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Scourge Of War: Quatre Bras Crack All Type Hacks

Scourge Of War: Quatre Bras Crack All Type Hacks


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About This Content

Scourge of War: Quatre Bras is an expansion for the acclaimed real-time wargame Scourge of War: Waterloo.

Following and expanding on the scope of the base game, Scourge of War: Quatre Bras heavily focuses on realism about units, formations, tactics, weapon ranges and more.

You will find all of the historical units that originally fought, in an extremely accurate order of battle. Each unit has its own commander and objectives: under the orders of Marshal Michel Ney, the Duke of Wellington or the Prince William of Orange, you are able to chose which side to take to victory in five new scenarios covering all the critical phases of the battle of Quatre Bras!

The battlefield is meticulously represented in a extensively researched historical 5-mile x 5-mile map. You will be pleased to find all of the features (and more!) that have made Scourge of War: Waterloo one of the best simulators of Napoleonic warfare ever created.


Features

  • Extensively researched Order of Battle
  • Historical 5 mile x 5 mile battlefield map
  • Five scenarios covering critical actions during the battle.
  • Exclusive new loading screen art from Mitchell Nolte: “The 79th Highlanders”

AI, Gameplay and UI Additions
  • Added new slider Toolbar for player feedback (mod menu)
  • Added the 'targeting' logic for cavalry squadrons (see slider toolbar)
  • Improved Hannover flags added.
  • Removed the ability for cavalry to capture and bring enemy guns into action.
  • Removed auto-run reaction of troops under fire.
  • Increased melee penalty for skirmishers.
  • Skirmishers now fall back at shorter distance from nearest enemy if supported.
  • Improved control of TC units when near the enemy and under fire.
  • Improved Cavalry and Infantry Square logic and dynamics.
  • Improved brigade command AI.
  • Reactivated cavalry orders in courier menu.
  • Added new battle statistics screen on 'end of battle' screen.
  • Improved AI stances when stationary and when at long range from the enemy.
  • Historical variant adjustments for WL10 and WL20

Modding improvements
  • Enabled modder access to skills level and defensive ground bonus with three new AI functions: DBonusVal(), GetLevel() and GetPoints().
  • Added two new variables: #unitAItype, #onlyoffAItype.
  • Fixed dump of 'dumpoobscen' command.
  • Fixed problem with additional column for French unit names in the scenario files created using 'dumpscen' or 'dumpoobscen'.
  • Corrected ORDTACDivPlay AI function.
  • Corrected 'friendcloseyds()' AI function.
  • Corrected GetOrders() AI function - brigade AI is now more under player control when using stances, stationary and far from the enemy.
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Title: Scourge of War: Quatre Bras
Genre: Simulation, Strategy
Developer:
NorbSoftDev
Publisher:
Slitherine Ltd.
Release Date: 16 Jun, 2016



English,French,Italian




Just awsome. Battle of Quatre Bras was quite small, so the DLC has "only" 5 scenarios, from which 2 are the full battle from either side. The full battle once again contains some "what if" features, such as French I Corps arriving to support Ney if you're lucky (unlucky as Wellington). Being such a small battle, the scenarios are nice and compact, with easily controllable amount of troops under your command. I found myself using the full command of my units more than in the scenarios of Waterloo.

The new map, that is once again historically spot on, does contain a small lake that proves to be a problem to the AI to handle: the troops don't go around the lake reliably, but try to cross it (submerged) very slowly, tiring themselves. So the AI needs some work to be more competent in this terrain.

Otherwise the DLC is solid, with well researched backgrounds and shares all the features that make Scourge of War such a great wargame. My biggest gripe is the lack of a good and functional map view. NSD: please take a look at HistWar map and how it is used to provide good information and also command functions - including all the "fog of war" that will provide you with only information that you and your staff would know!

Hopefully these smaller battles (Ligny and Wavre are next DLCs according to NorbSoftDev) will eventually be linked into a continuous campaign, where performance in each battle will carry on into the actual engagement in Waterloo, including the "what if" -elements. Otherwise the DLCs will only provide scenarios and maps, with honestly quite a high price.



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