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TetraLogical Crack 32 Bit


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About This Game

A turn-based slotting in / strategy game with a BIG twist!



Play either solo (un-timed, or against the clock, or even the addictive new BLITZ! mode!), or against up to 3 CPU *or* Human players.

Take turns to place your pieces onto the board, trying to score the maximum points you can with your current piece, each turn. (and in TIMED modes, in as fast a time as you can for bonus points, and be quick! - or you may lose your turn...)

BIG points are not the ONLY way to play the game - you can also play sneakily (as well as strategically) too, to stop your opponents from getting a better score, or force the end of the game by blocking potential moves by your opponents! - Once the board is exhausted, if enabled, a one-time DOWNFALL can turn the tide, and create a few more moves!

Currently features:-

  • Tetraminos - but used in a never-before-seen way to strategically play / fight for the highest score/best move!
  • A selection of 47 (so far!) unique board layouts already included to play on already (with more being added, up to the planned limit of nearly 500, including the best from the community!)
  • A built-in Level Editor! - A layout creation editor is already included inside the game, to amend or create up to 500 of your own layouts/levels to play immediately, or even for submission, community rating and incorporation into regular (and of course, *FREE*) extra levels packs coming soon!).
  • Some VERY sneaky CPU opponents! ;)
  • SOLO game mode - Try to beat your best efficiency/scores for any given level, either in relaxed, timed or the *new* BLITZ and LIMITED MOVES modes!
  • SOCIAL/COMPETITIVE mode - Try to beat your friends and a selection of 21 (so far) intelligent CPU opponents with varying skill levels and styles of play.
  • Music Jukebox and a selection of superb music tracks from SKAVEN to play along to, for added ambience!
  • Once-per-game, end game DOWNFALL, to mix the endgame up a bit, in STANDARD MODE (Active all of the time in BLITZ and LIMITED MOVES modes!).
  • Includes a HUGE selection of Leaderboards to challenge, and already has almost 100 *meaningful* Stats & Achievements for skillful playing included, some easier, some harder, some VERY hard to get (and some just plain quirky / thinking outside the box!), and CPU beating! (the final game will feature around 200 *meaningful* achievements to get, with a few of the quirkier ones being hidden until achieved!)

...More to be added, along with many more game modes!

Give it a try! - If you love strategy or puzzle games, cerebral challenges, either SOLO or beating your friends or the computer on them, I think you'll like it as it stands, and certainly with what I intend to add to it! b4d347fde0



Title: TetraLogical
Genre: Casual, Indie, Strategy, Early Access
Developer:
Japster's Cavern
Publisher:
Japster's Cavern
Release Date: 4 Mar, 2019


Minimum:

  • OS: Windows XP
  • Processor: Intel P4 Core 2 Duo / Dual Core / AMD Athlon XP or above
  • Memory: 1024 MB RAM
  • Graphics: 512MB
  • Storage: 100 MB available space
  • Sound Card: Standard 16-Bit Capable Sound Card

English




Fun, addictive game, a good way to kill time and challenge yourself. I particularly like the competitive elements, which gives it plenty of replayability. This, combined with the many achievements and different CPUs, gives the game a sense of purpose which keeps it interesting and prevents it from getting too repetitive. The interface and art look clean and colourful, and the game has a nice variety of pleasant soundtracks. For only \u00a34 it's definitely something worth popping into your library :). Good time killer, fun and simple. Well worth the price.. Even for Early Access this game is very enjoyable and addictive. If you like number and puzzles there is absolutely no reason why you shouldn\u2019t try this game even in its current state. Currently it has a solo gameplay mode \u2013 which I prefer \u2013 with relaxed mode (play until there are no more moves) and Blitz mode where you play against time. There are a lot of boards to complete. Some need to be unlocked. And as far as I can tell the developer is a friendly chap and promises more content. So at the price even in Early Access I would recommend this game. Enough writing. I\u2019m off to set some high scores.. Wow, this is an amazing and original game, it certainly gets you thinking but keeps you hooked as well! A very refreshing change to tax the grey matter. Oh, and that soundtrack too.........

Buy it now, you won't regret it!!!!!. A simple idea leads to a very entertaining strategic puzzle: given a board (shapes are varied) filled with squares numbered one to twelve, the player gets a Tetris-like shape as a mask to put on the board and maximize the score. During the game the remaining numbers may get scattered and so strategy might be involved since choosing the maximum score every time might not be the optimal way to go. Ultimately, a game is over when no shape can fit among the remaining tiles, and the scores are tallied.

The developer is enthusiastic, responsive and very active adding new features and modes (vs player, vs AI, solo, blitz) and refining the interface. Since it can be played solo (or vs) with no timers, this game is also good for those like me who prefer not to be hassled.


New LIMITED MOVES Game Mode now LIVE!:

TetraLogical's 'LIMITED MOVES' Game Mode is now LIVE!!. Puzzle Mode is nearly ready!:
This was tougher to implement than I thought! - But, it's now looking like a week or two of work before it's ready (time permitting!), to create leaderboards, modify the level selection to ONLY show puzzle-mode enabled levels, give a relevant endgame summary screen, etc...

It plays well so far, although of course, even with the correctly assigned pieces near the end of your game, it's still possible that you can have already rendered the board uncompletable with an earlier move, so in this mode it's VERY important to take your time and play strategically, carefully studying the board when placing new pieces, to avoid breaking it, etc!

I've also added those additional colours (both for my own levels, and in the Level Creator/Editor!), and re-worked some of the existing levels to be completable in Puzzle Mode, plus some other tweaks and fixes!


Some PUZZLE MODE tips!:-. Okay guys! - Just released an updated build, with the following stuff added!:
Better Level Unlocking - fairer!. The clever stuff is IN!...:
Thanks to my good friend and all round genius.... :)

...so Puzzle Mode will be cracked on with and integrated, along with additional levels, some other tweaks, and more coloured tiles to build your creations (and mine!) with...

Additional colours are already in place (24 colours/shades now in total, with more to come, and hey! - more colour choices are always good!), once I'm back from London (training course for my day job....)

I'll be able to start integrating Puzzle Mode and some new Leaderboards next weekend, so it won't be long from there - it's fairly simple to add now that the important stuff (the user fairness/experience) is sorted!

Argh, now I've just gotta wait 4 whole days before I can code again back at home... :(


Watch this space guys!
. We're getting there!! - on track for Puzzle Mode in 2-3 weeks at this rate! :):
Hi All! - okay, we've (a good friend is now helping me out) written a doozy of a routine to intelligently allocate your pieces on any board, at any point,, and so far it's looking really good, and more importantly, FAST! (So fast in fact, that almost all of the time, on a medium spec PC, you won't even realise that it's doing it's clever thing to ensure that you're NOT cheated out of a well-played puzzle completion, by giving you a 'bad' / board-breaking / none-optimal moves sequence of pieces) ;)

(Of course, if you don't actually play the pieces that you've been allocated *well*, or thinking ahead, then you can still render a level un-completable... :) So it's still up to yourself, and skilful play! ...)

So yes, Puzzle Mode (and of course, some related achievements and Leaderboards!) is getting there, and once included, leaves me free to look into next adding...

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