Higgs Tours - Ocho Rios Jamaica
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Title: Violet Haunted
Genre: RPG
Developer:
Donnie D. Washington II
Publisher:
Donnie D. Washington II
Release Date: 27 Nov, 2014
Minimum:
English
violet haunted. haunted violet puppy toy
A game surprising similar to two just released in the last week, so probably the same engine. Appears to be a phone port, since basic PC operation, like using a mouse, aren't supported. The gameplay seems to be simplistic, and based on my time with the game, there didn't seem to be a whole lot happening. But perhaps with more time, the game might make more sense. This game didn't win me over.
But make up your own mind with the gameplay https:\/\/youtu.be\/WHuzFxuSVcg<\/a>. A game surprising similar to two just released in the last week, so probably the same engine. Appears to be a phone port, since basic PC operation, like using a mouse, aren't supported. The gameplay seems to be simplistic, and based on my time with the game, there didn't seem to be a whole lot happening. But perhaps with more time, the game might make more sense. This game didn't win me over.
But make up your own mind with the gameplay https:\/\/youtu.be\/WHuzFxuSVcg<\/a>. The standout feature of this game is the combat system, which is great, while the other aspects are hit and miss.
The characters have good back stories, and are presented well when they are introduced, but the dialogue throughout the game is a bit on the silly side.
Travelling through the world feels confusing and unpredictable, which can be fun at times, but the combination of multiple long paths and frequent random encounters sometimes make it frustrating. It is easy to forget which direction you are heading.
The combat system is excellent. Each character has a number of magic spells and special skills to choose from, and each enemy is weak against some of these. But since magic can run low, and special skills are not always available, the strategy depends on the situation specific to each battle. By the time you figure out the best strategy for a particular group of enemies, your characters have levelled up with new skills, or you've moved on to a different area with new enemies. In this way, the battles stay fresh.
I have to admit, I quit the game at a point early enough that I may not be the best person to review it. Returning to the game weeks after I left, I was stuck at an intersection where I was coerced to fight a boss which was impossible to beat at that time, and had a choice of three paths to take. One of them was back the way I came, but I couldn't remember which one. After unsuccessfully challenging the boss several times, I got discouraged from continuing. I might come back and finish it later, then possibly rewrite my review.. The standout feature of this game is the combat system, which is great, while the other aspects are hit and miss.
The characters have good back stories, and are presented well when they are introduced, but the dialogue throughout the game is a bit on the silly side.
Travelling through the world feels confusing and unpredictable, which can be fun at times, but the combination of multiple long paths and frequent random encounters sometimes make it frustrating. It is easy to forget which direction you are heading.
The combat system is excellent. Each character has a number of magic spells and special skills to choose from, and each enemy is weak against some of these. But since magic can run low, and special skills are not always available, the strategy depends on the situation specific to each battle. By the time you figure out the best strategy for a particular group of enemies, your characters have levelled up with new skills, or you've moved on to a different area with new enemies. In this way, the battles stay fresh.
I have to admit, I quit the game at a point early enough that I may...
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