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The Lighthouse Ativador Download [key Serial]

The Lighthouse Ativador Download [key Serial]


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About This Game

The Lighthouse is a uniquely crafted thriller with glimpses into psychotic, alternate dimensions. Private Investigator James Irvine finds himself lured into a haunting, neo-noir world in search of a missing young woman, named Lily Beaumont. Traverse the abandoned property of Maine’s wealthiest family, the Wescotts, as you search for the truth.

Gameplay


The Lighthouse is a first person thriller.

Your objective is to find Lily Beaumont by overcoming environmental obstacles and puzzles while also avoiding a dangerous presence following you. Use the light from The Lighthouse, along with your flashlight, to guide your way.

Environments


Explore through multiple environments with environmental specific puzzles and obstacles. While building the project, we knew that we wanted The Lighthouse's environments to be unique and memorable. We also wanted to make sure puzzles and obstacles were tangible and seemed grounded in the 1960’s, when technology wasn't as accessible as it is today.

The Story


The Lighthouse takes place on February 19, 1964. You play as James Irvine, a former detective turned private investigator in the state of Maine. Irvine is a man who solves the problems that the city doesn't have the inclination to follow-up on, little less solve. Many of the lucrative cases that come to his office are from locals with various requests, from spouses looking to expose infidelity in their relationships to business owners looking to gather enough evidence to incriminate their partners.


February 19, 1964 is an important anniversary for Pt. Irvine as it’s the day he lost his first born, Lily, to cancer 7 years prior. Every year he visits her, placing a yellow lily and lit candle on her gravestone before watching it burn until extinguished. This tradition had never been broken - until today. As he packs to leave his office, candle in hand, he notices a letter slide under his door, the envelope marked: ‘Irvine.’
He opens it and reads:

Mr. Irvine,

My daughter hasn't come home for 2 years, 4 months and 9 days. You see, she's missing. She was involved in the old lighthouse incident, you may remember her name - Lily. I've asked the local authorities to look for her, but they haven't got a clue. They tell me horrible things that no parent should hear. They tell me to accept that she may have died. Worst, they tell me they can't help. I can't sleep until I know where she is, if she's safe, if she's scared, and if she's trying to come home but can't find home. Help me find her. Look for her at the Lighthouse, as that was her last known location.

-Elizabeth Beaumont

Inside the envelope he finds an address and a single, yellow lily. 1075eedd30



Title: The Lighthouse
Genre: Adventure, Indie
Developer:
Shadow Knights Studio
Publisher:
Shadow Knights Studio
Franchise:
The Lighthouse
Release Date: Coming Soon



English,French,German,Russian



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Update v.0.1.0 & Announcement:
Hi, in this update we added almost everything that was requested by the community.

1. New interface graphics
2. Added support for inverse Y mouse
3. Now you can change mouse sensitivity
4. We added FOV setup setting. Now you can see player from close or far while in-game (screenshot attached).
5. You can now crouch/sneak (just basic system, for now)
6. Updated some of the animations.
7. We integrated a new extra game that will be available to play in the next update.
8. We removed the shut down option by using controller, instead we added it in option as none default option, you can enable if you want or not to use it. Once enabled if you try to exit the game the option will be available.
This option is there for people that play with controller and are far away from PC.

9. We integrated focus/unfocused HUD target. Since the protagonist is inexperienced we left the focus taking more time. Later after the protagonist becomes more experienced the focus will take less time.



[November 14, 2018] - We are working on the Main Game.


Announcement: Extra game first - story after


Since we don’t want to lock many of the game feature aspects from the story, like locations unavailable, weapons etc. We decided to create at first some !extra game content! where you can experience some of Alicia’s dreams (lived from within Asylum). There are going to be a few of these dreams such as:

- The Awakening of the Reaper
- Once I was hunted, now, I am the hunter.
- Raid Mode

In one of these extra game ( point 2) we want to make our protagonist an experienced fighter as well (opposite what Alicia in story is) so we can introduce new weapons such as double barrel shotgun, and a whole new look for our heroine that we just made.

Please remember this “heroine” will only be available in the extra content game, will not affect the story.

Along your journey you will earn experience and coins from killing [them] as well as more special wanted creatures. You will have to upgrade your weapons and buy new skills before you can face the last boss. Dying will be a big penalty.

Why do this extra game first?

In this time while we work on this extra game we can focus more on all gameplay elements that we want to include in the actual story such as upgrade system, new weapons, enemy, maps assets and so on, without locking weapons to use or levels to explore.

We will actually work on the main game production while doing this extra game, but also deliver you guys better updates instead of waiting for each chapter to be finished! If you will like us to work on the story instead, updates will take a lot more time and you may get bored or impatient waiting for next chapter.

What will happen with the main story campaign production?

Nothing, we are still working on it, just that we will postpone it for a bit until we will have many of the gameplay elements ready by finishing with this mod.

Is this an additional game or just an extension?

Is going to be just an extra content game that you can choose if you want to play or not.


. Update 0.3.0 - Now Available:
Game Progress:
http://www.tendogames.com/game-progress/

Voice auditions and language localization (Japanese, Chinese, German, other) will be added to the game at a later date.


Thank you all for the wait, 0.3.0 update is now live!



We apologize for the delay, but we put a lot of work into adding several new features and enhancing the gameplay experience overall. What we released so far in previous releases was more of a build showcasing what our team can do, encouraged by your support. Despite everything, we are happy to know the game still had a positive review.

We know we should have not released the game in that current state, but without your help and support this project could have not existed.

This game has been completely reworked from the ground up since our last build, 0.2.0. We hope that now you can enjoy the improved game and story experience, and come back craving more.

Updates:

1. You can now play from the beginning of chapter 1, following Alicia’s journey from the beginning.

2. We included both Over The Shoulder and Fixed Camera Angles as we mentioned in the Steam Greenlight, as well an Easter egg that will take you back to your childhood with retro 90’s gameplay. This Easter egg can be activated or deactivated at any time by visiting the old TV inside one of the rooms.

Warning: For a more immersive game experience we suggest everyone play in the Fixed Camera Mode First!

3. New game mechanics such as, in fixed camera mode, Alicia can turn her head and look directly at objects. There are also blinking items for important notifications, with a disabled autosave feature. In over the shoulder, buttons appear on screen. Life is displayed in the HUD, autosave is enabled, and so on.

4. We changed and improved all the enemy’s behaviors, movements, and animations to make combat more intense. We added also some new enemies.

Warning: The game mechanics and AI have been built to work well with fixed camera mode. Enemy may look week on normal in OTS mode for some people, but are extremely deadly on Professional mode.

5. We added cinematics, including an opening intro and in-game cameras.

6. We added a whole new area with many rooms to explore. This alone took a few months of level design.

7. We added several new puzzles, and some unique elements that perhaps you’ve never seen before, only works on steam.

8. Inventory and HUD has been completely redesigned.

9. We had to remove the cemetery map since the action takes place later on in the game. However, we will still include this part in next update.

10. There are several new animations.

11. We added over 15 new tracks of music and ambiance.

12. New achievement

13. Last but not least we added 2 new writers to our team, and we are currently auditioning voice over talent as well. With enough support we will look into game localization next, translating the game in different languages.

Please note that the current 0.3.0 release will be more polished, updating everything we think still needs more work. You might be wondering why we didn’t include a map of the place… That is because we are still working on it. We will also be diligently reviewing your comments regarding gameplay and ways to improve the game further, as we want to provide the best product possible for our players.

Thank you for your patience and continued support, and have fun. We hope we have made it worth the wait. Feedback is encouraged and appreciated!

DISCOUNT NOTICE: Because we worked so hard on this update, we want to encourage more players to try out our new and improved game, and thus will be offering a special 25% off steam sale for the next two weeks.
Discount will be available on:
April, 25 2019 at 10AM (Los Angeles Time Zone).

This is a limited time sale, so get your discounted copy of THEM & US now, before we will have to raise the price!

.

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