Higgs Tours - Ocho Rios Jamaica
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Title: Tale of Enki: Pilgrimage
Genre: Adventure, Indie, RPG
Developer:
Jordan Allen, Howard Ross IV
Publisher:
Jordan Allen, Howard Ross IV
Franchise:
Tale of Enki
Release Date: 29 Jan, 2019
English
This is a quick RPG that hits a lot of the good notes you'd expect: cogent story, alright combat system, building up strength...
However, the game has a number of issues. The combat is fine, but not well polished or thought-out. It's great to be able to avoid enemies, but the collision detection doesn't match the graphics. There is no apparent "ambush" mechanic, so engaging an enemy from behind gives no noticeable benefit. Later in the game, fights always include long stretches where you are just watching enemies attack over and over again between each of your actions. There is no leveling up, so your incremental growth comes from looting better items or grinding money to buy hp\/stam\/weapon\/magic\/armor upgrades.
It is not clear when the game actually ends. There appears to be a main quest which, once completed, does not grant the traditional ending screen\/sequence. You can complete side quests after finishing the main quest, but there are a number of areas alluded to in the game which do not seem to be included.
Powerful weapons\/magic feel more clunky than strong. The stamina-based combat system is not very forgiving of the "level 5" items and spells which use up most of a maxed out stamina bar. That means you only get one use per turn which doesn't always rate well compared to weaker, lower-stamina options which can be spammed.
All in all, I enjoyed the game with some frustrations (like the game randomly crashing). It would have been great if the combat system was more polished and the leveling system was friendlier to players who want to power up multiple members of the party.. This is a quick RPG that hits a lot of the good notes you'd expect: cogent story, alright combat system, building up strength...
However, the game has a number of issues. The combat is fine, but not well polished or thought-out. It's great to be able to avoid enemies, but the collision detection doesn't match the graphics. There is no apparent "ambush" mechanic, so engaging an enemy from behind gives no noticeable benefit. Later in the game, fights always include long stretches where you are just watching enemies attack over and over again between each of your actions. There is no leveling up, so your incremental growth comes from looting better items or grinding money to buy hp\/stam\/weapon\/magic\/armor upgrades.
It is not clear when the game actually ends. There appears to be a main quest which, once completed, does not grant the traditional ending screen\/sequence. You can complete side quests after finishing the main quest, but there are a number of areas alluded to in the game which do not seem to be included.
Powerful weapons\/magic feel more clunky than strong. The stamina-based combat system is not very forgiving of the "level 5" items and spells which use up most of a maxed out stamina bar. That means you only get one use per turn which doesn't always rate well compared to weaker, lower-stamina options which can be spammed.
All in all, I enjoyed the game with some frustrations (like the game randomly crashing). It would have been great if the combat system was more polished and the leveling system was friendlier to players who want to power up multiple members of the party.. This is a quick RPG that hits a lot of the good notes you'd expect: cogent story, alright combat system, building up strength...
However, the game has a number of issues. The combat is fine, but not well polished or thought-out. It's great to be able to avoid enemies, but the collision detection doesn't match the graphics. There is no apparent "ambush" mechanic, so engaging an enemy from behind gives no noticeable benefit. Later in the game, fights always include long stretches where you are just watching enemies attack over and over again between each of your actions. There is no leveling up, so your incremental growth comes from looting better items or grinding money to buy hp\/stam\/weapon\/magic\/armor upgrades.
It is not clear when the game actually ends. There appears to be a main quest which, once completed, does not grant the traditional ending screen\/sequence. You can complete side quests after finishing the main quest, but there are a number of areas alluded to in the game which do not seem to be included.
Powerful weapons\/magic feel more clunky than strong. The stamina-based combat system is not very forgiving of the "level 5" items and spells which use up most of a maxed out stamina bar. That means you only get one use per turn which doesn't always rate well compared to weaker, lower-stamina options which can be spammed.
All in all, I enjoyed the game with some frustrations (like the game randomly crashing). It would have been great if the combat system was more polished and the leveling system was friendlier to players who want to power up multiple members of the party.
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