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Vantage: Primitive Survival Game Torrent Download [torrent Full]

Vantage: Primitive Survival Game Torrent Download [torrent Full]


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About This Game

You play a pre-historic caveman, your ultimate objective... to survive! Explore a massive seamless open world, forage for food, hunt animals, and use the complex, realistic crafting system to build new, better and stronger items. Work together with other players to form a community, form a village, and to cooperate and grow as a group! Vantage is a game I have been working on for many years now, and it is the game I have always wanted to play. Since it didn't exist, I decided to create it! So I hope you enjoy playing it as much as I enjoy creating it!

Some examples of what you can do in the game:
- Craft a large number of objects to help you survive. Everything from sharp stones, to campfires so you don't freeze at night, to primitive huts to live in!
- Find wild plants, take their seeds and plant crops to become more self-sustaining.
- Create some clothes to keep yourself warm and well protected by skinning dead animals and tanning the hides by going through a realistic primitive leather working process.
- And much, much more!

Realistic and complex crafting system - Vantage has a in-depth, well researched crafting system using the actual items you need to craft items in the real world. For example, if you wish to build a fire using a hand drill, you need to find the right stick to use as a spindle, create a piece of hearth wood, and forage for some tinder. Then if you are skillful enough, you can make your fire!

Hardcore survival / player customization - Make sure you forage for that food or grow some crops, for when you die, your character is gone! But don't despair, when your characters die they earn "player points" you can use to re-customize you next character by buying starting items and boosting your starting skills so you can try anew!

Skill-based character progression with many professions - You can try to specialize in one of the many professions, or try to master them all! Some examples are hunting, fishing, leatherworking and farming. You can also become a master bone, wood, or stone maker to help other people's professions along. Work together with other players to make items faster and stronger.

Interact with every item in the world - No more playing a game where trees and rocks are just fancy artwork! You can harvest wood from every tree, and pick up every rock you see!

Custom game engine creating massive seamless randomly generated worlds - The game uses a custom 3D game engine I created called VantEdit. It generates and renders massively sized worlds of any size I choose, and you get to explore them. Walk in a single direction and you will circumnavigate the globe with no loading screens.

The game's current development state:

What is completed (of course these will be constantly improved and updated):
- The Game's engine:( rendering/ seamless world mechanics etc ). I have refined the engine to be a great vessel in which to create the game. I have spent years on it and helps to give the game the feel it needed to have.
- Game Play Mechanics: The game play system is fully implemented as intended, has been tested and is fully playable. Again this only means that the core elements have been completed and I am of course working on improving all aspects of the game. This includes UI framework, Crafting, Skills and Item design, etc...
- Networking conversion: This took many years, but I am proud to say that the online version of the game is fully stable. The game now also supports offline servers (for playing single-player), and player hosted dedicated servers that can be publicly displayed to all players around the world.
- The Game's Editor tools: Though this is not currently available to players yet, the game's editor is designed to add in new crafts, items and skills easily into the game, as I develop the game I add in new skills, new items, and new crafts into the game. Even though I call this a primitive survival game, I plan to continue to add new content to the game constantly! What does this mean? Well at a certain point I will add in archery, more complex farming mechanics, more building types etc...

What will be added in the near future:
- PvP: Once the game has been sufficiently tested, I will be finishing the PvP aspect of the game.
- More server hosting options: Players who wish to host servers will be able to customize their servers to more specific needs and preferences (making hardcore-only servers, etc...)
- Access to VantEdit world editor: Players will be able to host servers with their own procedural generated worlds. They will have the ability to create nearly any size world with the ability to change temperatures, land and continent formations, and much more. This functionality will be later in development, most likely after the full launch.

What can be improved:
- Artwork: Many of the graphics you see in game are my own "programmer art", simple yet useful art I create in a short amount of time. There are works of art done by professionals in the industry as well however. One goal of hopefully getting the game into Early Access is to hire back some of these artists to get the artwork more professional.
- Animation system and attachments: Upgrading the animation system to have it so you can customize you character's physical attributes, actually see objects like shoes and hats being worn on a character etc. As well as have more player models and customization.



Future Plans for the Game

The content I can continue to add will never stop! I will run out of primitive technologies and keep moving forward, one item, craft, or skill at a time. So how far can I go? Will the game's technology get to the Roman Era? Medieval? Industrial Era? Modern Era? The game is a constantly evolving, ever changing universe that you exist in. It just all depends on people like you who I hope like, support, and enjoy the idea behind this game. 6d5b4406ea



Title: Vantage: Primitive Survival Game
Genre: Indie, Simulation, Early Access
Developer:
Crystal Dragon
Publisher:
Crystal Dragon
Release Date: 22 May, 2018



English



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Overall great game and great graphics for a indie but one thing the dev. needs to add is thrird person camera.. Kenshi is a great example of how a game, even if stuck in development for many years, can be an amazing game that delivers on its premise AND delivers on the "fun" factor of a game.


Vantage: Primitive Survival, on the other hand... is not. It simply was not fun for me to play it despite enjoying the premise that it is built on, it felt tedious and the interaction controls with items as well as the grind required made me think of Wurm Unlimited\/Online, which sadly in this case is not a compliment. The way the gameplay has been designed and engineered just does not create fun for me, I would have far more fun booting up Stranded 2 than playing this game.


So no... I do not recommend it, and I don't care that it's Early Access either. You can't bug fix a bad game flow design, but I genuinely wish you the best of luck and give my best hopes that you make it through Early Access and release an amazing product, Crystal Dragon.


EDIT: I would like to emphasize quickly that, my comparison of this game to Kenshi is not meant to be 1:1... I am only contrasting the fact that both have been in development for a long time, and I am not measuring mechanics and genre between the two because that would be silly, both have different goals. It is only to emphasize the point of, "One delivers on a fun game flow and gameplay design, and one does not".. Love the game. I have been playing for about 15 hours.

If you don't like games that you have to do a lot of grinding then this is not for you.

I don't mind games that you have to do a lot of grinding as it gives me a little bit of satisfaction when I achieve something. At the end of the day you are a cave man and have to learn the new skills by doing day to day things like hunting and gathering.

The developer is very active and listerns to your comments. The game is still early alpha but worth the money.. Don't judge the book by it's cover. It's Xsyon Prelude meets UnReal World in 3D. Yes, the graphics are not from this decade, but who cares, this is deeper than Mariana Trench. I don't even care about PERMADEATH. All I want to have is enough players to have community to play with.. best game ever...if the year was 2003. Kenshi is a great example of how a game, even if stuck in development for many years, can be an amazing game that delivers on its premise AND delivers on the "fun" factor of a game.


Vantage: Primitive Survival, on the other hand... is not. It simply was not fun for me to play it despite enjoying the premise that it is built on, it felt tedious and the interaction controls with items as well as the grind required made me think of Wurm Unlimited/Online, which sadly in this case is not a compliment. The way the gameplay has been designed and engineered just does not create fun for me, I would have far more fun booting up Stranded 2 than playing this game.


So no... I do not recommend it, and I don't care that it's Early Access either. You can't bug fix a bad game flow design, but I genuinely wish you the best of luck and give my best hopes that you make it through Early Access and release an amazing product, Crystal Dragon.


EDIT: I would like to emphasize quickly that, my comparison of this game to Kenshi is not meant to be 1:1... I am only contrasting the fact that both have been in development for a long time, and I am not measuring mechanics and genre between the two because that would be silly, both have different goals. It is only to emphasize the point of, "One delivers on a fun game flow and gameplay design, and one does not".


Getting Close!:

I hope everyone had good Holidays! Work is continuing on the game, although a little bit of a slow start since I have been sick for a while.

I am currently going through and fixing some of the bugs in the game I don't feel comfortable release the game with until they are fixed. I have completed a couple of these already, and will hopefully fix the rest soon. Then I go back to fixing the last few small bugs on my list and updating some of the content.

After that I will most likely start putting out some advertising for the game to get it ready for release. Once this last round of updates are done I will feel ready to finally release the game soon!

Stay Tuned!. Pre Early Access Version 0.5.0 is Live!:


Vantage Pre-Early Access Version 0.5.0 is live and is available for play-testers!

My 2 Month overhaul is finally complete. After an obscene amount of work I have updated Steam to the newest version for players to test. This updates improves and optimized almost every aspect of the game I cannot list them all here, but they are all available in the massive patch notes here: http://steamcommunity.com/app/342910/discussions/0/1457328392103896...

I will be adding more play testers to try out the game over the holidays to make sure everything is running smooth.

If there are no major issues, the plan is to still launch the game early next year.

This patch marks the final update I wanted to do before releasing into Early Access. If all goes well, then the launch will come soon after!. Final Testing for "Hearth and Home" Next Week!:


I have finally done all of the work to implement all of the game play mechanics for all the new content for the "Hearth and Home" expansion. The amount of work I needed to do was quite a bit more then I was expecting so adding the content to the game took a little longer than expected. I had to add more items and game mechanics then I expected to, so sorry for that!

But I will begin doing the final tests next week and hopefully release the content soon after that! For now my initial tests seem to be great! No major issues at all.

I will of course keep you updated! But for now, my brain needs to sleep... :). Vantage Early Access Update 1.0.10 is live!:


This update optimizes many UI elements and object interaction bugs, as well as other "cool" stuff :)

As the bug list shortens, I start to have time to ponder and research content for the game. Yes, I know, *finally* ;)

I know bug fixing is boring and you hope to be building your own prehistoric metropolis with my next update announcement. And I am excited to start working on content as well. But taking the time to fix bugs, and optimize elements of the game to make it more fun to play is also important, and improves the game play experience as well for many people.

Stay tuned!!!. Vantage Early Access Update 1.0.7 is Live!:


This is only a small patch for content and bug fixing, but this includes my framework for implementing major content updates in the future.

What content you ask? Stay Tuned :). Vantage Update Early Access 1.0.2 is Live!:


This update includes a little of everything. Female sounds have been added, inventory management overhaul, brains attached to skulls ;) and much more! You can read the patch notes on the forum.. Vantage Early Access Update 1.0.6 is Live!:


This is an update that does lots of small things, both small content additions and small bug fixes.

You can find the patch notes here: https://steamcommunity.com/app/342910/discussions/0/169830067977806...

Soon I will be beginning adding some framework for some content I plan to release soon. Stay tuned!


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