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Title: SculptrVR
Genre: Indie
Developer:
Nathan Rowe
Publisher:
SculptrVR
Release Date: 4 Apr, 2016
English
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I absolutely love this tool! It has always been one of my goto VR apps. It is the most humanly intuitive 3D model creation tool that I have experienced. And I have experienced them all. My favorite was walking into the first VR arcade in my city and seeing a very interesting blocky 3D plastic print on display. I asked them how they made it and they told me they used SculptrVR!. I absolutely love this tool! It has always been one of my goto VR apps. It is the most humanly intuitive 3D model creation tool that I have experienced. And I have experienced them all. My favorite was walking into the first VR arcade in my city and seeing a very interesting blocky 3D plastic print on display. I asked them how they made it and they told me they used SculptrVR!. This is excellent.. This is excellent.. SculptrVR is very nice modelling program. The interface is very simple and you don't need precision in numbers.
It's already very precisie thanks to endless world space and you can zoom in far and out almost endless.
This means you can create small or big worlds what you like! Use layers to keep everything separated.
I did also checked MasterpieceVR which has almost same work system and goals as SculptrVR.
(Google Tiltbrush is not made for pure modelling - it has no export options to edit further in Blender because Tiltbrush has own finishing work)
SculptrVR and MasterpieceVR can both export for final editing in Blender or other 3D editing programs.
Now let me say what are the differences between both programs. M.VR has no layers and the world is limited in the big box. But M.VR has support and numbers for precision. It has grid for correct edges and perfect cubes. And M.VR has more sculpting features so it's more made for precision modelling of a figure. It's not made to make a big world (lack of layers and limited world size).
If you want made something serious for 3D games then M.VR is better suited. M.VR is also only program who can import models in the modelling (you seems can remodel them, or you use them als reference for your model). And M.VR has quick rendering with lights to see the result. M.VR has also much more painting tools than SculptVR.
If you want create big worlds and don't need high precision, SculptrVR is best choice. You can make final work in SculptrVR and show to others. You can even invite 15 friends and make fun of it.
M.VR is more to create fast for Blender, to reduce work time thanks to 3D workspace. (and invite one friend to help you)
M.VR cannot used for commercial work, you need another license for it. SculptrVR seems have no rules for it, if i am not wrong.
I use it with WMR headset, everything is worked great. But no joystick support. You need only touchpad and other buttons for it.
Though i hope it has grid support... because sometimes i want good horizontally placed areas.
High recommended, and it has good price for powerful modelling program.. SculptrVR is very nice modelling program. The interface is very simple and you don't need precision in numbers.
It's already very precisie thanks to endless world space and you can zoom in far and out almost endless.
This means you can create small or big worlds what you like! Use layers to keep everything separated.
I did also checked MasterpieceVR which has almost same work system and goals as SculptrVR.
(Google Tiltbrush is not made for pure modelling - it has no export options to edit further in Blender because Tiltbrush has own finishing work)
SculptrVR and MasterpieceVR can both export for final editing in Blender or other 3D editing programs.
Now let me say what are the differences between both programs. M.VR has no layers and the world is limited in the big box. But M.VR has support and numbers for precision. It has grid for correct edges and perfect cubes. And M.VR has more sculpting features so it's more made for precision modelling of a figure. It's not made to make a big world (lack of layers and limited world size).
If you want made something serious for 3D games then M.VR is better suited. M.VR is also only program who can import models in the modelling (you seems can remodel them, or you use them als reference for your model). And M.VR has quick rendering with lights to see the result. M.VR has also much more painting tools than SculptVR.
If you want create big worlds and don't need high precision, SculptrVR is best choice. You can make final work in SculptrVR and show to others. You can even invite 15 friends and make fun of it.
M.VR is more to create fast for Blender, to reduce work time thanks to 3D workspace. (and invite one friend to help you)
M.VR cannot used for commercial work, you need another license for it. SculptrVR seems have no rules for it, if i am not wrong.
I use it with WMR headset, everything is worked great. But no joystick support. You need only touchpad and other buttons for it.
Though i hope it has grid support... because sometimes i want good horizontally placed areas.
High recommended, and it has good price for powerful modelling program.
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