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Serious Sam 4: Planet Badass Xforce


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About This Game

Developed by true shooter veterans in Croteam, Serious Sam 4: Planet Badass reignites the classic series by improving on the old-school formula. Enjoy the high-adrenaline a 5d3b920ae0



Title: Serious Sam 4: Planet Badass
Genre: Action, Adventure
Developer:
Croteam
Publisher:
Devolver Digital
Franchise:
Serious Sam, Croteam
Release Date: TBA


Minimum:

  • Requires a 64-bit processor and operating system
  • OS: TBA
  • Processor: TBA
  • Graphics:

English



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Refunct Update 9 : Hey guys! Refunct Update 9 is now live which adds better water reflections, 6 new achievements, 11 new languages and more: Added lit and shadowed real-time planar water reflections on at least medium and especially ultra effects quality settings (not supported on Linux) Added 6 achievements Added Arabic (not supported on Linux), Bulgarian, Czech, European Portuguese, Greek, Hungarian, Japanese, Romanian, Thai, Traditional Chinese and Ukrainian localization Added right-to-left UI layout support for Arabic Improved some existing localizations Improved outro text quality Fixed maintaining velocity when walljumping off of the very top of objects Fixed resetting language to default on macOS and Linux Tweaked automatically detected quality settings Tweaked alternate outro text criteria Tweaked selecting first played music on startup Achievements. Refunct Update 2 : Hello and welcome! A new update has gone live which improves gameplay and performance, fixes bugs and more: Improved walljump Improved climbing out of water Improved CPU performance slightly Added resolution scale setting for low-end GPUs Added vertical velocity decrease when entering water Fixed mouse x- and y-axis having different sensitivity Fixed lift bonus jump in rare cases Fixed ending sequence in rare cases Fixed showing correct sensitivity in settings Fixed UI scaling below 640x480 Fixed window and taskbar icon Tweaked water ground color Tweaked UI text Also due to popular demand Steam Trading Cards were added recently as well .. Refunct Mac, Linux, SteamOS Release + Update 3 : Hey all! Refunct has just been released on Mac, Linux and SteamOS including Update 3 which improves gameplay, input, visuals, consistency and overall polish: Added support for Metal (Mac) and OpenGL (Mac, Linux, SteamOS) Added real-time planar water reflections Added ocean ground Added reticle scaling above 1080p Added anti-aliasing setting Added framerate limit setting Added supersampling to resolution scale setting Added ability to close all menus using menu button Added moving mouse to Continue button on showing menu Added showing logo during game load Added cross-platform cloud save synchronization Improved climbing smoothness in edge cases Improved movement consistency by re-snapping all objects to grid Improved music transitions Improved game completion text quality Improved shadow quality Improved auto detecting quality settings taking resolution into account Fixed one frame input delay Fixed one frame visual pop-in delay Fixed starting game in full-screen properly Fixed field of view value for non-16:9 aspect ratios Fixed travel pipe translucency order under water Fixed button beacon color under water Fixed music transition after game completion Fixed mouse visibility after clicking background of menu Fixed z-fighting of one pillar Fixed wall-jump when being exactly in between two pillars Fixed sensitivity setting rounding for certain values Fixed resolution setting order Fixed playing faint sounds on game start Removed game pause in menu to increase immersion Tweaked pipe travel speed Tweaked water effects, water colors, sky colors and cloud density Tweaked collectibles' light intensity Tweaked game intro and outro duration Tweaked quality scaling Tweaked default field of view (from 100 to 105) Before getting Refunct on the new platforms please keep these current engine limitations in mind: Real-time planar water reflections do not work in OpenGL (Linux, SteamOS and Macs from before 2012 or with macOS before 10.11) Steam overlay does not work on Mac Steam screenshots do not work on Mac, Linux and SteamOS This has been Refunct's biggest update yet and to celebrate Refunct will be 50% off this week so please tell your friends!. 13th century medieval Europe : You have a new assignment! Dive back to 13th century medieval Europe as Vatican's best secret agent! Rumors have it that inquisitor Augustine went out of his mind. He became obsessed by witch-hunting. People are in terror. Travel to Spain, to an isolated village of Portonero and bring an end to this witch-hunting madness! No one is safe; no one is spared from inquisitor's blood-stained hands.. Refunct Update 7 : Hey all! A new update has gone live adding support for 16 languages and a lot of general improvements as well: Added Chinese, Korean, Russian, German, French, Dutch, Swedish, Spanish, Norwegian, Portuguese, Polish, Turkish, Italian, Danish and Finnish localization Added two achievements (reverted) Added setting to change the language Added fading fireworks if being too close to prevent flashing the player Fixed framerate hitches due to audio after Update 5 Fixed launching the game without the latest Windows updates Improved pillar rise timings slightly to make speedrun more consistent Improved sky colors Improved water sounds attenuation and volume Improved text Reduced required hard drive size Removed coloring pillar below collectible when collecting This also includes all changes from Update 6 which had been reverted until now: Added showing completion time in-world during outro after first completion Added showing pillar colors during outro after first completion Added resetting speedrun and color mode by holding crouch button in menu Added 180, 240, 288 and 300 frame rate caps Improved performance and framerate stability Improved walljump keeping upwards velocity if bigger than walljump upwards launch speed Improved night colors and visibility Improved gamepad rotation by adding a sensitivity curve Improved gamepad movement by increasing the outer deadzone range Improved keyboard and gamepad handling in menus Improved field of view handling during outro scene Improved colorized pillar color scheme Improved random color algorithm to not allow same color twice Improved controls naming in settings menu Fixed crouch state when leaving narrow space after releasing then repressing crouch button Fixed non-input braking friction being too high (regression after Update 3) Fixed outro landing position to always be exactly the same Fixed non-responsive game on macOS when loading with settings from before Update 5 Fixed fireworks trails visibility when looking directly up Love you! Liebe dich! Je vous aime ! ! Hou van je! lskar dig! Te amo! Elsker deg! Rakastan sinua! Te amo! Kocham ci! Seni Seviyorum! Vi amo! Elsker dig! !. Refunct Update 10 : Hey all! Refunct Update 10 is now live which improves movement, optimization and more: Added mid-air step-up mechanic making movement smoother by adding leeway when barely missing edges on landing Added 10-40% resolution scale for extremely low-end systems Improved climbing at steep angles Improved collision consistency by always using flat movement base Improved performance using LODs, model and render tweaks Fixed jerky physics while moving on rising islands Fixed camera dipping into water in rare cases Increased minimum required climb height slightly Tweaked button collision by tapering off the top to fix sliding in rare cases with the collision changes This update has been iterated on with the critical and passionate speedrun community [discord.gg] . Also you can now name your price and pay what you want for Refunct's soundtrack / OST by Kristofferson [kristofferson.bandcamp.com] getting it in high-quality MP3, FLAC and more. Finally Refunct was released two years ago and I really just wanted to thank you all for your support.. Refunct Update 5 : Hey all! A new patch has just gone live to allow for post-completion player expression and increased polish: Added pillar colorization system Added saving completion time between sessions Added menu title/time color variation after collecting all collectibles Improved movement precision slightly Improved sound effects modulation variations Improved intro logo timing Improved game completion time taking new game glitch into account Fixed new game glitch (reverted) Fixed softlock if using new game glitch on first button Fixed camera clipping into water in rare cases Fixed game progress if loading invalid savegame Fixed UI scale on certain hardware Fixed silent audio under water on macOS Increased field of view setting range to 70 - 130. Refunct Update 6 Soon : Update 6 has been delayed due to rare AMD driver crashes. Here is a sneak-peak of the changelog: Added showing completion time in-world during outro after first completion Added showing pillar colors during outro after first completion Added resetting speedrun and color mode by holding crouch button in menu Added 180, 240, 288 and 300 frame rate caps Improved performance and framerate stability Improved walljump keeping upwards velocity if bigger than walljump upwards launch speed Improved night colors and visibility Improved gamepad rotation by adding a sensitivity curve Improved gamepad movement by increasing the outer deadzone range Improved keyboard and gamepad handling in menus Improved field of view handling during outro scene Improved colorized pillar color scheme Improved random color algorithm to not allow same color twice Improved controls naming in settings menu Fixed crouch state when leaving narrow space after releasing then repressing crouch button Fixed non-input braking friction being too high (regression after Update 3) Fixed outro landing position to always be exactly the same Fixed non-responsive game on macOS when loading with settings from before Update 5 Fixed fireworks trails visibility when looking directly up Note: The minimum macOS version will be 10.11.4 (El Capitan) as has been shown the past few months in the system requirements page due to the engine's removal of OpenGL support in favor of the more performant and feature-complete Metal API.


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