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The Memory Of Eldurim Hack


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About This Game

Follow the Indie RPG Spirit in Search of The Memory of Eldurim

You know the feeling of setting sail beyond the edge of the map, beyond the boundaries 5d3b920ae0



Title: The Memory of Eldurim
Genre: Action, Adventure, Indie, RPG, Early Access
Developer:
Liminal Games
Publisher:
Liminal Games
Release Date: 7 Feb, 2014


Minimum:

  • OS: Windows 7 64 bit, Windows 8.1 64 bit
  • Processor: Core 2 Quad equivalent or better
  • Memory:


English



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A couple of important points. -Amazingly responsive devs and frequent updates, this really is Early Access done right. -If you like use-based progress systems this is one of the very few options out there. Helps that it's also a great game for its stage of development and on a very promising path for the future.. I have been playing this game since the earliest alpha testing. The best part of this game is to see how far it has come. Its obvious that Liminial Games is commited to continually updating and improving their game. The environment is beautiful, which makes it enjoyable to explore every aspect of the map. The combat system keeps on improving and they keep adding more spells and items. I also like that there is no traditional leveling system. The only way to improve a skill is to use it. They more you use each skill the better your character becomes at it.. this is really good, and well thought out! NOTE: you will need a computer with good graphics to play this. Update: 6/1/2016 Game has received small updates, but nothing major. I was excited for this game, but at it's current rate, it'll be out in 2020. See you then. -------------------- Fantasy RPG's are my FAVORITE kind of game, I go all out with them. Skyrim, Kingdoms of Amalur, etc. Tbh I generally pirate before I buy, so my hundreds of hours in KoA/Skyrim aren't recorded on Steam. However, with this being one of the only (if not THE ONLY) 3D open world fantasy RPG in Early Access, I decided to give it a shot. You start out in this little shack, you've been washed ashore from battle and are miracously alive. (Kind of cliche, but whatever) The magic system for the game consists of shards, you can hold 2 shards (one in each hand) and these shards give different abilities. You can use these abilities along side your melee combat abilities. As of this review there are the following things in the game. - 3 Bosses - Several Quests - 2 medium sized "maps". Now I rank early access games based on how early I feel they are in their development cycle. - Pre-Planning ( This means the game has no direction and they should have figured it out before development ) - Early Development ( The idea is set for most of the game, they are working out details and framework ) - Tech Alpha ( Not many bugs, features, or really anything. Just a showcase of what the game could be. ) - Alpha ( Many features have been implemented, but still lack depth and are very early ) - Closed Beta ( The game is about 70-80% there, but mostly working out bugs ) - Open Beta ( Stress testing, bugs, etc. ) On this scale I rank this game as in the Tech Alpha stage . So why a tech alpha? There's enough here to classify this game as an early demo, but not really a game. Once you've bashed your head against the deathblood (the first boss), you'll move on to a single side quest. Once you complete that, you'll go to the valarian camp, aggro the second boss, but since he's too hard and you can't obtain gear ANYWHERE else to beat him except off him. You'll either use some sort of exploit or glitch to beat him and get his gear. Once you've done that, you'll move on to the tree boss. (Who is much much easier than the other 2 bosses in the game.) Where you'll get, basically, a free legendary sword for knowing how to dodge. Then that's it, that's the game. It's fun while it lasts. Pros: The game is developed enough to find out whether you would enjoy something like this or not. Showcases possibilities correctly. Some unique features have already been implemented to show the thought process of the development team. I'll list cons and go into detail why these are currently cons. Cons: Animations and clunky combat. Viewing Distance. Armor/Spell Balance In melee combat you have three defensive options. Block, Parry, and Dodge. All of these use a resource called "Stamina", this resource is also used when you swing your weapon. Due to the input lag and animation time, parry is basically useless. Blocking is difficult unless you already have the key pressed down seconds before the attack. YOU CANNOT BLOCK IN BETWEEN ENEMY ATTACKS, IT WILL FAIL THE MAJORITY OF THE TIME. What really irritates me about this is it doesn't matter how fast YOU are, your character will still be very slow in reacting. At first I thought this was because I didn't have a certain stat or skill up, but that's just the way it is right now. The majority of your time in combat won't be actually fighting, it will be dodging/kiting/blocking. Even if you have the absolute best weapon and armors in the game. Combat feels clunky in the respect that you can't try to defend yourself mid combat, you have to back out and get ready to strike again. (Dodge back, strike, dodge back, strike, dodge back, strike, dodge back, strike, etc.) Spells such as tremor which knock the enemy back, animation lock you for so long by the time you get out of the lock, the enemy is already attacking you again. Viewing distance. Grass and other objects don't render until you get REALLY REALLY close to them. Right now, there's no option to change this. Things "popping" into existance constantly tends to give me a bad headache, which excludes me from playing this game for lengthy periods of time. Those of you that played Kingdoms of Amalur will recognize this popping, except in TME, it's 10x worse. Armor/Spell balance, right now spells don't really rank up with you or have different shards. So the healing spells you start out with, will no longer be useful an hour down the line. You'll be forced to use potions, find food, or wait constantly for your health to regenerate. After lengthy periods of playing, since nothing respawns until you die or logout, it can get frustrating. The item set in the game right now is limited, which means the bandits you fought in the starting zone drop the same gear as the bandits in the second map, even though they're 10x harder. "So. It sounds like you're pretty negative about the game, why the recommendation?" The game is going in the right direction, the developers are active, and they've displayed enough here to say. "Hey, we won't waste your money." Maybe this isn't something you may enjoy in it's current state, but if you enjoyed any of the Elder Scrolls games or Kingdoms of Amalur, this is something you'll enjoy when it's in a more complete state. However, to get to that complete state, the developers need funding. That's primarily the reason for my recommendation, I had a lot of fun with the games current content, but it falls short. With more content and funding, it can be a great game.. As to where this game is, it isn't worth it. It hasn't been updated for a long time and the creator is just giving us empty promises (If any promises anymore) The gameplay feels broken and not well refined, but playable. the graphics are pretty nice, not much to say. The gameplay can feel. slow, the story isn't much better as most characters aren't very likable. So far, i'll give this game a 6/10 it isn't bad, but really needs fixing.. I've had this game going on 4 months' now. I guess the developers decided they got enough money from the people that wanted to assist them with the stupid game. Graphics are awesome. Everything else about The Memory of Eldurim is Don't waste your time, or your money. Borrow it form a friendly site for a demo if you want to test it out.



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