Higgs Tours - Ocho Rios Jamaica
Contact us at 876-850-1396 or nhigs57@yahoo.com
Title: rOt
Genre: Casual, Indie
Developer:
Lospi
Publisher:
Lospi
Franchise:
rOt
Release Date: 1 Mar, 2018
English,French,Italian,German,Bulgarian,Simplified Chinese,Traditional Chinese,Korean,Danish,Finnish,Greek,Dutch,Hungarian,Japanese,Norwegian,Polish,Portuguese,Romanian,Russian,Swedish,Thai,Czech,Turk
I'm not saying the game is overpriced, but I don't think it's worth your time. There are hundreds or maybe thousands of free browser puzzlers (or cheap ones on Steam) that have way more meat and better QoL.
Design:
- It's a very, very straightforward game. Almost all of the challenge here comes from speed\/execution, not the puzzles. I beat all 40 levels in 20 minutes.
- In AT LEAST a third of the levels, you can straight-up ignore 50%-80% of the elements. I can sort of see how the developer intended these levels to work, but for any level that has more than like 10 things on the screen, there are obvious paths that let you skip a lot of it.
QoL:
- Rotation is backwards!! Right should move all the notches clockwise, and left should move them counterclockwise. Idk, none of the other reviews mention this so maybe I'm just crazy, but I feel like it's objectively wrong. If you die to this in regular play it's not a big deal, but in One Chance mode I ended up checking which way I needed to rotate before every "throw". Even after 90+ minutes of playing my "instinct" was to rotate the wrong way (the way that makes sense). The "right=clockwise" thing is just so ingrained in me from other games that use rotation. Even if you flip the controls in the box that comes up before the game launches, it doesn't actually change in-game.
- You can't see if the ball's about to thrown left or right. I can see the argument that this makes the game a bit harder, but I don't think the loss of clarity is worth it. Edit: Actually, you can. In the top-right there are 4 arrows that show the possible throw directions. I was thinking more like having 2 arrows on the ball, but I guess this works.
- The default color scheme is pretty garish, and Night Mode doesn't persist (so you need to re-toggle every time you enter the game). But at least Night Mode is beautiful. Definitely play with that on.
- The positioning of some of the elements is weird (it's not on a grid like you might expect). Sometimes it's not easy to see if the ball is going to collide with a big circle (you die if this happens) so it's not immediately clear if some solutions are possible. Also some of the "WinBoxes" aren't centered on the ball, doesn't affect anything but it does annoy me a little bit lol
It took me 20 minutes to beat the initial game. One Chance mode took a bit under 2 hours, but admittedly I was playing preeeetty badly. If you're on the ball there's probably 90 minutes of total content in rOt. Like I said, it's a fair asking price but eh, there were better uses of my time.
Oh, and heads up: one of the other reviews mentions that One Chance mode is "roguelike" and I just want to say this is definitely not the case. Part of the reason I bought this is because I thought One Chance had randomly generated levels, but what it actually is is the first 30 levels back-to-back, if you die you start over. It's not really close to "roguelike" or even "roguelite". This isn't the developer's fault ofc, just clarifying. MEU DINHEIRO FOI BEM GASTO (TERMINEI EM 42 MIN), MAS N\u00c3O TERMINEI AQUELA CONQUISTA DO "ONE CHANCE MODE" PORQU\u00ca N\u00c3O ACHEI O MODO, NA PR\u00d3XIMA ATUALIZA\u00c7\u00c3O ESPERO MAIS N\u00cdVEIS, E MAIS FACILIDADE NO MENU DO JOGO QUE N\u00c3O DA PRA ENTENDER MUITA COISA MAS DE RESTO ESSE \u00c9 UM JOGO \u00d3TIMO!!!. \u2764 Audience \u2764
\u2611 Beginner
\u2610 Casual Gamer
\u2610 Normal Gamer
\u2610 Expert
\u263c Graphics \u263c
\u2610 Bad
\u2610 Alright
\u2611 Good
\u2610 Beautiful
\u2610 Fantastic
\u266c Music \u266c
\u2610 Bad
\u2610 Alright
\u2611 Good
\u2610 Beautiful
\u2610 Fantastic
\u2620 Difficulty \u2620
\u2611 Easy
\u2610 Average
\u2610 Easy to learn \/ Hard to master
\u2610 Hard
\u2610 Unfair
\u00a7 Bugs \u00a7
\u2610 Bugs destroy the game
\u2610 Lots of bugs
\u2610 Few Bugs
\u2610 You can use them for speedrun
\u2611 Nothing encountered
\u262f Story \u262f
\u2611 There is none
\u2610 Bad
\u2610 Alright
\u2610 Good
\u2610 Fantastic
\u2694 Gameplay \u2694
\u2610 Frustrating
\u2610 Sleepy
\u2610 Boring
\u2611 Fun
\u2610 Challenging
\u06de Game time \/ Length \u06de
\u2611 Really short (0 - 3 hours)
\u2610 Short (4 - 8 hours)
\u2610 Few hours (10 - 20 hours) [if you focus on the main story]
\u2610 Long (40-60 hours) [if you complete everything]
\u2610 Very Long (61-100 hours)
\u2610 Extremely Long (101+ hours)
$ Price \/ Quality $
\u2611 Full price
\u2611 Wait for Sale
\u2610 Don't buy
\u2610 Refund it if you can
\u2610 Free. This game is really good, however I think that some mechanics can be enhanced. I really get lost in the direction that the sphere gonna be send after some swifts. And the commands could be better explained in the begin.
I have the feeling that some levels are more about speed and skill than puzzles.
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