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Title: Swordbreaker The Game
Genre: Adventure, Indie
Developer:
DuCats Games Studio
Publisher:
DuCats Games Studio
Franchise:
Swordbreaker The Game
Release Date: 6 Nov, 201
Minimum:
English,Russian
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nice game with many ways to death for our main character, poor him :v. Fun little time waster. If you are looking to kill a few minutes, this is a good place to do it.. A good game to play if you just want to relax at night and not play some of the more tasking games. The story and artwork is good.. It is really an enjoyable "Choose your adventure" game with decent story, as well as audio and visual aspect. P.S - Sometimes is more "Choose your death than adventure", but oh well.. I like this game a lot and I'm going to return to it many times, but I have various issues with it that somewhat spoiled the experience. The coolest thing, though, is a unique artstyle (often introducing some gore elements) that brings to mind expensive full-colored comic books. Multitude of choices and fast, user-friendly interface make the replayability a great feature. The greatest issue of the Swordbreaker is its trial-and-error gameplay. Some decisions you make during this choose-your-own-story game are significant and cleaver and will represent various resoults or playstyles you want to make, but very often it's just the case of "oh, so this choice kills me instantly for no reason. I need to remember to select the second one instead". The best (worst?) example of this is the scene during which you enter a suspicious room with obvious dark magic in it. You can either take a look into the wardrobe, or go to sleep. What will you do? Well, if you're going the bed, the game will continue. But if you choose the wardrobe, RIP! An invisible enemy cuts your throat. Not the best piece of writing, huh? Also, the music sucks. I played in a silent mode, but I think you can just play some cool fantasy music on YouTube to fill the musical void. Sometimes the English translation from Russian struggles and for some reason the voice actor that narrates video-cutscenes got a different script than the subtitles suggest, what should be an easy to fix issue, but well. I also don't understand why can't you just modify the game's volume instead of turning off and on the sound. But only parts of the sound. This makes no sense to me. Nevertheless, a great purchase and a great example that game books can function quite well in a video game format.. Great game thats alot of fun if you don't mind reading. Its like a Choose your own adventure book if you remeber those. I would recommend this to fans of the Tell Tale games as it is entirley story and decision driven. Awesome art work and i love that you can veiw previous decisions to kinda help strategize.. Swordbreaker The Game is a hilarious "choose your own adventure" style visual novel game in which you are presented conundrum after conundrum ranging from simple tasks such as choosing the left, middle, or right hallway to venture down or more tension-fraught decisions including whether to ask an apparition a question or smack it on its Your choices range from the practical (run up and kick a skeleton in the face before waiting for it to react.) to the more obscure, including trying on a dress to evade a creepy librarian later in the game. After one initial playthrough (and admittedly brief as death literally lingers around every corner.) I chose to view the "castle map" to see an overview of the insane amount of branching storylines and scenes that are possible in the game. It helps that most of the art is all sleekly designed, with a broad range of enemies and situations from a tense battle with a shark that will make you wish you had a bigger boat to a suit of armor pleading for you to release it from the wall. The game's story doesn't take itself too seriously but is surprising as well, with flat-out allusions to nuclear armaments being developed by the blacksmith of the castle, aliens crashlanding elsewhere in the castle, etc.it's all a bit nonsense but it works. The story is absurd but intricate and had me reading each panel despite some noticable translation errors to ENG. Swordbreaker The Game's "death music" is both hilarious and frustrating to see as you choose the wrong option only to see your character being eviscerated in the next panel. If you liked reading Choose Your Own Adventure books or know this style of gameplay Swordbreaker's art, music, and writing are all entertaining and often result in ridiculous death panels of your character being brutally mauled by some denizen of the castle whether on land, sea, or air. A checkpoint system of some kind would have made the game a bit more appealing to rummage through with mulptiple playthroughs (i.e. skipping through X amount of panels that you've seen every choice for.) instead of having to start from the beginning each time. After having played through the game a handful of times (about 5) I did find myself clicking impatiently to skip / make the right decisions on the earliest, most often-seen sections that I already knew all of the results or the "correct choice" to. That aside, you are given 3 lives each main attempt at the story, so if you screw up and get your face eaten by a boar for attacking it too soon in an area you have never been before, you can try again with a different approach and progress from that point onward. Screw up 2 more times, however, and it's goodbye face and back to the entrance of the castle for you! I picked up Swordbreaker The Game most for its art and comical violence after seeing a friend share screenshots of the main character's face being lasered off by a dude made out of wood and I haven't been disappointed at all with the full product. Though the trial and error gameplay here won't appeal to everyone, seeing how many branching panels / possible endings there are has me excited to go through the game several more times, laughing as I hear the "death music" and see what ridiculous reason there is for my choice being the incorrect one once again.
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