Higgs Tours - Ocho Rios Jamaica
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Title: Starquake Academy
Genre: Adventure, Indie, Simulation
Developer:
Lux Science
Publisher:
Lux Science
Release Date: 10 Dec, 2018
Minimum:
English
This was a surprisingly fun educational game. I finished it in half an hour, but in-game menus indicate this is the first of a larger series of lessons.
The game manages to get across the basics of how lasers work, in an interactive manner that makes the lessons 'stick'. The few mini-games are well chosen to solidify concepts such as stimulated emission and laser construction.
The framing narrative is fun - you're working for and being trained by a space exploration and exploitation company that not everyone thinks are the good guys.
Graphics are basic, but well chosen, and for edutainment, a level of graphics that can be run on a potato is a plus.
A few nit-picks:
* Currently no save feature! This is a must, once more episodes are up.
* Currently no subtitles for the framing narrative. This is important for accessibility.
* The lessons don't explain WHY both neon and helium are needed in a helium-neon laser. As far as the material covered goes, it seems like JUST neon or JUST helium should work just fine. Maybe an extra section explaining why the mix is needed?
* Aligning the waves is oddly anti-climactic. You just get them all to turn blue, and due to optical illusion-like effects, it's actually hard to see that the sine waves actually DO line up. Maybe also show the result of more coherence? An emitted light beam that changes as you have more and more waves line up?
* The artifacts on the sheep's speech bubble...
* Maybe it's just me, but I spent WAY too long trying to build the final laster in the red dongle where I'd removed the parts from. Maybe more obvious signaling for the worktable once the parts are collected? Reporting on the bridge is also counter-intuitive. Why not at one of the screens in the engine room?
All in all, a fairly priced, promising bit of edutainment. Recommended.. This was a surprisingly fun educational game. I finished it in half an hour, but in-game menus indicate this is the first of a larger series of lessons.
The game manages to get across the basics of how lasers work, in an interactive manner that makes the lessons 'stick'. The few mini-games are well chosen to solidify concepts such as stimulated emission and laser construction.
The framing narrative is fun - you're working for and being trained by a space exploration and exploitation company that not everyone thinks are the good guys.
Graphics are basic, but well chosen, and for edutainment, a level of graphics that can be run on a potato is a plus.
A few nit-picks:
* Currently no save feature! This is a must, once more episodes are up.
* Currently no subtitles for the framing narrative. This is important for accessibility.
* The lessons don't explain WHY both neon and helium are needed in a helium-neon laser. As far as the material covered goes, it seems like JUST neon or JUST helium should work just fine. Maybe an extra section explaining why the mix is needed?
* Aligning the waves is oddly anti-climactic. You just get them all to turn blue, and due to optical illusion-like effects, it's actually hard to see that the sine waves actually DO line up. Maybe also show the result of more coherence? An emitted light beam that changes as you have more and more waves line up?
* The artifacts on the sheep's speech bubble...
* Maybe it's just me, but I spent WAY too long trying to build the final laster in the red dongle where I'd removed the parts from. Maybe more obvious signaling for the worktable once the parts are collected? Reporting on the bridge is also counter-intuitive. Why not at one of the screens in the engine room?
All in all, a fairly priced, promising bit of edutainment. Recommended.. Great intro to what should turn out to be a great game! Love the hands on approach to teaching important principles of science and technology. As of now, I'm looking forward to more modules and to see what the team can come up with.. Great intro to what should turn out to be a great game! Love the hands on approach to teaching important principles of science and technology. As of now, I'm looking forward to more modules and to see what the team can come up with.
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