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Uebergame Download Without Key

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About This Game

A truly free and open source multiplayer shooter, no strings attached.
Have casual deathmatch matches on various scenarios.
Build your own levels with the ingame editor and assets that come with the game, or just play around and use it as a sandbox.


-Open source.
-No pay to win.
-Modding friendly.
-Easy to use ingame editor.
-A big variety of levels and game-modes.
-Fully transparent development process.
-Community based, so everyone can make suggestions.

Some additional notes for all who actually read the description:

-This is an indie game and developed by mostly one person (me).
-This game does not use Unity or Unreal engine or any products bought from asset stores.
-This is an experimental volunteer project and not a final product, but a continous work in progress.
-This could/should have been labeled as early access, but I pressed the wrong button, so this option is gone now, deal with it.
-This project is an attempt to bring back the good old days.
-This is the attempt on offering an alternative for those who want one, if you are happy with the current commercial aaa titles, this game here is likely not for you. 1075eedd30

Title: Uebergame
Genre: Action, Casual, Free to Play, Indie
Release Date: 24 Dec, 2014


  • OS: Windows XP/Vista/7/8.1
  • Processor: 2.0+ GHz Dual Core
  • Memory: 2 GB RAM
  • Graphics: 512 MB VRam or greater, Shader 3.0 supported
  • DirectX: Version 9.0c
  • Network: Broadband Internet connection
  • Storage: 1 GB available space
  • Sound Card: DirectX 9 compatible


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don't play it.. This game could be OK if a few annoying gameplay flaws were addressed. The developers could go for a CS:S and Quake mash-up, in terms of gameplay.

1. Remove the delay between clicking the mouse and firing the gun. This would never be acceptable in an e-Sport.

2. Remove the slow movement caused by reloading. Again unnaceptable in an e-Sport, as players should be able to move quickly while reloading. If a person is able to skillfully dodge while reloading, it will result in firefights where both players have the same chance of winning at all times.

3. Make the in-game UI more understandable.

4. The small amount of content is OK (Small selection of guns or classes). Be sure to hammer out all the basic principles that make a game feel comfortable to control before adding additional content.

Note: There is a setting for "Potato" which is useful.

. Great game if you want to give your computer AIDs and cancer simultaneously. Game of the year, 1/10. this game isnt worth the free i paid for it.. best game on the world 4 ever ! man. This game made my cat killed itself.


Uebergame released:

New features:

-New Pazifik Islands level in dawn/day/night/rain versions

-An extra version of the Pazifik Islands level for main menu background also in dawn/day/night/rain versions

-New system that displays main menu background levels from random viewpoints for more variation

-New game type called "Marked for Death"

-Some general game scripts cleanup

-GUI improvements like the main menu buttons now scaling better and no longer pixelate and some more small tweaks

-8 New Background images that randomly change as well as an option to disable that feature

-Added options menu item to switch screenshot image format JPG or PNG

-A bunch of new art assets related to the pacific them such as roads, textures, rocks etc

-Improved bot navigation

-New higher resolution level preview images for most levels

-Under water ballistics system, bullets from weapons fired under water slow down extremely,
system is not complete as bullets fire into water keep their speed, it was designed to handicap players in water a bit

-Some more minor small tweaks here and there I forgot or are not worth mentioning

The new Pazifik Dee Am Islands level is compatible with all current game types.
Each team starts diagonally opposed on the map on its own island, the Flag for RtF game type is placed on the small island in the middle and must be brought back to the island the team started on, but the capture point is placed further away from the spawn points to give the other team better chances to prevent captures.

The new game type is called "Marked for Death". The goal here for each team is to kill the other teams marked player and protect their own mark. The first player joining a team will become the marked and he will get a flag attached to him in his teams color so everyone can see who is the mark. When the marked is killed the next player spawning will become the new marked, the player that was the mark before will get a short protection from becoming the new mark so another player can become the mark if possible.. Uebergame released:
Uebergame brings a complete redesign of the game mechanics and lots of new features.

It is the biggest update so far and involves a complete restructuring of the game's code, which is the reason it took so long, especially since a lot of testing was needed to get it halfway stable.

There are so many changes, that the list would be too long, so I only list the big major changes.


-Weapon loadout system, where you can customize your starting equipment

-4 main weapons: assault rifle, sniper rifle, shotgun and grenade launcher

-4 types of grenades: frag grenade, smoke grenade, shape charge and timebomb

-2 special abilities: munitions and medic, munitions can drop ammo and medic can drop medikits

-Iron sight mode, lets you aim down sights or looks through sniper scope, it provides zoom and more accurate shooting

-New hosting menu, it lets you start matches based on game type and has an advanced server options menu

-New join menu, with more features and displays

-4 game modes to chose from: deathmatch, team deathmatch, paintball deathmatch and paintball team deathmatch

-Completely updated options menu with lots of new features, such as skin preview, field of view changer etc

-Updated graphics options: More easy to use graphics options, some new features such as an "Ueber" quality level, which improves the graphics a bit more for those people with high end graphics cards

-Ingame admin interface, which lets you manage admin/super-admin permissions inside the game and lots of admin commands to use such as kick users etc

-New ingame features: Fire teams, quick chat system, voting system and a spectator mode

-New ingame HUD and new loading, endgame and score GUIs

So those are most of the changes.

One more advice if you play the new version for the first time, you need to press "i" before the round to adjust your loadout. This is especially important if game type is changed and you play paintball for example, then you need to change to paintballer and give yourself a paintball weapon, otherwise you start without a weapon and better save your favorite loadouts to a unique slot, so you can quickly switch them if needed.

For people who want to host dedicated servers, the process has changed as well and you will need to update your server launch scripts as well as download a new dedicated server build, but I will update the tutorials with the new instructions and scripts.. Uebergame released:

This update mainly adds new levels and assets.

The new level PB_Gummifeld consists of one large area containing multiple paintball fields, 4 teamplay fields and 2 deathmatch arenas.

Each paintball field can be played individually in DM and TDM mode or the whole map can be played at once without boundaries.

Further this update contains a few small optimizations and a new feature that adds player blood explosions as demonstrated in the video:


It also adds camera shake and impact sound, if you get hit by bullets to give a better feedback for players.. Uebergame released:
Since the initial release turned out to have a bunch of issues here and there I hurried to bring out a hotfix update to fix some of them and also add some new content for more variation.


-New level variations added:
Dawn, night and rain versions for TG_BuildingSite, TG_DirtPit and TG_Fields for a total of 9 new different weather settings.

-Some bugfixes that should make servers a bit more stable.

-Default settings changed to better values for new players.

-Settings in server options now save.

-You can sneak now when walking while ducked, it makes no noise or footprints then.

-Improved controls when sprinting.

-Corpses stay on the ground for a bit.

-Fixed instant respawn.

-Players should no longer be falsely labeled with [Bot].

-Fixed getting stuck on ammo boxes, you can now walk smoothly past them.

-Changed some of the ammo box locations on TG_BuildingSite, to make the main building roof less of an overpowered location.

-And a bunch of other small tweaks.

Servers are not up yet, it turned out to be more complicated than thought. So I hope there will be some more volunteers setting up games for people in the meantime.
If someone wants to volunteer running a dedicated server temporarily and has problems with it, he can contact me for some support.. Beta testing started:
Hello Uebergamers,

I just wanted to anounce the new Beta testing feature for Uebergame.

So if you want to test the latest development status for the next Version you can do that now through steam.


To subscribe to beta testing builds, you have to rightclick on Uebergame in your steam library and open the properties, where you will see a new "beta" tab, where you can chose if you want to subscribe to beta testing.

When you have done that, in your library next to the game's name you will see a text "beta" which indicates that you are now running the beta build.

Remember that you cannot join regular servers, since they have still the latest stable release, so you have to start your own server also look for the version number in the server browser, which indicates what version of the game the server is running.


If you should run the latest beta release, the game may update your old config files to use new features, like new key bindings and graphics settings. The update from the old to the new version goes automatically, but if you later don't want to play the beta anymore, but the regular stable release, you may experience some issues, so you have to manually rebind your keybinds or just delete your old config files, so it will reset again.

And of course you may experience bugs, since that is what beta testing is for.. Uebergame released:
After a bit of delay version is finally out.

It brings a new game-mode: Paintball Deathmatch, which is instagib gameplay, since one hit "kills" the opponent, so be careful. It can be played on the already existing maps, if you want to play it look out for servers that run it.

For self hosting there is no ingame options dialog yet to change the gamemode to paintball, so you have to do it manually by editing the file: scripts/server/scriptExec.cs remove the first two "//" in the last line of the file, this will uncomment the paintball gamemode and activate it, to deactivate it, add the two characters again.

There is also a lot of other small changes to the game, here is a rough changelog:

-Paintball gamemode, playermodel, weapons
-Rifle fires more smooth
-Sounds have been improved to have more variation
-Particles have been optimized a bit
-There are blood decals now based on how much damage a player receives.
-Mapcycle is now random by default
-Crosshair in third person, but this is just experimental and not optimized yet
-BuildingSite, DirtPit and DesertRuins have been change a bit
-New art assets to use in the Editor
-and a bunch of overall optimizations.

PS: Very rarely there may be connection errors, when trying to initially joining servers, that go like "unable to resolve sfxDescription" etc, just ignore that and try again, it should go away then.

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