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Title: Space Rift - Episode 1
Genre: Action, Adventure, Simulation
bitComposer Interactive GmbH
Release Date: 2 Aug, 2016
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**Update. I just finished the game! Way too short at a little over 3 hours played! It was fun while it lasted, looking forward to it being more open ended in the future. I did think that the game would have A LOT more play time, as it was not an early access game. You should be able to get more than 3 hours worth of play (just over refund time on Steam) for the asking price. This is probably more appropriate at $5 -$10 if it is going to stay this short! So thumbs down for now.
But here is my review up to 2 hours playing (thinking there was much more to come):
Did I just purchase this game totally by accident and discover one heck of an awesome game? Well, that is just what happened. I just launched the game in VR, and was like Holy Sh@@! I can't wait to jump in the game! AND THEN my friend called, and all I could think about was the wah wah sound that Charlie Brown makes, and that lasted for an hour, yes, really. Anyways, as soon as the phone call ended I started playing and played until nearly 1 AM, I have to be up at 6, so I will play another hour after leaving this review.
Suggestions: Use a gamepad. It is so much easier to control.
What is the game like? In some aspects, the mission briefings remind me of XCOM. The flying reminds me of Wing Commander and Descent combined, with some physics like you would see in Battlestar Gallactica on a massive scale. I wholeheartedly love flying in this game. Shooting is easy and I like the default controls. I didn't even realize you can change weapons. BTW look at the monitors in the game, and an A or something will pop up, even for the one that says menu on the screens, they are not just art. One changes your weapon...
I like mining for things, I love the graphics, I was blown away totally by how addictive it is. The sounds are great and I had no crashes during a 2 hour marathon.
The price is soooo worth it. Easily the best purchase yet I have made for VR. I wonder about its longevity, but time will tell. I will certainly get my money's worth!. It's refreshing (after all the turn and shoot games) Though a bit of a "walk through". I find the shooting from the ship FUN and the flying fun, but a little to easy. Ship doesn't float, and you can't move one way and rotate and shoot behind you while traveling in the same bearing. Then to "DRILL" you click a button and the ship "AUTO MOVES" in to drill. I'd rather have a cross hair appear and have to maneuver the ship into place to drill. So it's lacking some of the game finesse I'd like to have seen included. One other things like other games - (why does it FLASH out to VR background?) I find that really irritating. SURELY they can make it fade to title screen or black... I keep thinking I've crashed out of the game.
I've completed a couple missions - it was fun, but VERY easy... "what I mean by a walk through". I'd really love to see a bit more complexity. Still one of the most polished games so far. I'm tired of buying all the crap. I now have restraint... and will wait for the quality titles.
GET IT - but don't expect a lot of excitement, challenge or acrade action. It is at least calling me back to play more... which is more than I can say for 90% of the VR titles so far. A real nice hint of THINGS TO COME.
. 3 hrs to finish. Only fight drones. 5 missions. Like my review, it's too sh. Sigh...okay, regrettably I have to join the "thumbs up" to "thumbs down" team too.
On the plus side, the game is beautifully crafted, with an engaging storyline and some wonderful enironments that really take advantage of VR (though it still drops out to the plain "SteamVR" environment during loading, which is a bit of a shame). Alos, when there was a bug it was fixed same day, so excellent response time.
On the other had, it is WOEFULLY short for the price. Regrettably this is more of an issue because it IS so good...and because it is so obviously unfinished. I wanted MORE dammit. I also feel cheated because I feel it should have been marketed more clearly as "Episode 1" or something, so you at least had a chance to know you weren't going to get an ending.
I've defended other games (Inside) on the basis of their artistry and storytelling. But this combination of an EXTREMELY short game and the feeling that I was misled into buying it as a complete title, when it's actually just "Part 1" has left a bitter taste.
Whether or not I buy part two will depend entirely on the price as a result.
Original review was;
Really was enjoying this until one of the missions seems to bug out...Gravidas Station...I find the escape capsule, but then it just says "awaiting objective"....anyone got a fix?. I have to say that the developer put a great effort into making this game an immersive and enthralling experience! I could complain about the length or the price, but regardless of being an episodic game, this one here, has quality. Professional voice acting, nice graphics and a really awesome soundtrack. Being a VR title, the challenge of a well thought out VR experience nailed my expectations. The cockpit interaction, the navigation through the ship deck and the combats feel just right. I would definitely recommend this and I'm curious for Episode 2!. Space Rift is something I originally bought expecting somewhat of a more action-oriented dogfighting game. While this most definitely isn't the case, I was more than positively surprised. As the pace in the opening segments of the game pick up, I began going about my thing, almost forgetting I'm playing a game. Add to this the decent dogfight combat and I'm most definitely satisfied!
Having both VR headsets on hand, I figured I'd try it with the Oculus Rift first in order to revalidate how well the unit works without even having the xbone controller plugged in. This game plays excellently with mouse and keyboard only.
I did encounter one issue at a point where the probe was stuck in "landing" phase and never started drilling. It happened just once in around 1h30m of play.
Video of first impressions
www.youtube.com\/watch?v=wTdPhqdLvJE\" target=\"_blank\" rel=\"noreferrer\" id=\"dynamiclink_0\">https:\/\/www.youtube.com\/watch?v=wTdPhqdLvJE<\/a>
Slightly past the 13:30 mark the probe bug takes place.. Just tried out space rift and i gotta say i have played alot of vr sims, vr space sims, they were all good and immersive but more like demos, space rift is the first that has a story good voice acting comfortable background music and immersive ,i highly reccomend this to anyone with vr headgear 10\/10 can,t wait for the next episode keep up the good work can't wait for episode 2. On the upside:
- The story concept is nice and hasn't been done to absolute death - but it's clearly inspired by games like Red Faction.
- There seems to be some decent banter between MC and the AI and i'm sure it helps drive the story
- The voice acting isn't entirely atrocious.
- Controls are simple, intuitive and responsive.
On the downside:
- The minimalistic cockpit is great for visibility, but people who struggle with sim sickness will struggle with this (i'm not one of those people)
- The scale of objects is so odd that it's almost comically huge in some instances yet curiously far too small in others. So the sense of presence, the feel of being somewhere i'm not just... isn't there. The desk in the opening sequence looks like it's for a toddler - everything just looks wrong.
- When you DO get close to something it only highlights the horrible texturing and general lack of detail.
If the scale and textures were improved i would seriously revisit this game. As it stands now, there's nothing here that isn't done better in two other games - EVE Valkyrie and Elite.
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