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Scrapyard Robot Rampage Patch 8 Download Pc

Scrapyard Robot Rampage Patch 8 Download Pc


Download ->->->-> DOWNLOAD (Mirror #1)


About This Game

Scrapyard Robot Rampage is a simple game. You shoot something, and it will die. But there's a catch. Everything might die quick, but you do too. Fight through the endless night as a pair of floating hands with a simple slam shotgun as your world slowly descends in to static madness.

The game is a simple run and gun, fighting for space as more and more enemies slowly pile on. The amount of time you survive depends on if you can make the shot.


Quick note: Please read the Early Access section of our page. It explains more about why we're going in to Early Access so early in the game's life, as well as addresses our plans for the future. 6d5b4406ea



Title: Scrapyard Robot Rampage
Genre: Action, Indie, Early Access
Developer:
Husky Operations
Publisher:
Husky Entertainment LLC
Release Date: 19 Feb, 2019


Minimum:

  • OS: Windows 7 SP1+
  • Processor: Intel i3-6100, AMD Phenom II X4 955
  • Memory: 4 GB RAM
  • DirectX: Version 10
  • Storage: 142 MB available space

English




This game is early access, but I feel like even that wont help this game. I feel like I am playing something from the 90's. The gun is very slow at firing, which can obv. make a big difference in this type of game. I can barely last a minute in this game. There is no screen on telling you which button's to use. You have to figure that out on your own. No music or anything like that. It is way to expensive for this type of game. I simply did not enjoy this game at all...

www.youtube.com\/watch?v=cCs658tTcsw\" target=\"_blank\" rel=\"noreferrer\" id=\"dynamiclink_0\">https:\/\/www.youtube.com\/watch?v=cCs658tTcsw<\/a>. This game is early access, but I feel like even that wont help this game. I feel like I am playing something from the 90's. The gun is very slow at firing, which can obv. make a big difference in this type of game. I can barely last a minute in this game. There is no screen on telling you which button's to use. You have to figure that out on your own. No music or anything like that. It is way to expensive for this type of game. I simply did not enjoy this game at all...

www.youtube.com\/watch?v=cCs658tTcsw\" target=\"_blank\" rel=\"noreferrer\" id=\"dynamiclink_0\">https:\/\/www.youtube.com\/watch?v=cCs658tTcsw<\/a>


Dev Diary - 5/13/2019:
Hey there everyone. Long time no see!
I know it's been a while, and a lot of that is my own fault for just having the internal debate of "well it's been this long, so it's ok if I wait a little longer ... right?" I'll do my best to prevent that from happening in the future now.

Since the last announcement a couple major life things have happened, including the passing of my grandmother on my mother's side. We were pretty close, so it messed with me for about a month while that was all going on, and that happened almost immediately after I had posted the previous Dev Diary.

Other than that amount of time, I've been slowly building speed back up to making decent progress on the next iteration of the game. I haven't been focusing on any particular part of development, just kind of jumping around in to whatever is next in the line of "things to do" that's up in my head. We picked up a couple of important assets from the UE4 marketplace that I myself do not have the skill to do on my own, and I've redone the player weapon and movement controls for the third (and hopefully final) time so that it'll be extremely to expand with later on down the line.

As for the artsy side, we've finally settled on a cel shaded style with lowpoly models and limited colors. I've started work on moving my limited Maya knowledge in to Blender, and have been making progress on the model for the main character's arms for the first person view. I've also got more than a few weapons sketched out to flesh a couple models out for whenever I get to the 'make a bunch of new weapons' part of development. The first map is being worked on actively as I go or whenever I think of something that'd be neat to add to it. I've gone through a couple ideas for that one as well, but it's starting to look less like a dirt patch and more like what it's named- "The Scrapyard".

That's all from me for now. Like I mentioned at the start, I'm going to hold myself to posting these updates more often. It's not only a sign of life, but also a way for the community to know what's going on.

If you'd like to hear or see more about the game and you're interested in being part of the community, join our Discord![discordapp.com] Every once in a while I'll post screenshots or short videos of what I'm currently working on. I promise we don't bite.

Cheers,
Symm


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