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SwordBounce Key


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About This Game

SwordBounce is a linear pixel art puzzle platformer (I know) in which you can use your sword to bounce on obstacles in your path, among other similar thing 5d3b920ae0



Title: SwordBounce
Genre: Action, Indie
Developer:
GogglesKitty
Publisher:
GogglesKitty
Release Date: 19 May, 2018



English



sword bounce


u0130t s awsome and it s super cheap just play it. SwordBounce is a fun, challenging precise platformer that has beautiful artwork. I would recommend it to anyone who is a fan of the genre but a small warning for those that suffer from carpal tunnel or similar hand issues; it does not have controller support so it can quickly get hard on your hands. You can read my full thoughts here: https://whatevo.com/post/237/steam-summer-sale-retrospective. It took me a long time, but this game was good enough to make me 100% it. The platforming is super tight. Like N++, this game excels in how it uses its mechanics rather than by having too many. It's very tricky, but levels are short enough to where you never get stuck too long. If you're bored and looking for a new challenge, SwordBounce is probably the game for you.. Holy crap this game was amazing. This needs to be a staple in the challenging-platformer community. The level design is so good. Sometimes I have to question what makes some platformers good and others not, but this is like the purest essence of whatever that good stuff is. The controls never feel deceptive and I never felt like a death wasn't my fault. Even if I did, the levels are the perfect length. I was skeptical of one-screen levels at first, but they actual vary greatly in size. No screen is ever arbitrarily sized either. The developer knows exactly what he's doing and how much space to give the player. The mechanics are by far the best part. The best platformers are the ones that explore movement mechanics. If you loved the seemingly insignificant but revolutionary fall-jump or flutter in Wings of Vi, or appreciate games like I Wanna Be The Boshy teaching the importance of reserved double jumps, then you'll definitely love the sword bounce mechanic. It is NOT just a gimmick. It forces the player to always be moving, always reacting. Bouncing off a spike seems cute until you realize there's no longer a reason to have a floor. Also, you can bounce off things to the side of you, even if not directly beneath you. Now you're pretty much precision flying, and it's great. I can't stress enough how much this brings to the table. A sign that a platformer is using its mechanics wisely is when you have to digest every level before jumping in, pondering your moveset to find a path in the madness. The developer introduces a few other mechanics, but takes time fleshing out all the possibilites that can result. As such, the difficulty curve is beautiful, besides the secrets that give you a hint of what you're in for. Every object, projectile, and switch can also be bounced off, and the developer uses that to fit so many unique challenges into a small space, of which are then chained together to make mess that, when perfected, can be completed in only 5 seconds. Every level feels different, in the same way that two paintings somehow feel different despite just being paint on a canvas. Seriously, just watch a let's play or something if you're on the fence; you'll know what kind of game this is. I was scared before buying when I saw how little reception this game had. Turns out the only reason it's not popular yet is because people haven't bought it. Now I just want everyone to experience this soon-to-be classic. Like the other reviewers, you probably will too.. Swordbounce is a unique, difficult, polished, and rage inducing precision platformer. Pros: New and interesting mechanics added every world 10 Secret stages to complete (each with their own unique gimmick) Polished level design Tight controls Cheap price Cons? nothing stood out as bad to me.. This game is excellent in every aspect. The puzzles are clever, fun and challenging, the character controls feel great, and the music and visual presentation really suit the game. EDIT: After playing longer, I have to mention the later levels become more difficult, and require a sequence of precision jumping to complete. The later stages of the game definitely cater to the hardcore platformer crowd. I can't finish some secret levels for example, I know what I'm supposed to do but my reflexes just aren't good enough. I still recommend this game to everyone, because even with a hundred repeats of the same section, for me it doesn't get frustrating.. Fantastic game with an original concept, a great level design, and lot of challengues. It is a 2D platform game in which you use your sword to bounce over all kind of hazards. This may sound simple, but first of all, its really original ( i only saw this kind of gameplay on Hollow Knight, and it wasn't the main concept ), and second, is way more complex than might you think initially. The levels are very challenging and the sword-bounce is used in many different ways. You unlock some powerups that makes this gameplay even more complex, and also there are secret levels, whose level design is unique and very different form the main game. Definetely 100% recommended ( and btw the price is ridiculous considering the amount of effort behind this title ).. SwordBounce is a fun, challenging precise platformer that has beautiful artwork. I would recommend it to anyone who is a fan of the genre but a small warning for those that suffer from carpal tunnel or similar hand issues; it does not have controller support so it can quickly get hard on your hands. You can read my full thoughts here: https://whatevo.com/post/237/steam-summer-sale-retrospective


3.0.6 Misc : 8/5/2018 v3.0.6 Misc New Features: Improved battle backgrounds. Created battle camera for enemies. Balancing: 20% easier to run from battle. Misc: Fixed Poetry of Paint save.. 3.1.2 Number Reduction : 10/21/2018 v3.1.2 Number Reduction Features: Frozen Ocean and AP Island are somewhat open. (both of these areas are massive, but currently have little to no fights, zero dungeons, and almost no rewards. Looking for feedback on lag and size per map) An auto-battle accessory is now in the Ghost Store. (it may use tier 0 skills you don't have, which is fine for now) 100+ enemies can now drop candy. (this is extremely rare) 25+ enemies can now drop card packages. (this is rare) 15 new armors added as enemy drops. Balancing: Reduced player's base stats by 80%. Reduced enemy stats by 75%. Tripled stamina regen from dexterity. Bombs and potions reduced by 75%. Reduced luck damage of Thread by 75%. Reduced staff's mana spells by 75%. Reduced static equipment stats by 50-66%. (intricate weapons only received a 25% reduction) Card ghost encounters are now 40% more powerful. Improved rare item drop rate for tier 0 enemies by 33%. Misc: Fixed reward on step 2 of the ghost bar. Stopped player from re-entering a certain basement. Stopped a Red Temple scene from replaying itself. Stopped golem greatswords from only giving 1h skills. 68W1O logo is now skipable.. 3.3 Lost Hunters : 3/18/2019 v3.3 Lost Hunters New Features: Brought back original battle backgrounds. (they're more stable than before, but still need more testing) Added 5 more hunting contracts for Hunter's Guild. Finished monster quest in Lampless. Added Black Market for Lampless. (no features yet) Small ghost bar added to Island of Sand. (will feature a quest or two in the future) Town economy now affects town happiness. Store level now affects town happiness. Zero happiness now increases crime by town's total population. Town happiness is now divided by total population. +10% to all stats for a certain character after chapter 5. (there is no notifcation for this atm) Balancing: Lowered starting population requirement by 90%. (this only applies to new playthroughs) Lowered population growth rate by 66%. Medium pace mining penalty increased from 1 to 2. Fast paced mining penalty increased from 2 to 5. Slightly weakened enemy breath attacks. Slightly lowered spirit on all fates. Counter now grants an additional +10% evasion. Remorse now also grants +25% damage reduction. Increased taunting on Remorse from 200% to 300%. Increased cooldown of Spear Fortress from 12 to 16. Doubled Apathy's side effects. Increased strength of Carbon walls by 1 tier. Reduced mana cost of Chemo from 10 to 4. Reduced mana cost of Mass Chemo from 120 to 20. Misc: Map is now zoomed out. Fixed Divine Underground savepoint. Fixed Blueheart savepoint.. 3.1.4 Performance : 10/30/2018 v3.1.4 Performance Balancing: Increased nightmare tech rate by 500. Increased infinite nightmare tech rate by 2000. Significantly buffed mana drain type spells. Slighty buffed mana blast, mana missle, etc. Doubled cost of Hope in your ghost store. Reduced Overflow from +100% to +80%. Buffed Lady Green by 10%. Buffed Sand Crystal by 5%. Misc: Closed Yamen Mansion, Frozen Ocean, and AP Island due to them still being made. (thanks for the feedback) Removed 3 unused scripts for improved stability and performance. Fixed various bugs and minor issues.. 3.3.1 Town Improvement : 3/22/2019 v3.3.1 Town Improvement Features: Added a Motel to the Ghost Town. (shows up at town level 3, and provides economy based on average happiness and art level) Added an Art Gallery to the Ghost Town. (shows up at town level 4, and is used to permanently increase your town's art level and happiness) Musician now gives +1 art level. Balancing: Increased happiness from town level by 66%. Increased happiness from tech level by 50%. Increased happiness from store level by 50%. Misc: Fixed loading in bug for lights and ceilings. (to protect from a new bug, the game currently doesn't fade out while loading or saving) Fixed Eastern Psuedo Hell savepoint. Fixed some rakenzie cards. Fixed some text.. v2.2.1 : 1/14/2018 v2.2.1 hotfix New Features: 1 small cutscene at Red Temple. (this area is still being worked on, so don't expect much until March) Balancing: -25% enemy research requirements. Misc: Fixed a game breaking bug in Wooden Edge. Fixed luck giving far too much state increase/decrease. Fixed an enemy giving too much AP. Fixed multiple weapons and armor. Fixed a few pathing issues.


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