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The Council Ativador


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About This Game



The Complete Season of The Council grants you access to all 5 episode 5d3b920ae0



Title: The Council
Genre: Adventure, RPG
Developer:
Big Bad Wolf
Publisher:
Focus Home Interactive
Release Date: 13 Mar, 2018


Minimum:

  • Requires a 64-bit processor and operating system
  • OS: Windows 7/8/10 (64-bit)
  • Processor: Intel Core i3-2125 (3


English,French,German,Russian,Italian



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Fascinating, intriguing, ingenious.. SAD, MAN. This game had the potential to be a gamechanger, what with the delicious manipulation, choice making, skill building, and sense of adventure. It's a unique experience and something a lot of us verbal-cognitive-emotional thinkers find missing from a world of video games dominated by physical action. But you can tell the developers never figured out how to ground their incredible psychological theses into a smooth and sensible user experience. Hampers include: the trudging around, lack of quick cutaways to spare us from crossing back and forth a massive mansion just for small tasks, a cumbersome movement and camera mechanism, that goddamn garden, a lack of sufficient roadblockers to help guide you when you could go everywhere (though maybe freedom terrifies me), a right click "notes" system that, when present, bafflingly replaced the run-mode and forced you to trudge further, a dialogue-skip space bar they never even told you about (and boy, did you need it, especially with their forced re-listens when returning to something), and more. It really feels like they had an awesome storyboarding session, put it into a game, and then forgot to see if the game was its appropriate vessel. And not even the story/gameplay was perfect: 1. The use of "objectives", and similarly, "successes" and "failures", didn't really do much to encourage free choice, instead suggesting that there was one way to play -- of course you could always do whatever you wanted, but its hard to feel relaxed doing so when you get a big FAIL screens telling you you screwed up, even if things went according to plan (what if I WANTED to kill a world leader?). 2. Storing up items/skills made conversations easy to breeze through via strategic point-preservation and rock-paper-scissors, as opposed to forcing you to focus on the quality and content of the options, which will always be more enriching and challenging, but more difficult -- and my monkey brain can only focus on the easy route if it's presented to me. 3. There's a pretty major plot twist/revelation that I wouldn't say is logistically unearned, but I'm also not sure if it was necessary. It sort of sidelines you from the story as you had been investing in it, and never brings you back. It would've been cooler if your political thought processes evolved into your spiritual/metaphysical ones, instead of being diverted from them. Now that they got it out of their system. I bet this studio could make a perfect game next time with fine-tuned gameplay and story, and completely overhauled, UI/UX. TL;DR: It's a cool game, but not for anyone who evolved from monkeys.. Great adventure game, not really for those who prefer point and click games as it's more about dialogue and riddles, but the fact that each decision changes the story is really exciting and refreshing.. This was a captivating adventure game with refreshingly different game play. I only wish I'd waited until all of the chapters were all released before playing it though. Hard to pick up where you left off. Some day I will defiantly replay it to it's conclusion.. This is one of the wildest games I've ever played. I won't spoil anything but as soon as you think you know where the story is going, they change things up substantially. I found myself grinning wide at the story. Also, this game has some rather difficult puzzles. I needed to write stuff down and experiment to get the answer. While I think that's fun, I can see others defaulting to using a guide. The actual gameplay is. fine. Seriously, everything works, it's just that it's easy to miss things scattered around the mansion and by the end of the game you start to feel like you're missing a lot of collectibles.. This was an interesting game, however, it is very slow moving with lots on content. If you wanted to quit before a segment was finished, which is a long time, you had to play the entire thing from the beginning of the segment. This one was way way overdone and to reply this game is insane to have to slowly, slowly, slowly trudge thru all the content would be mind numbing. It was a good thing it did not cost me much as purchased it on sale. I will not be playing this one again.. The Council starts strong, but ultimately it disappoints. At first you are greeted by something that feels like a Telltale game with a heavier focus on gameplay outside the dialogue elements. It teases you with an array of classes, skills, talents and various systems in which to employ them. All of this is well used in a strong opening episode that gets you excited to play the rest. Unfortunately, it's pretty much downhill from there, both in terms of gameplay and narrative. You can feel the time and budget limitations setting in as dialogues move from carefully directed scenes, to player controlled over-the-shoulder camera work. The opportunity system mostly disappears, and rarely presents anything of interest or challenge. Skills feel relevant only in whether you hold them or not, as consumables make levels mostly irrelevant. Talents never deliver reward worth the effort. Only the confrontation system remains strong. The game does have some good puzzles, but there's far too much pointless wandering around. There are even fetch quests. In a game which teases political intrigue, what you get is surprisingly shallow and it's rare anyone has anything of value to say. The game in fact pivots away from this to some very videogame style storytelling, which was a real disappointment after the great setup. I think the writers simply weren't able to deliver the quality necessary to carry a court intrigue style game. Inconsistent voice acting undermines the game as well, with key characters, including your character, having some of the weakest performances in the game. Combined with dodgy animations and an increasing number of pauses and facial desyncs as the episodes progress, really serves to undermine the cinematic experience. It's a game whose reach just exceeds its grasp, but if the developers tried something similar again I'd certainly check it out.. Complete waste of money. Won't play under win 10. Have tried all fixes posted but to no avail. Keep your money.



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