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Title: Talisman - The Woodland Expansion
Genre: Indie, RPG, Strategy
Developer:
Nomad Games
Publisher:
Asmodee Digital
Release Date: 11 Jun, 2018
English,French,Italian,German,Polish,Russian
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WORST EXPANSION IMO! It add some dumb dark and bright fate options. It makes game annoying as ******! I have it with season pass so I cannot refind it because I would no doubt about this!!! If this expansion would not have this idiotic fate mechanics I would play it.. WORST EXPANSION IMO! It add some dumb dark and bright fate options. It makes game annoying as ******! I have it with season pass so I cannot refind it because I would no doubt about this!!! If this expansion would not have this idiotic fate mechanics I would play it.. Before I explain the main reason why I do not recommend this expansion I'm going to list 2 lesser reasons. *Faerie Market is annoying since it is always near the top of the deck and forces you to give away an object and either 1 gold, 1 fate point, or 1 life right, all at the start of the game when 99% of the time you don't have spares. *Dark fate. The game works just fine with normal fate points, and this change just makes it more frustrating. Even using the "Dark is Light" option doesn't get rid of it since there are still cards that allow it to be used in infuriating ways. The main reason I do not recommend this is that the Woodland expansion grants a way to replenish lives in a way that if one player is on the Crown of Command (with the default ending) and there is only one other player who is in the Woodland region, they can be 100% impossible to kill. This is is how it happens: 1. You need the destiny card that forces you to move one space at a time. This card allows you to move between the same two spaces indefinitely. 2. One of those spaces must have a card such as that has no effect when you end your turn on that space and does not get removed from the board. 3. The other space must have Tranquil Glade, which allows you to replenish all lives. 4. The player on the Crown of Command must have no objects or spells that they can use. Since once on the Crown of Command you cannot voluntarily move back a space, this forces you to use the Crown of Command. 5. By simply moving between the two spaces you can always heal back to your full complement of lives before the other player can kill you. Since you can always move one space (i.e. no dice rolls) and no cards are being drawn in this situation there is nothing to force you away from the Tranquil Glade. The game should not be breakable in this manner. And I know it's possible because I have a game in which I'm on the Crown and the AI is doing exactly what I have described above.. Before I explain the main reason why I do not recommend this expansion I'm going to list 2 lesser reasons. *Faerie Market is annoying since it is always near the top of the deck and forces you to give away an object and either 1 gold, 1 fate point, or 1 life right, all at the start of the game when 99% of the time you don't have spares. *Dark fate. The game works just fine with normal fate points, and this change just makes it more frustrating. Even using the "Dark is Light" option doesn't get rid of it since there are still cards that allow it to be used in infuriating ways. The main reason I do not recommend this is that the Woodland expansion grants a way to replenish lives in a way that if one player is on the Crown of Command (with the default ending) and there is only one other player who is in the Woodland region, they can be 100% impossible to kill. This is is how it happens: 1. You need the destiny card that forces you to move one space at a time. This card allows you to move between the same two spaces indefinitely. 2. One of those spaces must have a card such as that has no effect when you end your turn on that space and does not get removed from the board. 3. The other space must have Tranquil Glade, which allows you to replenish all lives. 4. The player on the Crown of Command must have no objects or spells that they can use. Since once on the Crown of Command you cannot voluntarily move back a space, this forces you to use the Crown of Command. 5. By simply moving between the two spaces you can always heal back to your full complement of lives before the other player can kill you. Since you can always move one space (i.e. no dice rolls) and no cards are being drawn in this situation there is nothing to force you away from the Tranquil Glade. The game should not be breakable in this manner. And I know it's possible because I have a game in which I'm on the Crown and the AI is doing exactly what I have described above.. I really like this new expansion. Me and my friends where up late last night playing and have another game scheduled for tonight.
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