Higgs Tours - Ocho Rios Jamaica
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Title: Second Second
Genre: Strategy, Early Access
Developer:
Sinkhole Studio
Publisher:
Sinkhole Studio
Release Date: 16 Oct, 2018
English,Korean,Simplified Chinese
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The best game ever.. The devs did a great job creating a deck building like experience while giving the game its own unique spin. If you liked Slay the Spire, I would be shocked if you didn't thoroughly enjoy this game. While both games are similar, Second Second does some really fun and interesting stuff. I easily see being able to sink a lot of time into the game.
My only complaint about the game thus far is the name (so nothing of meaning).. Yet another Slay the spire clone.
+great mechanic around point action system (time related)
-animation are a bit slow
-a bit bland and not enough replayability. An amazzing rogue-lite deckbuilding game with super unique and interesting mechanics!
Gameplay and more details: https://gaming.youtube.com/watch?v=_2j_lGhHorM. Edit: Changing my review to Positive already after the first patch. They fixed some of the glaring problems, and *shrug* I like the game. Hope they do more updates soon.
The game is quite interesting. I would recommend it if it didn't have such huge problems. But right now I can't do it, not in the current form. The game has some serious problems. I know this is "early access", but that doesn't excuse everything.
Biggest issues:
1. Some combat bugs. When you quit to the menu and go back into the game, the battle replays, and the results are DIFFERENT. Suddenly you don't take tons of damage, and you now have way more HP. This is just a replay, there should be no change in your HP, however the result is totally different. In the replay, things probably played correctly, or totally differently, either of which is bad.
(Have not seen many combat problems anymore)
2. Card abilities are not explained. You basically have to use a card, to see what it actually does. The descriptions are that bad. I have gotten used to the descriptions and symbols now, but some cards still make no sense.
(EDIT: Now there is a "training mode" that teaches you the meaning of some of the symbols)
3. Storyline is gibberish. It is not even worth reading. :( I finished all the 5 "story mode" chapters. I read all the text. What do I know about the story? Nothing. It is about 3 characters in different places, doing stuff, and yea, that's it.
3. "Standard" plays totally different than "Story" mode. Why change how turns work? That's just really weird. In Standard mode, turns are so short initially, that you can't even call them turns, your turns overlap with the enemy turns. It makes for very messy gameplay early on.
4. Some enemy cards resolve so fast that you can't tell what happened. How did the enemy get 70 shield? I have no idea. Probably a bug, but who knows, it all happened too fast.
(EDIT: You can now see the card history at the top of the screen)
5. Many "builds" you can make, play in nearly the exact same pattern for every fight. This makes most fights boring. For example, I had a Rampage deck when doing one of the campaign parts, and I played the same 3 cards to start every battle, and that did something like 50 damage on turn 1, so almost every enemy died. The ones that didn't die, i finished on 2nd turn. Used the same pattern of cards every battle. Some builds can be more interesting than this, and you might have to think a good amount, but many builds require almost no brainpower to play.. The game mechanic is quite complex yet new to use it.
Played the first tutorial and not sure why it deals 1 more damage while the other combination doesn't. Quite confusing with the help as such I just skip it. @_@
The other cons would be the animation is not smooth whereby you can see it quite slow motion.
In summary, the game mechanics are too overwhelmed and complex.
. Good game but need a better english version to be playable
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