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Worms World Party Remastered Ativador

Worms World Party Remastered Ativador


Download >>> DOWNLOAD (Mirror #1)


About This Game

Imagine taking the perfect online gaming experience and one of the most popular Worms games ever made, adding a touch of Steam achievements, leaderboards, cloud saves, full 5d3b920ae0



Title: Worms World Party Remastered
Genre: Action, Indie, Strategy
Developer:
Team17 Digital Ltd
Publisher:
Team17 Digital Ltd
Release Date: 16 Jul, 2015



English,French,Italian,German,Danish,Dutch,Swedish



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In short, the game is broken. Seems the problem from november is still present, making it unplayable.. Game was bugged.. Probably the worst remaster in the history of gaming. No zoom? Really? What's the point of HD when everything is so tiny you can't see anything? Not to talk about the general buggy implementation. And controller support? Good luck with that if you buy this.. buggy just like others said. I loved the old version, but this version is impossible to be played on Windows 10. 1 of 10 games can be loaded, and most of the games, when loaded, have a white rectangle on the right that you can't do anything about it. For me the alt tab does not work. I have to kill the process and load again. Can't play. Additionally to that, I cannot change the settings as the save button is not accessible.


Rampage Knights update 1.3 : This update makes the changes from the "Beta" version public along with other small fixes. We have been working on improvements and fixes of the networking implementation to address lags some people are experiencing in online co-op. We have completly rewritten big chunk of the multiplayer implementation and the code that synchronizes inputs between the host and the client. We have implemented several new optimizations that should help the game run better in online mode and also on slower computers and notebooks. These are major changes with possible unforseen consequences, so if you experience any issues or crashes please report them in the Community Hub's Discussions. There is a new "Network rate" option available in the game. The option specifies how frequently the game sends packets between the host and the client. We recommend keeping the network rate at "fast" unless you experience some networking issues. (For example, if you are on wi-fi network and you see freezes or lags, you can try to set the network rate to medium.) Slower network rates are less demanding on your connection but the movement of enemies and other player may seem more jerky. Gameplay changes and fixes: Assassin always uses stomp on ghoul heads instead of assassination skill. Ghoul heads cannot be hit by melee attacks. You can kill them by stomping or dashing. Pirate's parrot cannot hit ghoul heads lying on the ground. Damage taken after drinking Mountainer's Schnaps potion does not hit hero's armor or divine shield. Effects from Mountainer's Schnaps and Buff from the Pit are stackable. When pirate gets drunk by drinking from keg, the regeneration is triggered immediately. Achievement Friendship is Magic is now properly rewarded in local co-op game. Mod items are showing proper (big) icon in the "last acquired" panel. Victory screen scroll is no longer cut off in 4:3 resolution. Fixed bug where skins from items and status effects were not applied properly during ressurect animation in online co-op. Sometimes in online co-op with high pings the "death fanfare" was played twice or it was played even if no hero really died. This could also happen for sound played when a golden chest was opened. This bug is now fixed. Network fixes: Complete rewrite of multiplayer implementation and input synchronization between the host and the client to address lags some people are experiencing. Added "Network rate" option to control frequency of network updates between the host and the client. Fixed "desync" and "input frame mismatch" errors. Fixed crash when trying to continue saved online game on clients. If you were participating in the "Beta" build, we recommend you to switch back to public version. We may use the beta branch for testing in future which can make the game more unstable and bugged temporarily. How to switch back to public version: In your Steam library, right click on Rampage Knights and click "Properties". Select "BETAS" tab. Click the list below and select "NONE - Opt out of all beta programs." item in the list. Click close. Steam should automatically switch to non-beta build. You should see "Rampage Knights" instead of "Rampage Knights [beta]" in your Steam library.. What's up with Rampage Knights : . or "where the heck is the next update?" announcement. I'm very sorry for the delays. I just wanted to throw a quick notice here to let you know that we didn't disappear to a nice holiday in Caribbean or anything. In fact we are working around the clock last couple of days to get the final battle done. It is a very complicated thing I must admit. We went little overboard with the wackiness of the final encounter so it's causing us a lot of hair pulling and nail biting. But we are almost there! We need to push the release one more day because of several bugs and broken transition into the final battle. So please have a little more patience with us. I don't want to spoil anything so here is a picture. that basically shows.. Update #8 (version 0.13) : Today's update is bringing two new classes. They are probably completely out of balance, but still a lot of fun. We have our first spell casting class and a weird class depending on his fireball spitting familiars. New stuff: Battlemage class - Instead of evasive rolling battlemage uses evade button to cast one of his four basic spells. Spells are cast by holding the evade button and pressing attack, jump, use, or pick up button (trigger+X/Y/A/B on gamepad). Warlock class - Warlock has low vitality but killing enemies will summon and upgrade demonic familiars for him to help in battle. Any familiar upgraded to maximum level prevents warlock from dying. Warlock cannot pick other familiars (they are too scared to join). Protector's Plate armor - protects you from all projectiles. Fixes: Fixed bug where gamepad's deadzone was effectively bigger than it should have been. Even if deadzone was set to 0% some deadzone filtering was applied. Now you don't have to swing the thumbstick so much to make the hero move. If you find the new behavior too sensitive just increase the deadzone in the options menu. Iron boots break spikes even when assassin is invisible. Fixed Big Oak in forest not playing animation when given gold. Fixed bats not showing sparks above their heads when stunned. Bombastick's ignition delay changed to 10 seconds. Stomping animation is slightly faster. Fixed various glitches with skins, particles and other stuff.. Rampage Knights update 1.6 : Merry Christmas! Here's a little present for those of you who can't imagine family holiday without gutting demons and crushing skeleton skulls. We've added several new deadly contraptions and life threatning conditions to amp up the challenge of the deadly depths of the dark castle! Endless mode didn't make it to this update but we will bring it in the next one. New features New mid-game boss Pits and the Pendulum . You can now view some basic statistics of your hero in the camp (total kills, rooms explored etc). Look at the chalkboard on the wagon next to Mighty Maximus. It's snowing in the enchanted forest! You can now encouter new rooms with dangerous objects: rolling spikeballs, fire spitting gargoyles, and acid spitting pipes. New type of shop with unique powerful items. Vampire shop sells various buffs for your hero but you have to pay with your vitality! New blessing Lightning Fast: You move fast around and swing all weapons with maximum speed. New blessing Finder's Luck: You have a big chance for loot from enemies and decorations. New blessing Blessing of Vigor: You get full health in every new room. New blessing Heavenly Protection: You get all immunities. New disease Food Poisoning: Eating food makes you sick (HP -1). New disease Fat Disease: Food randomly makes you fat and slow. You destroy your armor and belt and you cannot wear a new one until you loose weight. New disease Big Feet Disease: Your swolen feet destroy your boots but you kicks and stomp harder. New disease Chicken Disease: Sometimes you need to lay an egg. You cannot help it! New curse Alchemist's Nightmare: All potions have random effect on you. New curse Cursed Treasures: Demons are springing out of opened chests. Fixes & changes Protector's plate armor has finite durability. Beam from Demonic Eye familiar does not hit the other player in co-op and its power is more balanced. Magic carpet speed raised from 80 to 100. Magic carpet is not visible at the bottom of screen in the final boss fight. Mysterious potion does not keep empty replenishing potion in inventory if replenishing effect is triggered. Fixed a problem with players not showing in Steam client's "recent games". Fixed a bug when host could crash if client disconnects while joining public online game. We still don't know why clients disconnects, but at least it should not crash the host anymore.. Rampage Knights update 1.5 : In this update we finally bring public online games and lobby browser to the game. Enjoy wonderful world of online gaming with strangers! Changes: Online lobby browser. The list of games is sorted by distance. For best latency choose games from the beginning of the list. You can choose to host public or private games. Public games are visible to all players and can be joined by anyone. Private games can be joined only by people from your friend list. You can use emotes to communicate with strangers in multi-player. The emotes menu is opened by E key on keyboard by default (Dpad-Up on controller). Support for more DirectInput controllers without need to configure them in Steam Big Picture mode. This should also fix issues with Logitech RumblePad 2 being detected by Steam but not detected by the game. Mysterious Potion cannot trigger Grand Vizier's Terrifying Transmutator effect anymore. Columns do not hide familiars in one of the "pet shops" anymore. Casting magic while standing on Flying Carpet won't temporarily change the player's speed anymore. A beam from Demonic Eye familiar works properly in the final boss room. Mighty Foot no longer spawns from a demonic altar if player has curse immunity. Fixed a bug when player got stuck after he used Scroll of Builder in the room before the final boss encounter and walked over the edge. Fixed description of Syringe. It gives 20 HP regeneration, not full regeneration. Surgery cloth renders properly now when you pick up Mechanical Arms while standing on Flying Carpet.. Update #6 (version 0.11) : Unfortunatelly we still don't have the final boss for this update. The boss in it's current state feels too much like an ordinary enemy, so we want to try different ideas. Meanwhile we had time for some small fixes and tweeks based on reported issues, so this is only a minor update to the game. Added a freezing familiar. Fixed everlasting buff from War Horn when hero leaved previous level while the buff was still active. Icons on HUD for temporary effects (War Horn buff, chilled effect) are animated, showing when the effects will disappear. Chicken familiar doesn't drop eggs anymore when hero hits himself with arcane orb. Enabled SlimeHead boss again - after the Tomb level there is either SlimeHead or Dragon, selected randomly. Left/right bumbers (shoulders) on gamepads cycle through non-empty inventory slots only. Added "next/prev item" keyboard bindings so they can be remapped for people using Joy2Key. These controls cycle through non-empty inventory slots. Fixed graphical glitches of mushroom man and cyclop, when they got stunned. Bigger hit box of the dragon's head.. Rampage Knights update 1.9 : The previously announced update 1.9 is out for everyone! Because the update resets saved campaigns in progress (most importantly the Endless mode), players who want to continue with their campaigns and Endless runs should switch to "version18" branch on Steam. This way they can continue their runs until they are ready to update to the latest version of the game. To switch to "version18" branch (if you want to keep your Endless campaign) on Steam do as follows: Right click on Rampage Knights in the Steam Client and click Properties. Select the BETAS tab. Select "version18" from the combo box. The Steam Client will automatically update the game to the selected branch. Changes: Mighty Foot is removed from a room when the last hero leaves, to prevent heroes being stomped immediately after reentry. At the beginning of each Shadow World level all buffs and debuffs are properly removed from the hero, including Transmutator potion effect. Shadow World is unlocked by Knight achievement instead of Man of War to make it more accessible, so more people can play it. New Giant Terrorskull hat reward for Man of War achievement. Added inventory limit so you can't have more that 99 stackable items in inventory at once. Added second gamepad control scheme for movement using D-pad buttons. Updated to newest SDL library and newest gamepad database for better compatibility with various controllers. Various performance improvements (rendering, particles, gameplay, startup) in preparation for upcoming Nintendo Switch release Fixed an issue with some sounds, which did not play properly while the vsync was disabled. A new warning at startup, if the game detects OpenGL version that is below required minimum.


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