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Title: Strategic Command Classic: WWII
Genre: Strategy
Developer:
Fury Software
Publisher:
Slitherine Ltd.
Release Date: 28 Apr, 2006
English
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Hi well recommended. Its not too hard to learn but try playing on easier setttings 1st. You can change EVERYTHING in game with map editor (even start date). Play new 1936 mission 1st on easy difficuty, after change in map settings values (its easy to do). Hi well recommended. Its not too hard to learn but try playing on easier setttings 1st. You can change EVERYTHING in game with map editor (even start date). Play new 1936 mission 1st on easy difficuty, after change in map settings values (its easy to do). Hi well recommended. Its not too hard to learn but try playing on easier setttings 1st. You can change EVERYTHING in game with map editor (even start date). Play new 1936 mission 1st on easy difficuty, after change in map settings values (its easy to do). Hi well recommended. Its not too hard to learn but try playing on easier setttings 1st. You can change EVERYTHING in game with map editor (even start date). Play new 1936 mission 1st on easy difficuty, after change in map settings values (its easy to do)
Update 1.2:
Hi everyone,
Strategic Command Classic: World War II has been updated to version 1.2!
Version 1.2 Changelog
GAME ENGINE CHANGES
•fixed an issue where purchasing a RESEARCH chit did not immediately show the resulting purchase on screen.
•fixed a SETTINGS screen error that would show an incorrect resolution listed and selected.
•fixed a FULL SCREEN error that would result in a CTD when showing UNIT properties in game.
•removed black bars that appeared at the top and bottom of the window for some game resolutions.
EDITOR CHANGES
•fixed an error in the PROPERTIES screen that would sometimes show blank UNIT information.
. What happened? (Transparent Post):
Hello All,
So to start off we have a lot of explaining to do, we started this game back in the start of 2017 as this being our very first game. While making this game we set goals and had unrealistic dreams that we obviously did not achieve. Everyday we had put or hard work into this game and tested everything we could before release, when the game released there was obviously some bugs which we had fixed up but overall we had a networking issue which would have required us to switch over networking solutions or pay a ton of money of which we did not have. The game started off with major success due to Forsen and another french streamer playing without us even asking. Overall we were not ready and we could not see that and it caused us to lose hope the for the game and had no more motivation developing it. This being said we had took it down from the store page, and left it at that. I have realized that many of you have bought it as you saw a bigger picture, and for that reason I am going to bring this project to life and will try not to quit. My team has left me, so this being said I will be solo on this project now but will still try to get you guys updates out fast.
What is coming? (Next few months)
Networking
First off, I would like to get the networking sorted. So to start off on the first update, I will be changing over networking to make the multiplayer playable for longer than 10-15 mins.
UI Changes
Second, I would like to clean up the ui's. This will not be there final form all though I want something a bit cleaner and working menus such as our pause menu.
Content and User Friendly
Thirdly, which I believe is the most important is the content of the game and the user friendly side. When I am working on this, you will see big changes such as Voice Chat, more friendly UI, better content for maps (extending it), and a few new maps.
Single Player
Lastly, I would like to make this game open for single player. Not to sure on how I will do this, but I do know if I can manage to get it done it will only be for the escape mode.
Thanks so much for those who understand, and for those people wanting to make your own game take my advice. Never give up on your dream, with hard work come great success. Just because something doesn't work out as planned doesn't mean it can't happen later on.
The Escape Team. Development Updates:
Hello,
We have decided it would be best to keep our development updates on the discussions to stop spam on announcments and keep it for more important things. This will allow us to push hotfixes easier as we are able to strech easier on disscussions. It will be pinned at the top so if you are curious about a update just check the discussion titled "Development Updates" and look at the top as that will show the most recent update.
Thanks,
The Escape Team. Release Delay:
Hi guys,
We are experiencing an unexpected technical issue that is preventing us to release the game.
Hopefully this issue will be solved today.
We apologize for this inconvenience. Strategic Command Classic: World War II - Version 1.4 Update:
Hi Everybody,
SC Classic WWII has received an update!
• Fixed a map tile error south of Stockholm in the 1944 Shattered Alliance campaign.. Strategic Command Classic: WWII out on April, 5th!:
This time, it's Strategic Command: Blitzkrieg that's hitting the shelves, but the deal is far bigger than you might think!
In fact, this matrix edition is the Gold Edition of the Original Strategic Command: Blitzkrieg and Weapons and Warfare combined! It also Patton Drives East expansion and Strategic Command Pacific Theatre!
This huge re-release will be out very soon, on April 5th!
Brace yourself for Strategic Command Classic: WWII!. Strategic Command Classic: WWII is OUT!:
A great classic game returns!
The Matrix version is the Gold Edition of the Original Strategic Command: Blitzkrieg and Weapons and Warfare combined. It also Patton Drives East expansion and Strategic Command Pacific Theatre
Combining the ease of play, accessibility and addicting gameplay, this title adds tons of features in a single game.
Brace yourself for Strategic Command Classic: WWII!
.
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