Higgs Tours - Ocho Rios Jamaica

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Shadow Play Pack


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About This Game

Shadow Play is a game with simple rule: the ball will roll over the shadows. The ball moves according to the general laws of physics, and can be stopped at 5d3b920ae0



Title: Shadow Play
Genre: Casual, Indie
Developer:
Han Jaehee
Publisher:
PsychoFlux Entertainment
Release Date: 20 Sep, 2018



English,Korean,Russian



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There are just a few too many issues for me to give it a thumbs up, and its a real shame. More trivially, the achievements are broken (I worked out how to fix this myself you can find that in the discussions.), the game is quite ugly, and the background and colours often make it hard to concentrate on what you are doing. but the real problems are from poor control, and messy or twitch solutions. When you press the spacebar there is a delay in pausing, now its a puzzle game so for the most part you wouldnt expect this to be too bad. Except some levels (Particularly ones where the ball is being bounced around.) require split second twitch timing, or very accurate positioning of the ball. I actually looked at the solution to a couple of them thinking I was getting something wrong, but no, I knew what to do it was just so finicky and required so much precision from a control that doesnt work very well that it was a huge pain to finish. Similarly some of the solutions are very awkward. At Lake at Dawn 15 for example, was another level I worked out the solution, went to help to see what I was getting wrong and found out: Nothing. You really are meant to sort of awkwardly block the ball a bit to force it not to go too fast. Make the angle too steep and the ball will stop, too shallow and itll go to far. This isnt really the puzzle I signed up for. I want a clever and neat solution, not ones that rely on reflexes, coping with poor controls, and almost trial and error positioning of the ball. Its close though, it could have its solutions neatened up, colours and backgrounds either changed or at least given the option to be switched off, etc. There is a good game in here, it just needed some more hours of polish.. There are just a few too many issues for me to give it a thumbs up, and its a real shame. More trivially, the achievements are broken (I worked out how to fix this myself you can find that in the discussions.), the game is quite ugly, and the background and colours often make it hard to concentrate on what you are doing. but the real problems are from poor control, and messy or twitch solutions. When you press the spacebar there is a delay in pausing, now its a puzzle game so for the most part you wouldnt expect this to be too bad. Except some levels (Particularly ones where the ball is being bounced around.) require split second twitch timing, or very accurate positioning of the ball. I actually looked at the solution to a couple of them thinking I was getting something wrong, but no, I knew what to do it was just so finicky and required so much precision from a control that doesnt work very well that it was a huge pain to finish. Similarly some of the solutions are very awkward. At Lake at Dawn 15 for example, was another level I worked out the solution, went to help to see what I was getting wrong and found out: Nothing. You really are meant to sort of awkwardly block the ball a bit to force it not to go too fast. Make the angle too steep and the ball will stop, too shallow and itll go to far. This isnt really the puzzle I signed up for. I want a clever and neat solution, not ones that rely on reflexes, coping with poor controls, and almost trial and error positioning of the ball. Its close though, it could have its solutions neatened up, colours and backgrounds either changed or at least given the option to be switched off, etc. There is a good game in here, it just needed some more hours of polish.



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