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Tales Of The Orient: The Rising Sun FULL

Tales Of The Orient: The Rising Sun FULL


Download ->>> DOWNLOAD (Mirror #1)


About This Game

Travel to the Edo period in Japan and help Satsu and Miyamoto in an epic adventure to preserve ancient Japan. Prove your skills in Challenge mode with limited moves. Experi 5d3b920ae0



Title: Tales of the Orient: The Rising Sun
Genre: Casual, Indie
Developer:
Green Sauce Games
Publisher:
Green Sauce Games
Release Date: 27 Feb, 2015



English,French,German,Czech,Polish,Russian,Italian,Portuguese



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It's a match-3 game clearly cribbing notes from Candy Crush, but it doesn't pester you for additional money past your purchase. Plus, the art style isn't as annoyingly saccharine cutesy. The game has a "challenge" mode where you are limited in moves like Candy Crush, but also a "relaxation" mode where you have infinite moves, just in case you're sick and don't want to think too hard, or you want to let your 4-year-old have a game without ever feeling frustrated. In fact, the 4-year-old target audience seems like a good fit: You can rotate the board to change where the blocks fall, and you get infinite "shuffle"s to re-randomize the board. You get overpowered special abilities that wipe out whole columns and rows of the board, and the recharging of those abilities carries over, meaning you can purposefully tank a level recharging your supermoves, then break them out at the start when you reset the level. (Or just play relaxation mode where it's impossible to lose.) There are three modes to choose from, with two of the three relying upon clicking already-existing matches, and the last being the "swap" mode that is familiar to most match-3 players. The maps and number of moves are the same, and you give up automatic matches/chain matches when you play anything but swap, so there's zero reason to handicap yourself by using anything but swap. You play as a. I don't know what you play as. But apparently, someone burned down a village (although it's a pristine grassy field when you look at it,) and everyone says it's your responsibility to pay for rebuilding it. Getting gold involves beating levels, so basically, you just play levels and then spend all your money on other people you are assured you are related to in some way. There are only two characters, (the ones on the title menu,) and they only have two poses: normal, and blinking. You'll get sick of seeing their stiff poses. The village scenes are largely pointless. You get a set amount of gold from each level you complete, and need to build 4 buildings to complete each set before you advance to the next set of buildings. Since getting maximum gold is nearly always mandatory, it basically comes down to completing level 10 will let you complete set 1, and level 31 will let you complete set 2, etc. Besides the first set, all the buildings give you are more "extra moves", which are basically what you pay money for in Candy Crush. Since you get a set amount of money per level, it basically amounts to "click a button to build something every five levels, then go back to play more." The story is paper-thin, it's about as relevant to Japanese history as a American Civil War chess set is relevant to the actual American Civil War, and the apparent priority you have in village building more than slightly absurd. (You build a temple for geisha entertainers before you build a rice paddy, and sumo wrestler rings and zen gardens before you build a watch tower or garrison to prevent more raids.) The story involves a civil war, but fails to mention which civil war, which side you're on, or who was even fighting you. You build a "Great Wall" to keep the invaders/rebels/whatever out that looks awfully Chinese for a Japanese story, etc. It's clearly not meant for someone who cares at all about Japanese history. (In fact, "Orient" is generally looked down upon by most Asians.) In total, it's a match-3 game that isn't trying to rob you, and isn't all that frustrating. Good for a break or giving to people who are definitely on the "casual" end of gaming.. Tales of the Orient: The Rising Sun is a match three game that has two other types of matching modes built into the game. The game also has a story line, that is enjoyable to do as well. The main game is basically 100 levels and each level has a different board to play on. Instead of endless just matching pieces though, you are given goals to achieve to pass each level which keeps the game interesting as you go along. So checking your goals before you start is the best way to get going. What also makes the game more tactical in thinking is you can also turn the board to the left or right in 90 degree increments. There are four game tools that can be used as soon as they are "filled" up by matching certain pieces as you move along. One tool breaks one whole row or column that the tool is used in, one breaks a whole row and column. Making sure you know what fills each tool up can make or break you getting your board done to move on to the next level. The story line consists of building up a village, each building you complete gives you extra moves to use when you want to. The games graphics are very beautiful and makes the game very relaxing to play. The graphics alone were a big reason I purchased the game. Getting all the achievements is not hard at all, so making 100% achievements is very do-able. This casual game gets a 7/10 from me.. In this game you have the typical match3 gamemode, but you can also switch between 2 other gamemodes. So with the 100 different level you can play 300 level theoratically when you want to play them with all the different gamemodes. You can also switch to easy mode where you have an infinity amount of moves. Additionally this game has a storyline, but that's not very impressive.. As far as match-3 games go, it's OK. All of the concepts are well thought out - artwork, putting in a story line to tie to progression, having four skills to help beat the levels, three modes of play, but I came away feeling it could have been so much more. You get the full suite of skills by level 20. Pop and Chain mode - you spend more time waiting for the shuffle button than actually playing and the part that's annoying is that you can't minimize the game and do something else - has to up or it suspends the timer. As you progress you create buildings but they serve no purpose. And once you're done the 100 levels, the last achievement feels entirely like grinding for the sake of getting it. You have to try really hard to fail a level - it's so hard to fail unless you click randomly that it probably could have been a rare achievement . For contrast compare it 1. Montezuma 3 or4 which is frenetic . 2. Puzzle Quest where the RPG elements generate tremendous replayability 3. Gunspell, where it has RPG-lite elements where you get equipment and have to maintain it. All of these I played for 50+ hours, puzzle quest on Wii I must have played hundreds as I played every character in multipl emanners before the game ended and other than Gunspell, there's limited grinding. Whereas this game is about 25 hours and half of it is grinding. I still give this game a thumbs up, and it is worth playing, but if you're in a position to choose one or the other, these others are better IMO.. Very fun match 3 game with 3 different game modes and if you get stuck, you can rotate or rearrange the tiles. and the change to get hulp form te special items. so getting stuck isnt that bad.. Tales of the Orient: The Rising Sun is a casual match 3 game Pros: Relaxing and enjoyable Nice Soundtrack Addictive Nice game mechanics Cons: Nothing so far, this game is decent -Recommended-. In this game you have the typical match3 gamemode, but you can also switch between 2 other gamemodes. So with the 100 different level you can play 300 level theoratically when you want to play them with all the different gamemodes. You can also switch to easy mode where you have an infinity amount of moves. Additionally this game has a storyline, but that's not very impressive.. I was pleasantly surprised by Tales of the Orient. The game is a simple get three or more in row type of puzzle game. With 3 different game modes, one where you simply click to "pop" the pieces that are next to each other, one where you "chain" pieces together by dragging a line through the pieces you want to remove, and the last most classic "swap" where you can swap two adjacent pieces to make pieces come together. There are also two main game modes "relaxing" and "challenge". The boards are the same, but in challenge you get a set amout of moves to complete it, and in relaxing you can take all the time you need and click away at your own pace. There is a story in the game, but to be honest it's a hard genre to have a story in, and I doubt people but the game because they want a good story. The graphics are nice and pleasant to look at and colorful, bringing it to a nice game to look at and play. 7.8/10. Good game :). The game looked pretty + fun + who doesn't like to mindless play match 3? it turned out to be like that and more. Love the graphics, music, gameplay and even getting those harder achievements! The game gave me a purpose and it was interesting to actually rebuild stuff just by swapping/clicking/selecting blocks. =) Definitely interesting and peaceful and worth the look at the sceneries.



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