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Title: Tap Tap Infinity
Genre: Action, Casual, Free to Play, Indie, RPG
Developer:
Scary Bee LLC
Publisher:
Scary Bee LLC
Release Date: 26 Jun, 2015
English
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Half an hour in and I can already tell this is quality. The developer has put in an obscene amount of effort (particularly with smaller details), putting it well above CH on that merit alone. Really, just sit down and study CH in detail for a little while; it's got tons of problems in every area, and all the developers can hope for is to just put out a good sequel that wipes the previous slate clean. So what does a great game like TTI here get? Multiple clowns in the reviews bashing it for insane reasons. I felt it deserved an upvote, so here it is.. it rules if you like clicking so awsome. dis is an awsome idle game 10/10. I am mostly speaking from the "technical" side of this game. The FTP Clickers, I have tried seem lackluster or uninspired, but this game has a great on-the-fly tutorial. This tutorial system is done right: not too intrusive and straight to the point. It gives a bit of story line as well. Where the game really gets me, is in the actual coding. I use a Razer: Orbweaver & Ornata Chroma: i.e. Razer Synapse Software. With both devices, I have so many KEY combinations and MACROS, it blows my mind. As anyone that would play this game does, I created a LMB macro, that I set to a key on my keyboard, to Left Mouse Button Click every 0.050 seconds. The other 3 Clicker games I have played, recently, have shown me that this is not a good idea, when the games is poorly programmed/optimized. The good news is that this game and Adventure Capitalist (AdCap) are spot on! The other two are feet to miles apart - programmaticly! - but, still good games (High Profits - Not Bad, but issues at higher click rates: and Clicker Heroes - Just BAD!). This game has good graphics, for a FTP, and the story and levels are thought out well. Using my Synapse Software to click through, is consistent and does not make the game laggy, nor process intense. Overall, 9.5/10. I'm not really sure where to begin with this.okay over time they've added some pretty basic features, but what did it start with? Some halfu2665u2665u2665u2665u2665u2665u2665dialogue which may or may not have been poorly translated? Stock assets from Unity? Seriously? Why would you even pay for microtransactions in a game like this?!? I mean, yeah some people really don't like clicker games because of what they are, but this? You'd have to have fluff in between your ears to take this game seriously. I hope this was merely someone's pet project and not their life's work. Really, the only reason to keep playing this is for the achievements. And hey, if you really need achievements, go play something like Lyne. At least you'll get letters of the alphabet to use on your profile. Avoid this game like the plague. Oh, and thanks to this thread for pointing out the Unity assets.. This is a clicker game, but 3D graphics!. Just like any other clicker/idle game, you click monsters and baddies off of themed map backgrounds. Hire the bosses you defeat to fight for you upping your dps to help defeat more baddies to help move to higher levels and so on and so forth. Pretty generic, but the graphics and characters are nice and cartoony with fun humerous names and abilities, OH and after hiring a boss to fight for you you level and give them abilities that help your clicker or your dps with the gold you get for killing thus baddies and monsters. There are infinity tokens you get for restarting the game and beating up too so many level(s) bosses that help you get better and better with dps or clicker or gold income upgrades. Nice, but you have to restart. They're given to you by 4 infinity gods that'll give you the tokens and want you to find out why baddies are baddies that wern't always baddies. A STORY LINE? play and find out.! tap tap tap.. I like the fact that you can get Prestige faster than other clicker games.
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