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About This Game

Star Explorers - Version 2.0

Earth has been destroyed, and humanity must find a way to survive. Star Explorers is the interstellar dungeon crawler. It attempts to capture the vastness, loneliness and desolation of space exploration. Land on planets, explore the surface as well as cave systems, ancient ruins and more on your quest to find a new home for the human race.

Regarding Windows 10

Windows 10 is not officially supported by the game engine used to make Star Explorers. However, in most cases it does actually work fine. If you are concerned about this, read more here: https://steamcommunity.com/app/502720/discussions/0/218353763275753...

Reviews:

"...See, the galaxy Schmidt has created here isn't cruel. "Cruel" implies that it cares. And this galaxy is terribly, terribly uncaring..." - MagFlare – Steam User

"...This game, at its core, is about exploration, and it scratches my space exploration itch in a way that no game has since I played Starflight as a kid..." - battlescar2014 – Steam User

Current Features:

  • Randomly generated galaxy which the player can fully explore
  • Randomly generated planets, caves and other environments
  • Randomly generated alien life, either hostile or friendly towards the player
  • Combat system with aliens on planets and in caves
  • Inventory and Trade System with mothership and some friendly aliens
  • Quests from both mothership and friendly aliens, in addition to the main quest
  • Upgrade system allowing player to explore wider range of planets over the course of the game
  • Crafting system, including unique artifacts that must be constructed with ancient blueprints
  • Day/Night cycles on each planet
  • Resource management and survival in hostile conditions
  • Database of Sectors, Stars and Planets in which player can take notes and customize the names of stars and planets
  • 4K and custom resolutions are supported

Planets

Planets are formed randomly, but their conditions are based on somewhat scientific factors. The size and temperature of the star they orbit, their distance from that star, the type of surface, atmosphere, and liquids present (or not) determine how a planet will look once landed on. Players will be able to land, depart and return to planets, exploring their surfaces as well as underground cave systems repeatedly, while keeping the same features intact on each visit.

Exploration

Fuel, ammunition and oxygen will all have to be carefully managed if the player wants to survive the long search for an earth-like planet. While many planets will be too hot or cold, or without an atmosphere, there are also worlds of liquid methane, ammonia, sulphuric acid and more, that have developed their own unique evolutionary cycles. Each kind of alien plant, tree or animal is pieced together randomly, making for a unique experience for each player.

The Star Explorers universe is not a friendly one though, it can be cruel and indifferent to the struggles of its inhabitants. If you're not careful, you might land on a planet that's just too hot, or too cold, or enveloped in a cloud of corrosive acid, and not live to tell about it. Upgrading your space suit will unlock these otherwise impossible worlds to further exploration.

Inventory, Upgrading and Crafting

Exploration will allow the player to discover many things, including tools and resources that will help in further exploration. Among these are raw materials, weapons, armor upgrades and blueprints that allow you to craft helpful items. Armor upgrades will increase your space suit's resistance to heat, cold and other environmental hazards. Some weapons allow you to access areas that may be closed off to less experienced adventurers.

Caves and Ancient Ruins

Star Explorers may be the first interstellar dungeon crawler. Traversing the dark, hidden places and caves is necessary to find the resources required to complete the game. Discover the crumbling remains of an ancient culture and learn the secrets of its mysterious people. In Star Explorers, exploration and investigation are rewarded with special items and locations that many players may never find. If you are someone who likes to look around every corner, then this is the game for you.

Generative Design

Almost everything in Star Explorers is produced generatively. From the locations of stars and nebulae, to the surfaces of planets and their features, every location is different, and every play-through offers unique challenges. Even the music heard in game is generated in real time, and is based purely on the parameters of the player's environment. Each planet, cave and other location has a unique sound-track.

Shaders and Options

Star Explorers has a number of visual options you may choose from. Among them is the “Old-School Pixel Shader” which offers a unique, low-resolution experience. The graphics are not really at pace with newer games, but real-time shadows, bloom and a smoothing shader are also available for those who enjoy a slightly more contemporary feel. You also have control of your field of view, mouse sensitivity and game/music volume, along with options that may help the game run more smoothly on older hardware. See the manual for full documentation.

The Future of Star Explorers

After a year of Early Access, Star Explorers has arrived at a point where I feel it matches my original design document. Fulfilling my promise to have it completed in a year was important to me, but that does not mean I am finished working on it. I have many other ideas I may choose to add to the game's content. Chief among these are the following:

  • Space battles with alien ships
  • Boarding and exploring alien spaceships
  • More variety of celestial objects, like moons, asteroids and more
  • Alien cities on certain planets
  • I even have a mechanism for Time Travel (this is really outside of the original idea, but I am intrigued by the possibility of doing this anyway)

At some point in the future, I may begin work on these new features. The timing and consistency of these potential future updates will depend largely on how well the game is received by its audience. The more I hear from players, the more likely I will stay motivated to continue on this project.
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Title: Star Explorers
Genre: Action, Adventure, Indie, RPG, Simulation
Developer:
Schmidt Workshops
Publisher:
Schmidt Workshops
Release Date: 8 May, 2018


Minimum:

  • OS: Windows XP / Vista / Win 7 / Win 8 / Server 2008 / Server 2012, 32 Bit or 64 Bit; DirectX 9.0c or above.
  • Processor: AMD Athlon or Intel Pentium
  • Memory: 3 GB RAM
  • Graphics: 64 MB video card - 1280 x 720 screen resoluion recommended
  • DirectX: Version 9.0c
  • Storage: 1 GB available space
  • Sound Card: Yes, if you want to hear anything.
  • Additional Notes: Other older hardware may work, but has not been tested.

English



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Can you please update the graphics. I think this game can be the best if it was updated. the screen only shows the top left corner of the screen now making it unplayable. I recommend watching the tutorial video first. Then read the manual. If that seems like a lot of work, it's worth it, trust me.

This is a very different game than other's like it I own. The galaxy map is far different, splitting sections of space into areas inside little cube sectors. The combat is simple. But, that said, let's talk about the overall playing of the game.

I began and read the tutorial. Flew to the Mother ship to begin. Checked out the inventory. Quests work not by "picking" them up. Instead, you bring the item required back to the station and "turn it in" for a quest. I picked up a new laser pistol with better stats then mine. Then, set off to find a planet system to check out. Settling on a standard star, as the Mother ship recommended, I found 5 planets. 2 had temperatures I could handle using the default space suit. So down I landed on one.

And there in, is the beauty of the game. Instead of having a myriad of stats to worry about, this game rewards exploration. Planets are small on the surface, letting you fully explore each you land on. This was a refreshing change of pace. With the default laser pistol and a small mapping tool in hand, I wandered the oddly lush surface. Weird plants twisted and olive green, set against a pretty blue sky. Purple lakes of dangerous chemicals threatened to eat my suit. And there, I found a cave to enter. And in that cave, were giant bugs that made noises like angry pigs.

After exploring the whole planet, I went back up to the ship feeling something I haven't in many years of sci fi gaming. A sense of wonder. The eagerness to explore the next planet. What would it look like? What would the caves hold?

Is it worth your money? I think so. If you learn how to play it first, and heed the Mother ships advice on the sorts of places to start, it's a bit less punishing. But for the price of a couple burgers, you can explore a neat space game. And surely, that's worth it.
. This game has some really cool concepts. It's really fun to explore the vast expanse of space, uncovering awsome treasures and breathtaking landscapes. Everytime I play, I discover something new! I can't wait to see the finished product. This game is definitely worth a shot!
. I love space games generally, but this one is very counter intuitive and is plain not fun.... Graphics look like something from the 90's.
Theres no turtorial so it was dificult to figure out how to navigate to the 1st destination.
Options menu allowed me to get into full screen in the begining but crashed after aprox an hour, after which full screen wouldnt work. Uninstalled the game and reloaded but problem persisted.
On my screen in windowed mode it makes it too dificult to see the distant stars, so that finished this game for me.
This game needs to be priced at .99c, not 4.99.
I had to watch a youtube vid to see what I was doing wrong but the video displayed someone having even a harder time with the game.
The story seems decent but still very limited.
Cant recommend this game, but if you have $5 burning a hole in your pocket then feel free to try it but dont say I didnt warn you.. Great Game for a Pre Alpha. It has a few bugs but the Idea and gameplay were Great. Despite that I think RN It's a full game. Too Think Theres more to Come suprises me.
--Wigster of the Nine Health Bars. I recommend watching the tutorial video first. Then read the manual. If that seems like a lot of work, it's worth it, trust me.

This is a very different game than other's like it I own. The galaxy map is far different, splitting sections of space into areas inside little cube sectors. The combat is simple. But, that said, let's talk about the overall playing of the game.

I began and read the tutorial. Flew to the Mother ship to begin. Checked out the inventory. Quests work not by "picking" them up. Instead, you bring the item required back to the station and "turn it in" for a quest. I picked up a new laser pistol with better stats then mine. Then, set off to find a planet system to check out. Settling on a standard star, as the Mother ship recommended, I found 5 planets. 2 had temperatures I could handle using the default space suit. So down I landed on one.

And there in, is the beauty of the game. Instead of having a myriad of stats to worry about, this game rewards exploration. Planets are small on the surface, letting you fully explore each you land on. This was a refreshing change of pace. With the default laser pistol and a small mapping tool in hand, I wandered the oddly lush surface. Weird plants twisted and olive green, set against a pretty blue sky. Purple lakes of dangerous chemicals threatened to eat my suit. And there, I found a cave to enter. And in that cave, were giant bugs that made noises like angry pigs.

After exploring the whole planet, I went back up to the ship feeling something I haven't in many years of sci fi gaming. A sense of wonder. The eagerness to explore the next planet. What would it look like? What would the caves hold?

Is it worth your money? I think so. If you learn how to play it first, and heed the Mother ships advice on the sorts of places to start, it's a bit less punishing. But for the price of a couple burgers, you can explore a neat space game. And surely, that's worth it.
. Can you please update the graphics. I think this game can be the best if it was updated


Update 4.6D:
I found a couple problems with the previous update, which is why this one is being uploaded now. I would otherwise have worked on it a bit more...

Fixed. Beta Updated to Version 4.6C:
4.6C adds a couple new perks for players.

Manual. Beta Updated to Version 4.6A:
I was able to fix a few more issues and tweak some features in the process.

New Stuff. May 8th Will Be Full Release:
Since Star Explorers - Early Access - began on May 8th, 2017, I have set the full release date to May 8th 2018.

I have updated the trailer, check it out, and let me know what you think! I plan to update the rest of the store page, screen shots and other stuff before that date.

If you have any thoughts on how to better market or present the game, I am all ears.

I will ask all of you, if you'd be so kind, to please consider sharing a link to the game on May 8th. Also downloading the game, installing it and playing it (if you are not currently active) will potentially give it a boost. If you purchased the game early on, and have not tried it in a while, try it again on May 8th!

The more activity that is generated on that release day, the more potential reach it will have on Steam. I will send out a few more reminders before that day. I also plan to keep updating the game until the last minute (and after full release, though there may be a bit of a break for the first few weeks) Until then, please feel free to provide feedack and suggestions.

. Help Requested - Planet Crash - Rare:
I found a crash where a planet will generate a terrain, but then the loading bar stops right at the half-way mark and does not continue to load the planet.

It is very rare, but I have encountered it twice since the new terrain generator was put in place.

If this happens to you, please consider finding the planet file and sending it to me.

In your game files it will look like this example:

planet_name21511.txt

Where "name" is the name you used to load the game. In this case "21" is the sector "51" is the star number, and "1" is the planet number. Actually don't worry about what these numbers represent, just find the most recently created file with the same format. It will always start with "planet_".

If you open the file, it will look something like this:

grid_side,13 magnitude,0.661 life,0 surface_type,4 liquid_type,0 var_boiled,1 rock_type,1 tree_type,5 plant_type,1 plant_skin_type,3 leaf_model_type,2 leaf_skin_type,5 grass color,7 plant color,7 tree color,7 leaf color,7 rock color,7 var_sky_color,10 var_atmos,1 global_red,46.365 global_blue,43.437 global_green,65.019 sky_red,23.183 sky_blue,21.718 sky_green,32.509 amb_red,2.317 amb_blue,2.171 amb_green,3.250 sun_red,207.904 sun_blue,162.582 sun_green,191.357 planet_bright,45 rotation,0.023 gravity_level,3 grass_type,45.520 grass_density,47 high_grass,25.258 crystal_type,40.664 smoke_beast,11 alien_legs_type,4 alien_body,38.943 alien_eyes,71.506 alien_head,30.510 alien_legs,39.457 alien_neck,4.957 alien_tail,16.250 alien_mouth,21.070 neck_connect,78 leg_connect,77 tail_connect,50 head_connect,43 alien_skin,0 alien_scale,0.352 leg_length,11.602 biped_head,3 biped_size,0 biped_see_range,0 biped_gun,0 alien_hostility,3 biped_health,0 alien_speed,1.797 alien_see_range,172.140 alien_ranged,1 alien_attack_range,27.578 alien_health,35.156 alien_explo,1 alien_sound,8 alien_freq,98.133 wind_likelyhood,0 wind_speed_x,0 wind_speed_y,0 civilization,0 ruins,1 ruins key,20

Normally a planet fill will be much longer and start describing the type and placement of terrain tiles like this:

1 tile placement,1 tile type,9 x loc,256 y loc,0 z loc,0 cave number,0 2 tile placement,1 tile type,9 x loc,3584 y loc,0 z loc,0 cave number,0 ...


But these will stop right after "ruins key, xx". If I can find some common factors between these planets that fail to load, I should be able to solve the problem. In this case it was a foggy planet (methane vapor) but I don't know if the atmosphere type is a factor.

You can either send me the text file, or just paste it's contents into an email.

Send to mike@schmidt-gallery.com

I will continue to seek out the cause of this unfortunate crash. If it does happen to you, the best way to deal with it would be to reload your game and simply avoid landing on that planet. If you were to delete the file, it might load the planet, but it might mess up your database in the process, so simply avoiding the planet (assume it's a gas giant) would be the best option for now.


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