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The Leisure Of Grisaia Xforce


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About This Game

This game was previously included as a bonus exclusive with the first edition of volume 3 of the Blu-ray and DVD release of the anime, "The Eden of Grisaia". For 5d3b920ae0



Title: The Leisure of Grisaia
Genre: Adventure, Casual
Developer:
Frontwing
Publisher:
Frontwing USA
Release Date: 17 May, 2016


Minimum:

  • OS: Vista
  • Processor: Intel Core 2 DUO equivalent or higher
  • Memory: 1 GB RAM

English,Japanese



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"Aw man. My crotch is itchy." When a game's first line of dialogue is that good, you know it's worth u00a31.99.


What's a MEND Unit? : Greeting Peacekeepers, Some background briefing on the setting of Episode 3. The Reinhart Refinery was a fully autonomous Nitrium processing facility. Boasting a multi-stage production line centred around a high-energy Centrifuge, the Refinery also housed a robot replication service. Producing HELP and SERV units for use in areas too toxic for human operators; the Replicator also produced MEND units which provided service and maintenance support throughout the facility. Sadly, the damage wrought by the failure of the main centrifuge was beyond the repair capability of these humble MEND units. It is assumed that these robots still patrol the abandoned Refinery looking for problems that need fixing. Until next week.. Q&A - Seven : Greetings Peace Keepers, Just a short update this week. Following on from last weeks mailout, we received a bunch of questions about Episode Threes new Peace Keeper, Seven. Q: Can you tell us what kind of character is Seven? Like Wolf, Seven is a ranged fighter. Unlike Wolf, Seven fights using her brain as a weapon, firing bolts of psychic energy. Sevens movement training provides a range bonus from running on Mind Tiles. Q: Please show us some of Sevens killer new Combat Powers? Sure thing! Seven has some really powerful offensive abilities like Mind Storm . Mind Storm summons a storm, ripping through the battlefield like a mini-Justice Power, striking every enemy. Q: So does Seven play differently to other characters? Seven starts with low health but can deliver masses of damage. Seven also has a suite of interesting defensive and support abilities. Powers like Shock Path allow Seven to lay down a line of traps to stun and damage enemies. Powers like Transfer Energy allows Seven to boost other characters attack scores.. Kurtz's Research on Nitrium Mutation : Greeting Peace Keepers, Last week we shared with you background on former New Providence CMO Matthias Kurtz. Regarding your requests for further information on Kurtz's research into Nitrium mutations, we have declassified the following data file recovered by a Peace Keeper field operative investigating Kurtz. TRIAL COMMENCEMENT DATE: August 2815 TEST SEQUENCE: Series Seven SAMPLE SIZE: 01 SUBJECT BACKGROUND Name: XXXXX XXXXXXXX Age: 14 Date of Birth: 9 October 2804. History: No data is available regarding parental background of Test Subject.Test Subject was relocated under the Movement adoption plan to Sanctuary in 2808 following the death of Test Subjects parents. Causes of parents death listed as homicide, perpetrators unknown. Test Subject was enrolled in the Enoch Bowen Movement College at age 5. SUBJECT CONDITION REPORT: PRE-ELEVATION Height: 144.7 cm Weight: 46 kg General health and fitness levels are extremely high owing to Test Subjects adherence to Movement exercise regime.Blood Nitrium Levels: 03 g/dL (NOTE: Levels of particulate Nitrium in bloodstream are significantly lower than current New Providence age/population average [17 g/dL]. This deviation is possibly explained by Movement training coupled with environmental factors specific to the settlement in Sanctuary.) NOTE: Test subject rated 19.8 on Rosenheim Psycho-activity scale. Average RPA scale for previous test-subjects has been NITRIUM ELEVATION TESTING PROGRAM New Series 07 testing addresses the complications arising from invasive cranial-irrigation methods used in Series 06. Cycle 01: IV irrigation of low-level Nitrium solution at 50 g/dL per 14 hour cycle. Duration: 5 days. Cycle 02: Intensive transdermal Nitrium saturation [Nitrium complex solution at 99 mM] in high-pressure containment. EEG rig with multi-trigger stimuli driving stress and relaxation responses on alternating 7 hour cycle. Duration 10 days. Cycle 03: Intensive CPX testing coupled with IV Nitrium irrigation at 90 g/dL per 8 hour cycle every two days. Duration 8 days.As in all prior test series, off-cycle/sleep-phase NLP was used to re-establish behavioural controls. SUBJECT CONDITION REPORT: POST ELEVATION Height: 144.7 cm Weight: 31 kg Weight reduction possible stress side-effect of intensity of Cycles 02 and 03. [Review for Series 08]Test Subject has maintained pre-elevation levels of physiological fitness. [VO2 and LIP are slightly higher post Cycle 03.]Blood Nitrium Levels: 194 g/dL [Test Subject NBL now exceeds absolute lethal threshold of >80 g/dL.]Gross physiological mutation is minimal. Test-subject's eyes show sign of cellular transition; corneal structures have been absorbed into the ocular tunic. Visual acuity is seemingly unaffected. Test-subject cellular processes are stable. Initial observation indicates that Nitrium is now integrated into existent metabolic pathways. Excess Nitrium energies are discharged as a visible-spectrum corona emanating from the Test-Subjects head. ABILITIES When equipped with a neural amplifier, the Test Subject is able to direct blasts of coherent PK energy. Field tests demonstrate that the Test Subject can generate energy levels in excess of 50kW. Using a modified Justice Engine bio-link, Peace Keeper combat wetware has been successfully transfered to the Test Subject.Standard anti-personnel abilities integrate and function normally. NOTE: Some combat abilities appear to have been twisted during imprinting perhaps as a result of pre-existent Movement indoctrination. NOTE: The Test-Subject claims to see the future. Further testing of pre-cognitive abilities is required in order establish whether this is part of a traumatic delusional framework or an enhancement facilitated by elevation. CONCERNS Test Subject may be suffering from PTSD delusions. Post-elevation interviews indicate that the subject may retain deep-nested Movement belief systems. Test Subject has made mention of "the Void", "dwelling in darkness" and other terminology associated with Stellar Consciousness ritual mantras. These latent Movement cognitive biases indicate that behavioural controls and compliance triggers will require reinforcement. If necessary, surgical modification of the test-subject's brain will be undertaken a last resort. CONCLUSIONS This Test-Series is the most successful to date. The Series 07 Test Subject is the most stable mutant this program has engineered, and demonstrates the viability of weaponised Nitrium mutations. The test subjects young age and inherent PK abilities are key factors for the success of this series. More test-subjects must be located.. The wait is over! Episode 2 is available now on Steam! : Episode 2 is available today as a free add-on to the Steam edition of Ticket to Earth for Windows PC and Mac! All current Ticket to Earth players can download the new episode for free right now (just update and jump in!), and new players can join the Ticket to Earth community for 15% off for a limited time. If you have loved Ticket to Earth, its a great time to make sure your friends know about it! Ticket to Earth is the most critically-acclaimed puzzle-RPG of the year, with its addictive mix of tile-matching, battlefield tactics, and deep customization. This new episode picks up from the cliffhanger ending of Episode 1: Uprising, introducing a new playable hero, a horde of new enemies, and a brand new crafting system, not to mention dozens of new missions and challenges. Everything you know and love from the original release is back: tactical turn-based battles on a color-coded puzzle grid, deep RPG character customization, and stunning art and music telling a thrilling sci-fi story! For the latest updates, check out the Robot Circus twitter feed.. What's coming in Episode 3? : Greetings Peace Keepers, Ticket to Earth Episode 3 unfolds across the frozen ruins of the Rinehart Refinery. A fully automated corporate facility, the Refinery was once the steady heart of New Providence's Nitrium export industry. Ten years ago, a catastrophic failure in the primary centrifuge brought that industry to a halt. The avalanche of high-energy waste from that disaster flooded down onto Beacon's Field, killing thousands, burying the future of the Colony. Too toxic to repair, too expensive to rebuild: Rinehart Refinery is a rusting corporate epitaph - a fitting place from which to launch an insurrection. Rose, Wolf and Doc will need new allies, new weapons and new powers if they are to stand a chance at stopping the twisted plans hatching at the Refinery. Heres a first look at Roses new Power, Sevenfold Strike. It's just one of the many new powers available to our heroes.. Ticket to Earth - Patch Release : Hi Peace Keepers, We've just released a patch update for Ticket to Earth. It includes enhancements and bug fixes for some Episode 2 features, and also a few general tweaks and optimizations.. Aliens Are Rude! Unreal Estate HotPuzzle:Grils The Other Half Ticket to Earth Introducing Rookie and Veteran Modes : Greetings Peace Keepers! Weve just released an update for Ticket to Earth that adds Rookie and Veteran difficulty settings to the game. Veteran mode is the game as its always been. The combat is challenging, and its great for players who are experienced with our unique puzzle-tactics gameplay. Rookie mode makes the combat less challenging by giving the heroes more health and having the enemies deal less damage. It doesn't take all the challenge away, but the combat is more forgiving, helping you to learn the game. Rookie mode also gives you the ability to skip levels that you are stuck on, allowing you to continue with the story. (If you fail a mission 3 times in Rookie Mode, the game will ask if you want to skip the mission. If you decide to skip, you can replay the mission later using the Combat Meditation menu.) You can switch between Rookie and Veteran mode at any time from the Settings menu on the Title Screen. So, feel free to try these settings out. Players who are new to tactical combat, or who prefer story, may want to start with Rookie mode. You can switch over to Veteran mode and continue your game whenever you like. We love our audience and weve added Rookie mode in direct response to player feedback. Please let us know what you think of this addition. And if you have friends or family who you think would enjoy this new mode, please let them know about it. For those of you who are waiting for Episode 4, we have not set a date for its release yet. However, weve been working hard to get it ready, and will be sharing more information soon. For now, here's a first look at some of the new locations in Episode 4! Episode 4 starts in First Landing, the capital of New Providence.. PAX Aus, IndieCade Europe and the GDWC 2017! : It is Melbourne International Games Week here, an awesome week of game events including the GCAP conference for game devs, and PAX Aus for everyone! We will be showing the game at PAX Aus, so come by and say Hi if you're attending. Our booth is in the PAX Rising area. We love PAX, and look forward to meeting you there. We will have some preview content from Episode 3 on show! And you will also be able to try an AR version of Ticket to Earth! We will then be travelling to Paris for IndieCade Europe! We are super excited about this event. If you're attending, please come say Hi! We don't know anyone there yet, so we'd love to see a friendly face. Finally, we wanted to share some exciting news that we just received this morning! Ticket to Earth is a finalist in the Game Development World Championship 2017! We will be going to Finland at the end of November. We're looking forward to meeting gamers and game developers there too. Thank you for playing Ticket to Earth. We are working hard on Episode 3 and will be sharing some more info on it soon.. Ticket to Earth News : Greetings to the Steam Ticket to Earth community! Were hard at work on Episode 3: Meltdown, but weve had some other awesome stuff going on. As we mentioned in our last news post, weve been doing some festival appearances and been nominated for some awards. Last week we were in Paris for the first Indiecade Europe, and the week before was attended Melbourne International Games Week, concluding with our booth at PAX Australia. MIGW included the Australian Game Developer Awards, and we were thrilled that Ticket to Earth picked up an AGDA! Thanks again for sticking with us on this journey. Indie game development is a tricky business, and its only possible because people like you are willing to take a chance on projects like ours. Thanks for placing your trust in us. Okay, back to work on Episode 3.. Seven is coming! : Greetings Peace Keepers, We dont want to reveal too much but as many of you have guessed Seven will be a playable character in Episode 3! Well be talking more about her in the coming weeks. Seven uses a variety of powerful abilities that give her a unique playing style. Heres a look at Shock Path. It allows Seven to electrify the tiles that she runs on, making them Stun enemies that try to walk on them.


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