shaders entirely, which should make the game playable on older machines with weak or no shader support Taking screenshots with the Steam overlay should now function correctly Fixed a bug that could cause the area text to display incorrectly when using an uncommon resolution. Patch 1.51 : New area 6 boss music Slight adjustment to corruption probability


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