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Title: RTS Commander: Smash the Rebels
Genre: Indie, Strategy
Developer:
F-Games
Publisher:
JTS Development
Release Date: 28 Dec, 2018
Minimum:
English
rts commander smash the rebels. rts commander smash the rebels
I don't think the timing was quite right putting this on the early acess market. I'm usually forgiving of early access releases, so long as they demonstrate a unique underlying idea. But I don't see what's unique about this game. It seems on the trajectory to be a very generic RTS. The terrain looks like if you run google maps with no internet connection (so it can't load images) and zoom it way in. All blurry and obnoxious for the eyes. Some of the music didn't hit the mark for me either. I might expect those sort of tunes in a coffee shop or something, but not while engaging in combat. I hope to check up on this in a year or so and find that I was wrong, but what I saw did not make me confident in this game's future.. In a word. Really? so bad even i couldnt stand longer than 5 minutes before quiting.. Early Access Watcher Public Service Announcement Game: RTS Commander: Smash the Rebels Version: Initial Release Gameplay Footage: http://www.youtube.com/watch?v=UmW2hdWWrQc Disclosure: This game copy was bought by the reviewer. I understand this game only has one level present in the current build, so this will not be factored into the plethora of issues and missing features. The major offenses include the inability to save (game crashes), random crashes (upon start up and selecting the one level), and the lack of a competent AI. The enemy will just spams the same light tank from the only enemy producing building and will not build any other structures to compensate for the inevitable lose of said building. The map itself is small with the border outlined by a thin line when you clear away the fog of war (which looks funky with the area outside the map completely illuminated. Even with such a small map, I encounter a few instances when it would nose dive to 1 FPS for a couple of seconds before finally fixing itself. The next few points can probably be excused by the simple fact this game is in early access, but I wanted to bring them up as a comparison to the engine properties. Certain buildings are available and offer no strategic or beneficial features due to the lack of infantry and the lack of a technology system. The same logic can be said about several of the units on the build bar (can only build one type of unit at a time), most of which can be toggled for creation. The units do not have any clear tag as to which building creates them and half the time you will see the build complete with no unit produced. There is no point in including a building or unit if they are not available yet or have no units assigned to them for creation. There are other issues too, such as the lack of waypoints for troops once built (instead just herd into each other inside the building), a hard to read victory summary at the end of the level, the lack of a options menu on the main menu and the overall lack of a challenge. The game just feels rushed, which could be forgiven if the one available mission felt robust or offer more than a tank rush from the enemy AI. I just cannot recommend it in this state. I wish the developer luck with this, but I donu2019t see how far they can get with something as limited as the RTS Creator (featuring 3DRT . Com assets). This has been a EAW PSA.. Early Access Watcher Public Service Announcement Game: RTS Commander: Smash the Rebels Version: Initial Release Gameplay Footage: http://www.youtube.com/watch?v=UmW2hdWWrQc Disclosure: This game copy was bought by the reviewer. I understand this game only has one level present in the current build, so this will not be factored into the plethora of issues and missing features. The major offenses include the inability to save (game crashes), random crashes (upon start up and selecting the one level), and the lack of a competent AI. The enemy will just spams the same light tank from the only enemy producing building and will not build any other structures to compensate for the inevitable lose of said building. The map itself is small with the border outlined by a thin line when you clear away the fog of war (which looks funky with the area outside the map completely illuminated. Even with such a small map, I encounter a few instances when it would nose dive to 1 FPS for a couple of seconds before finally fixing itself. The next few points can probably be excused by the simple fact this game is in early access, but I wanted to bring them up as a comparison to the engine properties. Certain buildings are available and offer no strategic or beneficial features due to the lack of infantry and the lack of a technology system. The same logic can be said about several of the units on the build bar (can only build one type of unit at a time), most of which can be toggled for creation. The units do not have any clear tag as to which building creates them and half the time you will see the build complete with no unit produced. There is no point in including a building or unit if they are not available yet or have no units assigned to them for creation. There are other issues too, such as the lack of waypoints for troops once built (instead just herd into each other inside the building), a hard to read victory summary at the end of the level, the lack of a options menu on the main menu and the overall lack of a challenge. The game just feels rushed, which could be forgiven if the one available mission felt robust or offer more than a tank rush from the enemy AI. I just cannot recommend it in this state. I wish the developer luck with this, but I donu2019t see how far they can get with something as limited as the RTS Creator (featuring 3DRT . Com assets). This has been a EAW PSA.. I don't think the timing was quite right putting this on the early acess market. I'm usually forgiving of early access releases, so long as they demonstrate a unique underlying idea. But I don't see what's unique about this game. It seems on the trajectory to be a very generic RTS. The terrain looks like if you run google maps with no internet connection (so it can't load images) and zoom it way in. All blurry and obnoxious for the eyes. Some of the music didn't hit the mark for me either. I might expect those sort of tunes in a coffee shop or something, but not while engaging in combat. I hope to check up on this in a year or so and find that I was wrong, but what I saw did not make me confident in this game's future.. In a word. Really? so bad even i couldnt stand longer than 5 minutes before quiting.
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