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Verto Studio VR Update 8 Download


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About This Software

VertoStudio VR is a fully-capable 3D modeling studio designed to run entirely in VR! No mirroring or external software is required of any kind. You can use it to import FBX, OBJ, DAE (and more) directly in front of you, then configure every aspect of the visual display of these scenes directly down to the individual polygons. It also supports a full-scale desktop 3D modeling mode that can run at the same time as the VR mode!

Whether you are mocking up a quick VR workflow, or designing production VR environments, this tool eliminates all of the pipeline complexity involved with getting 3D assets and content into VR quickly. Using Verto Studio, there is no more guesswork in designing for VR. By including a traditional desktop-based 3D modeling mode, artists can move into VR at their own pace, and leverage the benefits of both modes as they navigate their way into this new technology.

Verto Studio VR Features
  • Create 3D scenes from scratch without the need for external computers or software.
  • Prefabs: Plane, Cube, Sphere, Torus, Cylinder, Sketch (draw in 3D), Terrain height map (image based), Text (supports custom ttf fonts)
  • Object edit mode: Rotate, Translate, Scale, Select entire objects and manipulate their transforms.
  • Includes real-world unit system for editing absolute position and scale of objects in meters.
  • Snap to grid, snap to vertex, snap to edge, snap to face
  • Low-Poly CSG (Union, Intersect, Subtract, Chisel)
  • Live polycount reduction (quadratic mesh simplification),
  • UV texcoord editing
  • Subdivide
  • Mesh smooth
  • Vertex weld
  • Grabbing objects & polygonal selections via grip buttons.
  • Teleport and Fly locomotion support
  • VR Skyboxes environments: Includes Blue sky, gray sky, light grey environments (or can be disabled).
  • Immersive VR (IVR) scale setting via simple control to easily dial in scale of entire scene.
  • Left-handed controller mode.
  • Multiple editable lights
  • Material editing: Phong, Reflective/refractive environment mapping, Bump mapping, Toon shading
  • Runs custom GLSL shaders created in other versions of the app
  • File importing: FBX, DAE, OBJ, and more
  • File Exporting: OBJ and vsxproj (Verto Studio)
  • Concurrent editing features (drop into desktop editor while in VR at the same time).
  • Export Verto Studio scenes to cloud drive.
  • Full-featured Desktop Mode allowing editing concurrent with VR viewer (two-user mode).
  • VR Voice Commands on Windows 10 "Edit", "Select All", "Delete", etc.
  • HoloPlay mirroring support for Looking Glass Displays
  • Complete file compatibility with the HoloLens, iOS, and Mac versions of Verto Studio 3D
  • and more!
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Title: Verto Studio VR
Genre: Animation & Modeling, Design & Illustration, Game Development
Developer:
Verto Studio LLC
Publisher:
Verto Studio LLC
Release Date: 20 Jul, 2017


Minimum:

  • Requires a 64-bit processor and operating system
  • OS: Windows 7 SP1 x64 or Newer
  • Processor: Intel Core i5-4590 equivalent or greater
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 970 or AMD Radeon RX 480

English



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It works! No lags! With OBJ and FBX! Finally i can explore my own models. Still dont understand how to work with "shaders" tho. ( depthmap is broke my mind XD )
Im not interested in a editing but its cool.
And...i really want to be able to add other objects from different folders. Maybe i missed it somehow?

I think your app is more like about scenes assembling and prototyping, and not about models editing. So... it would be great to get sunlight, and "merging"...and manual camera turning via teleporting tool.

Great job! Thanks you.. The Oculus version of this app isn't fully baked: the "hands" get in the way of the menus, and many of the trackpad functions don't work well with thumbsticks. The interface is also monumentally clunky. It's too bad, because a tool like this for VR could be truly useful.. Good basic modeling tool with fairly intuitive user interface. Shader and texturing support is a pleasant surprise, although it's very cumbersome to use.

Caution: most features are only barely functional in the normal view. To enable extended editing mode, press the left touchpad.. I'm really enjoying this as a modeling program. Its taking time to learn, but every VR program is going to have these roadbumps. Being able to import most any model and tweak it is very nice.

Not perfect, but this is early access. The developer is \/very\/ proactive and responisive, and when I had critiques didn't take it as a personal attack.

I'll be using this more and more for my projects, I just need to improve my skill at the app.. Great user friendly VR interface that I would describe as the Tilt Brush tool for 3D models.


Grim Dawn: Ashes of Malmouth is Now Available!:
We are extremely excited to unleash Grim Dawn's massive expansion, available now!

http://store.steampowered.com/app/642280/Grim_Dawn__Ashes_of_Malmou...

It comes packed with awesome features such as the Illusionist System and a huge amount of content packed into 2 new chapters of the Grim Dawn story.

Enjoy!. Polls on game difficulty and ease of finding quest objectives:
Some interesting polls have been posted by playtesters on the forum and we're interested to see the results. Cast your votes if you haven't already.

Game difficulty:
http://www.grimdawn.com/forums/showthread.php?t=11371

Ease of finding quest objectives:
http://www.grimdawn.com/forums/showthread.php?t=11375. Grim Dawn is coming to PAX East ’15!:
We are pleased to announce that Grim Dawn will be presented at this year’s PAX East, featured prominently at the heart of the Indie MEGABOOTH[indiemegabooth.com] in Booth 6169.

Join Medierra, Zantai, Tumbledown, Allminoxy, Kinree and Westfaliah as we answer your burning questions and showcase the latest build.

Seek out Grim Dawn by searching for these awesome banners:




We hope to see you there!
. Patch V1.0.4.0 is now live!:
Another massive update has arrived. This one is very much Crucible themed, but everybody has something to look forward to!

Along with two new arenas and the introduction of Ashes of Malmouth enemies to the Crucible, you can also now enjoy two brand new Monster Infrequents and an absolutely massive list of improvements and balance changes to the game overall.

From everybody here at Crate, we wish you all a happy holiday season. We'll see you in the new year with many exciting things still to come to Grim Dawn!


For the full list of changes, stop by the forum.

. Build 19 Updates:
Over the last week, we have been making sure that our latest major update, Build 19, was a stable and fun experience for all of you.

In light of that, we released a series of hotfixes that addressed several issues our players had brought to our attention, as well as some small adjustments to the new Constitution mechanic.

In case you missed our Build 19 notes, you can read the (huge) list of changes here.

Hotfix changes below:

  • Fixed an issue with +Skill bonuses not appearing on Relics and Component Completion bonuses. As this was a display issue only, existing items that had generated these bonuses should now correctly display all of their stats.
  • Fixed an issue with items being deleted from the Shared Stash
  • Fixed an issue with the Ancient Shambler boss sometimes not spawning
  • Updated community localication fonts. This includes missing fonts for Russian users.
  • Increased the drop rate of Food Rations and Vital Essence
  • Increased the fast-regen rate of Out-Of-Combat Regeneration
. Act II Released!!!:
We are pleased to announce that Act II, roughly the second third of the full release, has been released to the public!

This release should just about double the available content and raises the level cap to 35. There are many general improvements, including the redesigned HUD, some graphical enhancements, loads of new items and insidious quests.

In summary, you can look forward to:
106 New Items!
23 New Bosses and Mini-Bosses!
17 New Quests!
10 New Enemy Types!

We hope you enjoy and look forward to your feedback. :)

You can check out the changelog here. Build 27: Shaman Mastery and Balance Update is now Live!:
We are proud to announce that Build 27, the release of our 6th and final Mastery, is has just gone live.

With this major update, you may now create class combinations using the wild Shaman class, master of storms, beasts and savage two-handed weapon combat. This build also includes an extensive look at game balance, changes to itemization and the addition of two new areas to explore.

But that's not all Build 27 has to offer, visit the forum for the full (massive) list of changes.

There are still many exciting things left on the horizon for Grim Dawn as we push towards Content-Complete this year! Future updates will include the Act 4 Finale, a second Rogue-like Dungeon, Legendary items and the Devotion system!


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