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Title: Spartan Fist
Genre: Action, Indie
Developer:
Glass Bottom Games
Publisher:
Glass Bottom Games
Release Date: 15 May, 2018
English,Japanese,Korean,Simplified Chinese
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First of all the music is great. Secondly it is delightful to uppercut a dude then smash him on the way down. While I would also like to have the character yell SHORYUKEN it is probably not the best idea legally speaking, but nothing is stopping you from doing that yourself. Also the uppercut sends you so high into the air you can use it to maneuver across platforms which I highly recommend.
The game has a great aesthetic, a great sense of humor (including upgrade "dips" you put your fists into that are things like... cheese), and well placed slow downs like when you punch through a door, hurling some poor dude across the room because obviously when two disjointed fists are pummeling your friends you stand next to rickety wooden doors waiting for them to enter.
I'm not sure why your health bar is red but the blue pickups restore health. Maybe it's so they stand out among all the red blood and guts you're splattering around everywhere.
Don't play this game if you don't like punching. Also you really need to watch the second video in the horizontal list above if you haven't.. The combat is... not great, sometimes your punches wont connect at all, specially with a claw gauntlet (the alt attack is actually pretty good), and when the game is literally centered in MELEE COMBAT and it doesnt work.. i think we got a problem.
it feels like it was made for a controller but in the worst way possible.
the asthethic is nice, the soundtrack gets so repetitive i ended up muting the game.
its also really buggy, the first boss (Meow Max) can hurt you on his intro cinematic, and his AI is so stupidly easy to exploit, its actually impossible to lose.
not worth 15 bucks AT ALL, expect the -50% -60% price drop in the comming weeks. Shallow game, poor response time and registry, overall not very fun.. It has an interesting premise, but it in serious <\/b> need of polishing, especially since it isn't an Early Access title.
First of all, some of the button presses were not being registered and even scrolling to select stances occasionally stopped working altogether. It must be noted that this has occurred with multiple mice tested. Secondly, it does indeed become repetitive combat-wise, since combos are not present and one cannot launch both fists simultaneously at the very least. Finally, it is kinda slow performance-wise for a game with such a simplistic, voxel-stylized, 3D aesthetic; more optimization is strongly recommended.
Overall, it does show some promise; however, the execution needs to be improved upon significantly <\/i><\/b> before this could be recommended to anyone with a feigning interest in it.. Stone hand+ that one upgrade that makes it stronger with no downside is op.
Please keep it in the game. It's fun to use.. For far too long, we have lacked a video game with the bold decision to focus exclusively on kittens and fists.
Spartan Fist takes a great deal of time and effort into feeling like your many fists feel as though they have real impact; sound, camera-shake, particle effects, even time slowing down just a little bit makes each punch feel like an accomplishment. Additionally, this is a great game if you're a busy person who plays games to relax and destress. The second you start playing, you're in the action. From what I can see so far, it's the sort of game that you can pick up and play for an hour, or just fifteen minutes before you get back to work. The game reminded me of Heat Signature in that it respects your time, acknowledging that we're all crazy busy these days, and sometimes we'll only have a few moments to play, and that's perfectly valid. The randomness of level layouts keeps things fresh, the different fists keeps fights varied, and again, this is a game that makes a great deal of effort to make interaction *feel* good.
I was also particularly fond of the art direction and level design. The arenas always give you enough space to move around, as the audience cheers you on, and the environmental hazards are fun- but more than that, the game feels beautifully made. The colors are vibrant, the cute aesthetic makes the people-exploding levels of violence hilarious rather than disturbing, and despite only seeing two levels so far (the open arena and train levels), I've already greatly enjoyed the variation in environments. Everything just... fits together. The game feels like it earnestly wants you to enjoy its zany world, to feel like the fist-powered superhero that we all aspire to be.
Finally, it feels like the developer really cared about everyone who might be interested in the game. If you're up for a hyper-violent-punching-people-so-hard-they-explode sort of fantasy, that's here, but if you particularly fond of blood in your entertainment, you can replace the little red cubes with rainbows instead. The options menu lets you tweak the violence, FOV, and camera shake to whatever is right for you, the tutorial tries to let you know everything you need, but doesn't slow you down either- the game sincerely wants you to have as much fun as possible. It feels earnest in a wonderful way.
It's a good game. I hope the devs are proud of their hard work and effort. It paid off.. Purchased it on a complete whim,
but I do not regret my unhealthy spontaneous impulse buying.
Spartan Fist is basically a First Person-Beat Em Up-Rougelike,
with fantastic execution, combat, and overall flow.
It's basically Gorn but without the VR aspect, definitely reccomend this one for sure!
. The fact there is a fist called the Bandage Fist based upon Fist of the North Star is good enough for me. Look at my Avatar.. Fantastic little game; like a boxy, bloody Binding of Isaac that *I* can enjoy!
I usually skim over most indie roguelikes, but this one really grabs me for a couple of reasons:
A.) The levels are attractive and the floor layout is truly random (you can spawn next to the exit, if you're equipped to fight the boss).
B.) It's extremely fun to experiment with the fists and dips, trying to find a style that works for both you and the area.
C.) The aesthetic is cute, but not obnoxious, the writing is enjoyably slangy, and everything is breakable.
Some caveats:
A) Audio cues for traps are a bit hard to make out while engaged with a ton of bad folks.
B) It took me a while to figure out that you weren't really giving up your fist at the fist portal.
All in all, a great game that I plan to go back and actually finish.
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